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ResourceTrader improvements and testing WIP

This commit is contained in:
Mircea TheHonestCTO
2025-09-10 01:42:56 +02:00
parent d8fcd6b513
commit 1b5cacfc13
10 changed files with 308 additions and 85 deletions

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@@ -449,10 +449,32 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
TResource BuildAnalyzer::goldApproximate(const TResources & res)
{
// TODO: Would it make sense to use the marketplace rate of the player? See Nullkiller::handleTrading()
return res[EGameResID::GOLD]
+ 75 * (res[EGameResID::WOOD] + res[EGameResID::ORE])
+ 125 * (res[EGameResID::GEMS] + res[EGameResID::CRYSTAL] + res[EGameResID::MERCURY] + res[EGameResID::SULFUR]);
// TODO: Mircea: Would it make sense to use the marketplace rate of the player? See ResourceTrader::trade()
return goldApproximate(res[EGameResID::WOOD], EGameResID::WOOD) + goldApproximate(res[EGameResID::MERCURY], EGameResID::MERCURY) +
goldApproximate(res[EGameResID::ORE], EGameResID::ORE) + goldApproximate(res[EGameResID::SULFUR], EGameResID::SULFUR) +
goldApproximate(res[EGameResID::CRYSTAL], EGameResID::CRYSTAL) + goldApproximate(res[EGameResID::GEMS], EGameResID::GEMS) +
goldApproximate(res[EGameResID::GOLD], EGameResID::GOLD) + goldApproximate(res[EGameResID::MITHRIL], EGameResID::MITHRIL);
}
TResource BuildAnalyzer::goldApproximate(const TResource & res, EGameResID resId)
{
switch(resId)
{
case EGameResID::WOOD:
case EGameResID::ORE:
return res * 75;
case EGameResID::MERCURY:
case EGameResID::SULFUR:
case EGameResID::CRYSTAL:
case EGameResID::GEMS:
return res * 125;
case EGameResID::GOLD:
return res;
case EGameResID::MITHRIL:
return res; // TODO: Mircea: What multiplier to give for mithril?
default:
throw std::runtime_error("Unsupported resource ID" + std::to_string(resId));
}
}
TResources BuildAnalyzer::goldRemove(TResources other)

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@@ -104,6 +104,7 @@ public:
std::shared_ptr<CCallback> & cc,
bool excludeDwellingDependencies = true);
static TResource goldApproximate(const TResources & res);
static TResource goldApproximate(const TResource & res, EGameResID resId);
static TResources goldRemove(TResources other);
static TResources goldOnly(TResources other);
};

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@@ -151,7 +151,7 @@ if(NOT ENABLE_STATIC_LIBS)
endif()
assign_source_group(${Nullkiller2_SRCS} ${Nullkiller2_HEADERS})
if(ENABLE_STATIC_LIBS OR ENABLE_TEST)
if(ENABLE_STATIC_LIBS)
add_library(Nullkiller2 STATIC ${Nullkiller2_SRCS} ${Nullkiller2_HEADERS})
else()
add_library(Nullkiller2 SHARED ${Nullkiller2_SRCS} ${Nullkiller2_HEADERS})

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@@ -466,7 +466,7 @@ void Nullkiller::makeTurn()
if(HeroPtr heroPtr(selectedTask->getHero(), cc); selectedTask->getHero() && !heroPtr.isVerified(false))
{
logAi->warn("Nullkiller::makeTurn Skipping pass due to unverified hero: %s", heroPtr.nameOrDefault());
logAi->error("Nullkiller::makeTurn Skipping pass due to unverified hero: %s", heroPtr.nameOrDefault());
}
else
{
@@ -480,22 +480,20 @@ void Nullkiller::makeTurn()
}
}
hasAnySuccess |= ResourceTrader::trade(buildAnalyzer, cc, getFreeResources());
hasAnySuccess |= ResourceTrader::trade(*buildAnalyzer, *cc, getFreeResources());
if(!hasAnySuccess)
{
logAi->trace("Nothing was done this turn. Ending turn.");
logAi->trace("Nothing was done this turn pass. Ending turn.");
tracePlayerStatus(false);
return;
}
for (const auto *heroInfo : cc->getHeroesInfo())
for(const auto * heroInfo : cc->getHeroesInfo())
AIGateway::pickBestArtifacts(cc, heroInfo);
if(i == settings->getMaxPass())
{
logAi->warn("MaxPass reached. Terminating AI turn.");
}
}
}
bool Nullkiller::updateStateAndExecutePriorityPass(Goals::TGoalVec & tempResults, const int passIndex)
@@ -521,7 +519,7 @@ bool Nullkiller::updateStateAndExecutePriorityPass(Goals::TGoalVec & tempResults
HeroPtr heroPtr(bestPrioPassTask->getHero(), cc);
if(!isRecruitHeroGoal && bestPrioPassTask->getHero() && !heroPtr.isVerified(false))
{
logAi->warn("Nullkiller::updateStateAndExecutePriorityPass Skipping priorityPass due to unverified hero: %s", heroPtr.nameOrDefault());
logAi->error("Nullkiller::updateStateAndExecutePriorityPass Skipping priorityPass due to unverified hero: %s", heroPtr.nameOrDefault());
}
else if(!executeTask(bestPrioPassTask))
{

