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Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
This commit is contained in:
@@ -11,7 +11,6 @@
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#include "StdInc.h"
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#include "ArtifactUtils.h"
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#include "CGeneralTextHandler.h"
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#include "ExceptionsCommon.h"
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#include "GameSettings.h"
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#include "mapObjects/MapObjects.h"
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@@ -20,6 +19,8 @@
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "serializer/JsonSerializeFormat.h"
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#include "texts/CGeneralTextHandler.h"
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#include "texts/CLegacyConfigParser.h"
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// Note: list must match entries in ArtTraits.txt
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#define ART_POS_LIST \
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