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https://github.com/vcmi/vcmi.git
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Merge pull request #3970 from Laserlicht/extra
ExtraOptions improvements
This commit is contained in:
commit
1b1f724de1
@ -77,6 +77,7 @@ AIGateway::AIGateway()
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destinationTeleport = ObjectInstanceID();
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destinationTeleportPos = int3(-1);
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nullkiller.reset(new Nullkiller());
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announcedCheatingProblem = false;
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}
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AIGateway::~AIGateway()
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@ -828,7 +829,14 @@ void AIGateway::makeTurn()
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boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
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setThreadName("AIGateway::makeTurn");
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cb->sendMessage("vcmieagles");
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if(cb->getStartInfo()->extraOptionsInfo.cheatsAllowed)
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cb->sendMessage("vcmieagles");
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else
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{
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if(!announcedCheatingProblem)
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cb->sendMessage("Nullkiller AI currently requires the ability to cheat in order to function correctly! Please enable!");
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announcedCheatingProblem = true;
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}
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retrieveVisitableObjs();
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@ -96,6 +96,7 @@ public:
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std::unique_ptr<boost::thread> makingTurn;
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private:
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boost::mutex turnInterruptionMutex;
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bool announcedCheatingProblem;
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public:
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ObjectInstanceID selectedObject;
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@ -63,7 +63,7 @@
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"vcmi.mainMenu.serverClosing" : "Closing...",
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"vcmi.mainMenu.hostTCP" : "Host TCP/IP game",
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"vcmi.mainMenu.joinTCP" : "Join TCP/IP game",
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"vcmi.lobby.filepath" : "File path",
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"vcmi.lobby.creationDate" : "Creation date",
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"vcmi.lobby.scenarioName" : "Scenario name",
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@ -63,7 +63,7 @@
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"vcmi.mainMenu.serverClosing" : "Trenne...",
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"vcmi.mainMenu.hostTCP" : "Hoste TCP/IP Spiel",
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"vcmi.mainMenu.joinTCP" : "Trete TCP/IP Spiel bei",
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"vcmi.lobby.filepath" : "Dateipfad",
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"vcmi.lobby.creationDate" : "Erstellungsdatum",
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"vcmi.lobby.scenarioName" : "Szenario-Name",
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@ -230,6 +230,16 @@ void CLobbyScreen::toggleChat()
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void CLobbyScreen::updateAfterStateChange()
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{
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if(CSH->isHost() && screenType == ESelectionScreen::newGame)
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{
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bool isMultiplayer = CSH->loadMode == ELoadMode::MULTI;
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ExtraOptionsInfo info = SEL->getStartInfo()->extraOptionsInfo;
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info.cheatsAllowed = isMultiplayer ? persistentStorage["startExtraOptions"]["multiPlayer"]["cheatsAllowed"].Bool() : !persistentStorage["startExtraOptions"]["singlePlayer"]["cheatsNotAllowed"].Bool();
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info.unlimitedReplay = persistentStorage["startExtraOptions"][isMultiplayer ? "multiPlayer" : "singlePlayer"]["unlimitedReplay"].Bool();
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if(info.cheatsAllowed != CSH->si->extraOptionsInfo.cheatsAllowed || info.unlimitedReplay != CSH->si->extraOptionsInfo.unlimitedReplay)
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CSH->setExtraOptionsInfo(info);
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}
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if(CSH->mi)
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{
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if (tabOpt)
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@ -22,6 +22,7 @@
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#include "../../lib/Languages.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CConfigHandler.h"
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static std::string timeToString(int time)
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{
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@ -100,12 +101,18 @@ OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
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});
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addCallback("setCheatAllowed", [&](int index){
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bool isMultiplayer = CSH->loadMode == ELoadMode::MULTI;
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Settings entry = persistentStorage.write["startExtraOptions"][isMultiplayer ? "multiPlayer" : "singlePlayer"][isMultiplayer ? "cheatsAllowed" : "cheatsNotAllowed"];
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entry->Bool() = isMultiplayer ? index : !index;
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ExtraOptionsInfo info = SEL->getStartInfo()->extraOptionsInfo;
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info.cheatsAllowed = index;
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CSH->setExtraOptionsInfo(info);
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});
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addCallback("setUnlimitedReplay", [&](int index){
