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* partially done attacking in battles
* screen isn't now refreshed while blitting creature info window * r-click creature info windows in battles * a few minor things
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@@ -341,6 +341,7 @@ public:
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void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner);
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void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving);
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void battleStackAttacking(int ID, int dest);
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void battleStackIsAttacked(int ID);
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//-------------//
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