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Implemented configurable level of decorations for terrains
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@ -145,6 +145,7 @@ const std::string TerrainViewPattern::RULE_ANY = "?";
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TerrainViewPattern::TerrainViewPattern()
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: diffImages(false)
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, rotationTypesCount(0)
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, decoration(false)
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, minPoints(0)
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, maxPoints(std::numeric_limits<int>::max())
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{
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@ -209,6 +210,7 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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// Read various properties
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pattern.id = ptrnNode["id"].String();
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assert(!pattern.id.empty());
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pattern.decoration = ptrnNode["decoration"].Bool();
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pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
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pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
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if (pattern.maxPoints == 0)
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