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Implemented configurable level of decorations for terrains
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@@ -40,7 +40,7 @@ void MapProxy::drawTerrain(CRandomGenerator & generator, std::vector<int3> & til
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{
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Lock lock(mx);
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map.getEditManager()->getTerrainSelection().setSelection(tiles);
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map.getEditManager()->drawTerrain(terrain, &generator);
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map.getEditManager()->drawTerrain(terrain, map.getDecorationsPercentage(), &generator);
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}
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void MapProxy::drawRivers(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain)
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@@ -57,4 +57,4 @@ void MapProxy::drawRoads(CRandomGenerator & generator, std::vector<int3> & tiles
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map.getEditManager()->drawRoad(roadType, &generator);
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}
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VCMI_LIB_NAMESPACE_END
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VCMI_LIB_NAMESPACE_END
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@@ -28,7 +28,7 @@ public:
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void insertObjects(std::set<CGObjectInstance*>& objects);
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void removeObject(CGObjectInstance* obj);
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void drawTerrain(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain);
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void drawTerrain(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain);
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void drawRivers(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain);
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void drawRoads(CRandomGenerator & generator, std::vector<int3> & tiles, RoadId roadType);
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@@ -39,4 +39,4 @@ private:
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RmgMap & map;
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};
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VCMI_LIB_NAMESPACE_END
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VCMI_LIB_NAMESPACE_END
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