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Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former.

This commit is contained in:
Frank Zago 2011-08-26 03:10:56 +00:00
parent b114047738
commit 1a2323996e
3 changed files with 100 additions and 109 deletions

View File

@ -31,21 +31,116 @@ CTownHandler::~CTownHandler()
for( std::map<int, Structure*>::iterator j = i->begin(); j!=i->end(); j++)
delete j->second;
}
void CTownHandler::loadNames()
void CTownHandler::loadStructures()
{
int si, itr;
char bufname[75];
for (si=0; si<F_NUMBER; si++)
int townID;
for (townID=0; townID<F_NUMBER; townID++)
{
CTown town;
town.typeID=si;
town.typeID=townID;
town.bonus=towns.size();
if (town.bonus==8) town.bonus=3;
towns.push_back(town);
}
loadStructures();
structures.resize(F_NUMBER);
// read city properties
const JsonNode config(DATA_DIR "/config/buildings.json");
// Iterate for each city type
townID = 0;
BOOST_FOREACH(const JsonNode &town_node, config["town_type"].Vector()) {
std::map<int, Structure*> &town = structures[townID];
// Read buildings coordinates for that city
BOOST_FOREACH(const JsonNode &node, town_node["defnames"].Vector()) {
Structure *vinya = new Structure;
const JsonNode *value;
vinya->group = -1;
vinya->townID = townID;
vinya->ID = node["id"].Float();
vinya->defName = node["defname"].String();
vinya->name = vinya->defName; //TODO - use normal names
vinya->pos.x = node["x"].Float();
vinya->pos.y = node["y"].Float();
vinya->pos.z = 0;
value = &node["border"];
if (!value->isNull())
vinya->borderName = value->String();
value = &node["area"];
if (!value->isNull())
vinya->areaName = value->String();
town[vinya->ID] = vinya;
}
// Read buildings blit order for that city
const JsonVector &blit_order_vec = town_node["blit_order"].Vector();
int itr = 1;
for (JsonVector::const_iterator it2 = blit_order_vec.begin(); it2!=blit_order_vec.end(); ++it2) {
const JsonNode &node = *it2;
int buildingID = node.Float();
/* Find the building and set its order. */
std::map<int, Structure*>::iterator i2 = town.find(buildingID);
if (i2 != (town.end()))
i2->second->pos.z = itr++;
else
tlog3 << "Warning1: No building " << buildingID << " in the castle " << townID << std::endl;
}
townID ++;
}
int group_num=0;
// Iterate for each city
BOOST_FOREACH(const JsonNode &town_node, config["town_groups"].Vector()) {
townID = town_node["id"].Float();
// Iterate for each group for that city
BOOST_FOREACH(const JsonNode &group, town_node["groups"].Vector()) {
group_num ++;
// Iterate for each bulding value in the group
BOOST_FOREACH(const JsonNode &value, group.Vector()) {
int buildingID = value.Float();
std::vector<std::map<int, Structure*> >::iterator i;
std::map<int, Structure*>::iterator i2;
if (townID >= 0) {
if ((i = structures.begin() + townID) != structures.end()) {
if ((i2=(i->find(buildingID)))!=(i->end()))
i2->second->group = group_num;
else
tlog3 << "Warning3: No building "<<buildingID<<" in the castle "<<townID<<std::endl;
}
else
tlog3 << "Warning3: Castle "<<townID<<" not defined."<<std::endl;
} else {
// Set group for selected building in ALL castles
for (i=structures.begin();i!=structures.end();i++) {
for(i2=i->begin(); i2!=i->end(); i2++) {
if(i2->first == buildingID) {
i2->second->group = group_num;
break;
}
}
}
}
}
}
}
std::ifstream of;
for(int x=0;x<towns.size();x++)
@ -125,109 +220,6 @@ void CTownHandler::loadNames()
of.clear();
}
void CTownHandler::loadStructures()
{
std::ifstream of;
structures.resize(F_NUMBER);
// read city properties
const JsonNode config(DATA_DIR "/config/buildings.json");
const JsonVector &town_type_vec = config["town_type"].Vector();
int townID=0;
// Iterate for each city type
for (JsonVector::const_iterator it = town_type_vec.begin(); it!=town_type_vec.end(); ++it, ++townID) {
std::map<int, Structure*> &town = structures[townID];
const JsonNode &town_node = *it;
const JsonVector &defnames_vec = town_node["defnames"].Vector();
// Read buildings coordinates for that city
for (JsonVector::const_iterator it2 = defnames_vec.begin(); it2!=defnames_vec.end(); ++it2) {
const JsonNode &node = *it2;
Structure *vinya = new Structure;
const JsonNode *value;
vinya->group = -1;
vinya->townID = townID;
vinya->ID = node["id"].Float();
vinya->defName = node["defname"].String();
vinya->name = vinya->defName; //TODO - use normal names
vinya->pos.x = node["x"].Float();
vinya->pos.y = node["y"].Float();
vinya->pos.z = 0;
value = &node["border"];
if (!value->isNull())
vinya->borderName = value->String();
value = &node["area"];
if (!value->isNull())
vinya->areaName = value->String();
town[vinya->ID] = vinya;
}
// Read buildings blit order for that city
const JsonVector &blit_order_vec = town_node["blit_order"].Vector();
int itr = 1;
for (JsonVector::const_iterator it2 = blit_order_vec.begin(); it2!=blit_order_vec.end(); ++it2) {
const JsonNode &node = *it2;
int buildingID = node.Float();
/* Find the building and set its order. */
std::map<int, Structure*>::iterator i2 = town.find(buildingID);
if (i2 != (town.end()))
i2->second->pos.z = itr++;
else
tlog3 << "Warning1: No building " << buildingID << " in the castle " << townID << std::endl;
}
}
int group_num=0;
// Iterate for each city
BOOST_FOREACH(const JsonNode &town_node, config["town_groups"].Vector()) {
townID = town_node["id"].Float();
// Iterate for each group for that city
BOOST_FOREACH(const JsonNode &group, town_node["groups"].Vector()) {
group_num ++;
// Iterate for each bulding value in the group
BOOST_FOREACH(const JsonNode &value, group.Vector()) {
int buildingID = value.Float();
std::vector<std::map<int, Structure*> >::iterator i;
std::map<int, Structure*>::iterator i2;
if (townID >= 0) {
if ((i = structures.begin() + townID) != structures.end()) {
if ((i2=(i->find(buildingID)))!=(i->end()))
i2->second->group = group_num;
else
tlog3 << "Warning3: No building "<<buildingID<<" in the castle "<<townID<<std::endl;
}
else
tlog3 << "Warning3: Castle "<<townID<<" not defined."<<std::endl;
} else {
// Set group for selected building in ALL castles
for (i=structures.begin();i!=structures.end();i++) {
for(i2=i->begin(); i2!=i->end(); i2++) {
if(i2->first == buildingID) {
i2->second->group = group_num;
break;
}
}
}
}
}
}
}
}
const std::string & CTown::Name() const
{
if(name.length())

View File

@ -69,7 +69,6 @@ public:
CTownHandler(); //c-tor
~CTownHandler(); //d-tor
void loadNames();
void loadStructures();
template <typename Handler> void serialize(Handler &h, const int version)

View File

@ -190,7 +190,7 @@ void LibClasses::init()
tlog0<<"\tCreature handler: "<<pomtime.getDif()<<std::endl;
townh = new CTownHandler;
townh->loadNames();
townh->loadStructures();
tlog0<<"\tTown handler: "<<pomtime.getDif()<<std::endl;
objh = new CObjectHandler;