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more improvements for battle animations

- synchronized attack/defence animation
- spell animation speed uses game settings
- added logging domain for battle animations

- fixed disrupting ray duration
This commit is contained in:
Ivan Savenko
2013-07-16 18:12:47 +00:00
parent 4f7c6b8d34
commit 1a77fee7f7
10 changed files with 137 additions and 65 deletions

View File

@@ -54,10 +54,9 @@ boost::recursive_mutex CLogManager::smx;
DLL_LINKAGE CLogger * logGlobal = CLogger::getGlobalLogger();
DLL_LINKAGE CLogger * logBonus = CLogger::getLogger(CLoggerDomain("bonus"));
DLL_LINKAGE CLogger * logNetwork = CLogger::getLogger(CLoggerDomain("network"));
DLL_LINKAGE CLogger * logAi = CLogger::getLogger(CLoggerDomain("ai"));
DLL_LINKAGE CLogger * logAnim = CLogger::getLogger(CLoggerDomain("animation"));
CLogger * CLogger::getLogger(const CLoggerDomain & domain)
{