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Hopefully fixed ALL the cases when hero could use invalid path, for good.
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@ -1453,6 +1453,7 @@ bool VCAI::isAccessibleForHero(const int3 & pos, HeroPtr h, bool includeAllies /
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bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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{
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cb->setSelection(h.h); //make sure we are using the RIGHT pathfinder
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logAi->debugStream() << boost::format("Moving hero %s to tile %s") % h->name % dst;
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int3 startHpos = h->visitablePos();
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bool ret = false;
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