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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Shared memory refactoring and command line control options
Now client accept following options: --disable-shm - disable shared memory usage --enable-shm-uuid - use UUID for shared memory identifier UUID is useful when a lot of clients starting simultaneously. Needed for testing and was easier to implement than alternatives.
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@@ -41,9 +41,6 @@
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std::string NAME_AFFIX = "server";
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std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
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#ifndef VCMI_ANDROID
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namespace intpr = boost::interprocess;
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#endif
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std::atomic<bool> serverShuttingDown(false);
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boost::program_options::variables_map cmdLineOptions;
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@@ -326,7 +323,7 @@ void CPregameServer::startListeningThread(CConnection * pc)
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}
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CVCMIServer::CVCMIServer()
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: port(3030), io(new boost::asio::io_service()), firstConnection(nullptr)
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: port(3030), io(new boost::asio::io_service()), firstConnection(nullptr), shared(nullptr)
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{
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logNetwork->trace("CVCMIServer created!");
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if(cmdLineOptions.count("port"))
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@@ -339,7 +336,7 @@ CVCMIServer::CVCMIServer()
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catch(...)
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{
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logNetwork->info("Port %d is busy, trying to use random port instead", port);
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if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("use-shm"))
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if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("enable-shm"))
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{
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logNetwork->error("Cant pass port number to client without shared memory!", port);
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exit(0);
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@@ -425,24 +422,14 @@ void CVCMIServer::newPregame()
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void CVCMIServer::start()
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{
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#ifndef VCMI_ANDROID
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ServerReady *sr = nullptr;
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intpr::mapped_region *mr;
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if(cmdLineOptions.count("use-shm"))
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if(cmdLineOptions.count("enable-shm"))
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{
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try
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std::string sharedMemoryName = "vcmi_memory";
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if(cmdLineOptions.count("enable-shm-uuid") && cmdLineOptions.count("uuid"))
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{
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intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
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smo.truncate(sizeof(ServerReady));
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mr = new intpr::mapped_region(smo,intpr::read_write);
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sr = reinterpret_cast<ServerReady*>(mr->get_address());
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}
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catch(...)
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{
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intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
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smo.truncate(sizeof(ServerReady));
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mr = new intpr::mapped_region(smo,intpr::read_write);
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sr = new(mr->get_address())ServerReady();
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sharedMemoryName += "_" + cmdLineOptions["uuid"].as<std::string>();
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}
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shared = new SharedMemory(sharedMemoryName);
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}
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#endif
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@@ -460,10 +447,9 @@ void CVCMIServer::start()
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logNetwork->info("Sending server ready message to client");
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}
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#else
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if(cmdLineOptions.count("use-shm"))
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if(shared)
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{
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sr->setToTrueAndNotify(port);
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delete mr;
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shared->sr->setToReadyAndNotify(port);
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}
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#endif
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@@ -557,7 +543,9 @@ static void handleCommandOptions(int argc, char *argv[])
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("help,h", "display help and exit")
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("version,v", "display version information and exit")
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("run-by-client", "indicate that server launched by client on same machine")
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("use-shm", "enable usage of shared memory")
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("uuid", po::value<std::string>(), "")
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("enable-shm-uuid", "use UUID for shared memory identifier")
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("enable-shm", "enable usage of shared memory")
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("port", po::value<ui16>(), "port at which server will listen to connections from client")
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("resultsFile", po::value<std::string>()->default_value("./results.txt"), "file to which the battle result will be appended. Used only in the DUEL mode.");
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