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Initialize obelisks count to 0

Otherwise every time player starts with a random number.
This commit is contained in:
Vadim Markovtsev 2016-01-20 12:43:07 +03:00
parent bb3a31f3ff
commit 1a2cd36df8

View File

@ -24,7 +24,7 @@
#include "../CPlayerState.h"
std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
ui8 CGObelisk::obeliskCount; //how many obelisks are on map
ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
///helpers