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Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
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lib/texts/TextLocalizationContainer.cpp
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243
lib/texts/TextLocalizationContainer.cpp
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/*
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* TextLocalizationContainer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TextLocalizationContainer.h"
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#include "texts/CGeneralTextHandler.h"
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#include "Languages.h"
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#include "TextOperations.h"
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#include "../VCMI_Lib.h"
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#include "../json/JsonNode.h"
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#include "../modding/CModHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::recursive_mutex TextLocalizationContainer::globalTextMutex;
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void TextLocalizationContainer::registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized)
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{
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std::lock_guard globalLock(globalTextMutex);
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assert(!modContext.empty());
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assert(!language.empty());
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// NOTE: implicitly creates entry, intended - strings added by maps, campaigns, vcmi and potentially - UI mods are not registered anywhere at the moment
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auto & entry = stringsLocalizations[UID.get()];
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entry.overrideLanguage = language;
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entry.overrideValue = localized;
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if (entry.modContext.empty())
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entry.modContext = modContext;
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}
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void TextLocalizationContainer::addSubContainer(const TextLocalizationContainer & container)
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{
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std::lock_guard globalLock(globalTextMutex);
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assert(!vstd::contains(subContainers, &container));
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subContainers.push_back(&container);
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}
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void TextLocalizationContainer::removeSubContainer(const TextLocalizationContainer & container)
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{
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std::lock_guard globalLock(globalTextMutex);
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assert(vstd::contains(subContainers, &container));
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subContainers.erase(std::remove(subContainers.begin(), subContainers.end(), &container), subContainers.end());
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}
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const std::string & TextLocalizationContainer::deserialize(const TextIdentifier & identifier) const
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{
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std::lock_guard globalLock(globalTextMutex);
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if(stringsLocalizations.count(identifier.get()) == 0)
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{
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for(auto containerIter = subContainers.rbegin(); containerIter != subContainers.rend(); ++containerIter)
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if((*containerIter)->identifierExists(identifier))
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return (*containerIter)->deserialize(identifier);
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logGlobal->error("Unable to find localization for string '%s'", identifier.get());
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return identifier.get();
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}
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const auto & entry = stringsLocalizations.at(identifier.get());
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if (!entry.overrideValue.empty())
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return entry.overrideValue;
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return entry.baseValue;
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}
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void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized, const std::string & language)
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{
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std::lock_guard globalLock(globalTextMutex);
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assert(!modContext.empty());
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assert(!Languages::getLanguageOptions(language).identifier.empty());
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assert(UID.get().find("..") == std::string::npos); // invalid identifier - there is section that was evaluated to empty string
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//assert(stringsLocalizations.count(UID.get()) == 0); // registering already registered string?
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if(stringsLocalizations.count(UID.get()) > 0)
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{
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auto & value = stringsLocalizations[UID.get()];
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value.baseLanguage = language;
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value.baseValue = localized;
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}
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else
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{
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StringState value;
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value.baseLanguage = language;
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value.baseValue = localized;
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value.modContext = modContext;
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stringsLocalizations[UID.get()] = value;
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}
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}
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void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
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{
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assert(!getModLanguage(modContext).empty());
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registerString(modContext, UID, localized, getModLanguage(modContext));
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}
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bool TextLocalizationContainer::validateTranslation(const std::string & language, const std::string & modContext, const JsonNode & config) const
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{
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std::lock_guard globalLock(globalTextMutex);
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bool allPresent = true;
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for(const auto & string : stringsLocalizations)
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{
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if (string.second.modContext != modContext)
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continue; // Not our mod
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if (string.second.overrideLanguage == language)
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continue; // Already translated
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if (string.second.baseLanguage == language && !string.second.baseValue.empty())
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continue; // Base string already uses our language
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if (string.second.baseLanguage.empty())
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continue; // String added in localization, not present in base language (e.g. maps/campaigns)
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if (config.Struct().count(string.first) > 0)
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continue;
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if (allPresent)
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logMod->warn("Translation into language '%s' in mod '%s' is incomplete! Missing lines:", language, modContext);
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std::string currentText;
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if (string.second.overrideValue.empty())
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currentText = string.second.baseValue;
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else
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currentText = string.second.overrideValue;
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logMod->warn(R"( "%s" : "%s",)", string.first, TextOperations::escapeString(currentText));
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allPresent = false;
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}
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bool allFound = true;
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// for(const auto & string : config.Struct())
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// {
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// if (stringsLocalizations.count(string.first) > 0)
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// continue;
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//
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// if (allFound)
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// logMod->warn("Translation into language '%s' in mod '%s' has unused lines:", language, modContext);
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//
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// logMod->warn(R"( "%s" : "%s",)", string.first, TextOperations::escapeString(string.second.String()));
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// allFound = false;
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// }
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return allPresent && allFound;
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}
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void TextLocalizationContainer::loadTranslationOverrides(const std::string & language, const std::string & modContext, const JsonNode & config)
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{
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for(const auto & node : config.Struct())
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registerStringOverride(modContext, language, node.first, node.second.String());
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}
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bool TextLocalizationContainer::identifierExists(const TextIdentifier & UID) const
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{
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std::lock_guard globalLock(globalTextMutex);
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return stringsLocalizations.count(UID.get());
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}
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void TextLocalizationContainer::exportAllTexts(std::map<std::string, std::map<std::string, std::string>> & storage) const
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{
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std::lock_guard globalLock(globalTextMutex);
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for (auto const & subContainer : subContainers)
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subContainer->exportAllTexts(storage);
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for (auto const & entry : stringsLocalizations)
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{
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std::string textToWrite;
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std::string modName = entry.second.modContext;
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if (modName.find('.') != std::string::npos)
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modName = modName.substr(0, modName.find('.'));
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if (!entry.second.overrideValue.empty())
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textToWrite = entry.second.overrideValue;
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else
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textToWrite = entry.second.baseValue;
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storage[modName][entry.first] = textToWrite;
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}
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}
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std::string TextLocalizationContainer::getModLanguage(const std::string & modContext)
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{
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if (modContext == "core")
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return CGeneralTextHandler::getInstalledLanguage();
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return VLC->modh->getModLanguage(modContext);
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}
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void TextLocalizationContainer::jsonSerialize(JsonNode & dest) const
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{
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std::lock_guard globalLock(globalTextMutex);
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for(auto & s : stringsLocalizations)
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{
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dest.Struct()[s.first].String() = s.second.baseValue;
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if(!s.second.overrideValue.empty())
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dest.Struct()[s.first].String() = s.second.overrideValue;
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}
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}
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TextContainerRegistrable::TextContainerRegistrable()
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{
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VLC->generaltexth->addSubContainer(*this);
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}
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TextContainerRegistrable::~TextContainerRegistrable()
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{
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VLC->generaltexth->removeSubContainer(*this);
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}
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TextContainerRegistrable::TextContainerRegistrable(const TextContainerRegistrable & other)
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: TextLocalizationContainer(other)
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{
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VLC->generaltexth->addSubContainer(*this);
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}
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TextContainerRegistrable::TextContainerRegistrable(TextContainerRegistrable && other) noexcept
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:TextLocalizationContainer(other)
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{
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VLC->generaltexth->addSubContainer(*this);
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}
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VCMI_LIB_NAMESPACE_END
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