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bool isMultiplayer = CSH->loadMode == ELoadMode::MULTI;
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Settings entry = persistentStorage.write["startExtraOptions"][isMultiplayer ? "multiPlayer" : "singlePlayer"]["unlimitedReplay"];
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entry->Bool() = index;
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ExtraOptionsInfo info = SEL->getStartInfo()->extraOptionsInfo;
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info.unlimitedReplay = index;
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CSH->setExtraOptionsInfo(info);
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@ -410,13 +417,13 @@ void OptionsTabBase::recreate(bool campaign)
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if(auto buttonCheatAllowed = widget<CToggleButton>("buttonCheatAllowed"))
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{
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buttonCheatAllowed->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.cheatsAllowed);
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buttonCheatAllowed->block(SEL->screenType == ESelectionScreen::loadGame);
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buttonCheatAllowed->block(CSH->isGuest());
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}
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if(auto buttonUnlimitedReplay = widget<CToggleButton>("buttonUnlimitedReplay"))
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{
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buttonUnlimitedReplay->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.unlimitedReplay);
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buttonUnlimitedReplay->block(SEL->screenType == ESelectionScreen::loadGame);
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buttonUnlimitedReplay->block(CSH->isGuest());
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}
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if(auto textureCampaignOverdraw = widget<CFilledTexture>("textureCampaignOverdraw"))
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@ -294,6 +294,7 @@ void CGameState::updateOnLoad(StartInfo * si)
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scenarioOps->playerInfos = si->playerInfos;
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for(auto & i : si->playerInfos)
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gs->players[i.first].human = i.second.isControlledByHuman();
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scenarioOps->extraOptionsInfo = si->extraOptionsInfo;
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}
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void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)
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@ -16,6 +16,7 @@
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#include "processors/PlayerMessageProcessor.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/MetaString.h"
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#include "../lib/registerTypes/RegisterTypesLobbyPacks.h"
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#include "../lib/serializer/CMemorySerializer.h"
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@ -332,6 +333,8 @@ void CVCMIServer::startGameImmediately()
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setState(EServerState::GAMEPLAY);
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lastTimerUpdateTime = gameplayStartTime = std::chrono::steady_clock::now();
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onTimer();
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multiplayerWelcomeMessage();
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}
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void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
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@ -979,6 +982,38 @@ ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
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return 0;
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}
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void CVCMIServer::multiplayerWelcomeMessage()
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{
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int humanPlayer = 0;
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for (auto & pi : si->playerInfos)
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if(gh->getPlayerState(pi.first)->isHuman())
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humanPlayer++;
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if(humanPlayer < 2) // Singleplayer
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return;
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std::vector<std::string> optionIds;
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if(si->extraOptionsInfo.cheatsAllowed)
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optionIds.push_back("vcmi.optionsTab.cheatAllowed.hover");
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if(si->extraOptionsInfo.unlimitedReplay)
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optionIds.push_back("vcmi.optionsTab.unlimitedReplay.hover");
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if(!optionIds.size()) // No settings to publish
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return;
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MetaString str;
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str.appendTextID("vcmi.optionsTab.extraOptions.hover");
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str.appendRawString(": ");
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for(int i = 0; i < optionIds.size(); i++)
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{
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str.appendTextID(optionIds[i]);
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if(i < optionIds.size() - 1)
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str.appendRawString(", ");
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}
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gh->playerMessages->broadcastSystemMessage(str);
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}
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INetworkHandler & CVCMIServer::getNetworkHandler()
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{
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return *networkHandler;
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@ -130,4 +130,6 @@ public:
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void setCampaignBonus(int bonusId);
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ui8 getIdOfFirstUnallocatedPlayer() const;
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void multiplayerWelcomeMessage();
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};
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