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Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
This commit is contained in:
@@ -19,14 +19,13 @@
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#include "../campaign/CampaignHandler.h"
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#include "../filesystem/Filesystem.h"
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#include "../serializer/CLoadFile.h"
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#include "../CGeneralTextHandler.h"
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#include "../TextOperations.h"
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#include "../rmg/CMapGenOptions.h"
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#include "../serializer/CLoadFile.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../texts/TextOperations.h"
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#include "../CCreatureHandler.h"
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#include "../GameSettings.h"
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#include "../CHeroHandler.h"
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#include "../Languages.h"
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#include "../CConfigHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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