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Hotfix 2
* fix loading range attribute * fix config for massive spells
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@ -664,6 +664,7 @@
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},
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},
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"deathRipple" : {
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"deathRipple" : {
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"index" : 24,
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"index" : 24,
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"targetType" : "CREATURE",
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"anim" : 8,
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"anim" : 8,
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"sounds": {
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"sounds": {
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"cast": "DEATHRIP"
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"cast": "DEATHRIP"
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@ -699,6 +700,7 @@
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},
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},
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"destroyUndead" : {
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"destroyUndead" : {
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"index" : 25,
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"index" : 25,
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"targetType" : "CREATURE",
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"anim" : 29,
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"anim" : 29,
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"sounds": {
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"sounds": {
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"cast": "COLDRING"
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"cast": "COLDRING"
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@ -735,6 +737,7 @@
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},
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},
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"armageddon" : {
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"armageddon" : {
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"index" : 26,
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"index" : 26,
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"targetType" : "CREATURE",
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"anim" : 12,
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"anim" : 12,
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"sounds": {
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"sounds": {
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"cast": "ARMGEDN"
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"cast": "ARMGEDN"
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@ -884,8 +887,8 @@
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"sounds": {
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"sounds": {
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"cast": "FIRESHIE"
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"cast": "FIRESHIE"
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},
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},
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// It looks that fireshield has two separate sounds
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// It looks that fireshield has two separate sounds
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// "soundfile":"FIRESHLD.wav"
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// "soundfile":"FIRESHLD.wav"
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//
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//
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"levels" : {
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"levels" : {
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"none":{
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"none":{
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@ -817,6 +817,7 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode& json)
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levelObject.power = levelPower;
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levelObject.power = levelPower;
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levelObject.AIValue = levelNode["aiValue"].Float();
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levelObject.AIValue = levelNode["aiValue"].Float();
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levelObject.smartTarget = levelNode["targetModifier"]["smart"].Bool();
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levelObject.smartTarget = levelNode["targetModifier"]["smart"].Bool();
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levelObject.range = levelNode["range"].String();
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for(const auto & elem : levelNode["effects"].Struct())
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for(const auto & elem : levelNode["effects"].Struct())
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{
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{
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