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more improvements for battle animations
- synchronized attack/defence animation - spell animation speed uses game settings - added logging domain for battle animations - fixed disrupting ray duration
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@@ -54,10 +54,9 @@ boost::recursive_mutex CLogManager::smx;
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DLL_LINKAGE CLogger * logGlobal = CLogger::getGlobalLogger();
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DLL_LINKAGE CLogger * logBonus = CLogger::getLogger(CLoggerDomain("bonus"));
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DLL_LINKAGE CLogger * logNetwork = CLogger::getLogger(CLoggerDomain("network"));
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DLL_LINKAGE CLogger * logAi = CLogger::getLogger(CLoggerDomain("ai"));
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DLL_LINKAGE CLogger * logAnim = CLogger::getLogger(CLoggerDomain("animation"));
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CLogger * CLogger::getLogger(const CLoggerDomain & domain)
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{
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