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Correct text for dwellings with 2 or 3 creatures
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@@ -28,6 +28,7 @@
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#include "../CPlayerState.h"
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#include "../IGameSettings.h"
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#include "../CConfigHandler.h"
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#include "../texts/CGeneralTextHandler.h"
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#include <vstd/RNG.h>
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@@ -254,7 +255,18 @@ void CGDwelling::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstan
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bd.player = h->tempOwner;
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if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4)
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{
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, creatures.size() == 1 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
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const size_t count = creatures.size();
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if (count == 1)
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, 35); // {%s} Would you like to recruit %s?
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else if (count == 2)
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bd.text.appendRawString(LIBRARY->generaltexth->translate("vcmi.adventureMap.dwelling2"));
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else if (count == 3)
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bd.text.appendRawString(LIBRARY->generaltexth->translate("vcmi.adventureMap.dwelling3"));
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else if (count == 4)
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, 36); // {%s} Would you like to recruit %s, %s, %s, or %s?
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else
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, 36);
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bd.text.replaceTextID(getObjectHandler()->getNameTextID());
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for(const auto & elem : creatures)
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bd.text.replaceNamePlural(elem.second[0]);
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