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Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
This commit is contained in:
@@ -17,16 +17,15 @@
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#include "ModIncompatibility.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CStopWatch.h"
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#include "../GameSettings.h"
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#include "../Languages.h"
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#include "../MetaString.h"
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#include "../ScriptHandler.h"
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#include "../constants/StringConstants.h"
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#include "../filesystem/Filesystem.h"
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#include "../json/JsonUtils.h"
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#include "../spells/CSpellHandler.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../texts/Languages.h"
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#include "../VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "CModInfo.h"
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#include "../CGeneralTextHandler.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../VCMI_Lib.h"
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#include "../filesystem/Filesystem.h"
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@@ -17,14 +17,13 @@
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#include "../BattleFieldHandler.h"
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#include "../CArtHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSkillHandler.h"
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#include "../CStopWatch.h"
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#include "../CTownHandler.h"
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#include "../GameSettings.h"
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#include "../IHandlerBase.h"
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#include "../Languages.h"
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#include "../ObstacleHandler.h"
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#include "../mapObjects/ObstacleSetHandler.h"
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#include "../RiverHandler.h"
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