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Implemented configurable level of decorations for terrains

This commit is contained in:
Ivan Savenko
2023-12-22 17:41:30 +02:00
parent 4ed283a357
commit 19e851ddff
11 changed files with 37 additions and 20 deletions

View File

@@ -40,7 +40,7 @@ void MapProxy::drawTerrain(CRandomGenerator & generator, std::vector<int3> & til
{
Lock lock(mx);
map.getEditManager()->getTerrainSelection().setSelection(tiles);
map.getEditManager()->drawTerrain(terrain, &generator);
map.getEditManager()->drawTerrain(terrain, map.getDecorationsPercentage(), &generator);
}
void MapProxy::drawRivers(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain)
@@ -57,4 +57,4 @@ void MapProxy::drawRoads(CRandomGenerator & generator, std::vector<int3> & tiles
map.getEditManager()->drawRoad(roadType, &generator);
}
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END