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Implemented configurable level of decorations for terrains

This commit is contained in:
Ivan Savenko
2023-12-22 17:41:30 +02:00
parent 4ed283a357
commit 19e851ddff
11 changed files with 37 additions and 20 deletions

View File

@ -125,9 +125,9 @@ void CMapEditManager::clearTerrain(CRandomGenerator * gen)
execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
}
void CMapEditManager::drawTerrain(TerrainId terType, CRandomGenerator * gen)
void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, CRandomGenerator * gen)
{
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, gen ? gen : &(this->gen)));
terrainSel.clearSelection();
}
@ -143,8 +143,6 @@ void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
terrainSel.clearSelection();
}
void CMapEditManager::insertObject(CGObjectInstance * obj)
{
execute(std::make_unique<CInsertObjectOperation>(map, obj));