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@@ -11,17 +11,14 @@
namespace NK2AI
{
bool ResourceTrader::trade(const std::unique_ptr<BuildAnalyzer> & buildAnalyzer, std::shared_ptr<CCallback> cc, TResources freeResources)
bool ResourceTrader::trade(BuildAnalyzer & buildAnalyzer, CCallback & cc, const TResources & freeResources)
{
// TODO: Mircea: Maybe include based on how close danger is: X as default + proportion of close danger or something around that
constexpr float ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS = 0.1f;
constexpr float EXPENDABLE_BULK_RATIO = 0.3f;
bool haveTraded = false;
ObjectInstanceID marketId;
// TODO: Mircea: What about outside town markets that have better rates than a single town for example?
// Are those used anywhere? To inspect.
for (const auto * const town : cc->getTownsInfo())
for (const auto * const town : cc.getTownsInfo())
{
if (town->hasBuiltSomeTradeBuilding())
{
@@ -33,7 +30,7 @@ bool ResourceTrader::trade(const std::unique_ptr<BuildAnalyzer> & buildAnalyzer,
if (!marketId.hasValue())
return false;
const CGObjectInstance * obj = cc->getObj(marketId, false);
const CGObjectInstance * obj = cc.getObj(marketId, false);
assert(obj);
// if (!obj)
// return false;
@@ -47,22 +44,22 @@ bool ResourceTrader::trade(const std::unique_ptr<BuildAnalyzer> & buildAnalyzer,
while(shouldTryToTrade)
{
shouldTryToTrade = false;
buildAnalyzer->update();
buildAnalyzer.update();
// if we favor getResourcesRequiredNow is better on short term, if we favor getTotalResourcesRequired is better on long term
TResources missingNow = buildAnalyzer->getMissingResourcesNow(ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS);
TResources missingNow = buildAnalyzer.getMissingResourcesNow(ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS);
if(missingNow.empty())
break;
TResources income = buildAnalyzer->getDailyIncome();
TResources income = buildAnalyzer.getDailyIncome();
// We don't want to sell something that's necessary later on, though that could make short term a bit harder sometimes
TResources freeAfterMissingTotal = buildAnalyzer->getFreeResourcesAfterMissingTotal(ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS);
TResources freeAfterMissingTotal = buildAnalyzer.getFreeResourcesAfterMissingTotal(ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS);
#if NK2AI_TRACE_LEVEL >= 2
logAi->info("ResourceTrader: Free %s. FreeAfterMissingTotal %s. MissingNow %s", freeResources.toString(), freeAfterMissingTotal.toString(), missingNow.toString());
#endif
if(ResourceTrader::tradeHelper(EXPENDABLE_BULK_RATIO, market, missingNow, income, freeAfterMissingTotal, buildAnalyzer, cc))
if(ResourceTrader::tradeHelper(EXPENDABLE_BULK_RATIO, *market, missingNow, income, freeAfterMissingTotal, buildAnalyzer, cc))
{
haveTraded = true;
shouldTryToTrade = true;
@@ -72,13 +69,13 @@ bool ResourceTrader::trade(const std::unique_ptr<BuildAnalyzer> & buildAnalyzer,
}
bool ResourceTrader::tradeHelper(
float EXPENDABLE_BULK_RATIO,
const IMarket * market,
const float expendableBulkRatio,
const IMarket & market,
TResources missingNow,
TResources income,
TResources freeAfterMissingTotal,
const std::unique_ptr<BuildAnalyzer> & buildAnalyzer,
std::shared_ptr<CCallback> cc
const BuildAnalyzer & buildAnalyzer,
CCallback & cc
)
{
constexpr int EMPTY = -1;
@@ -93,7 +90,7 @@ bool ResourceTrader::tradeHelper(
if(missingNow[i] == 0)
continue;
const TResource score = income[i] - missingNow[i];
const TResource score = BuildAnalyzer::goldApproximate(income[i] - missingNow[i], GameResID(i));
if(score < mostWantedScoreNeg)
{
mostWanted = i;
@@ -112,7 +109,7 @@ bool ResourceTrader::tradeHelper(
if(i == GameResID::GOLD)
{
// TODO: Mircea: Check if we should negate isGoldPressureOverMax() instead
if(income[GameResID::GOLD] > 0 && !buildAnalyzer->isGoldPressureOverMax())
if(income[GameResID::GOLD] > 0 && !buildAnalyzer.isGoldPressureOverMax())
okToSell = true;
}
else
@@ -142,7 +139,11 @@ bool ResourceTrader::tradeHelper(
int givenPerUnit;
int receivedPerUnit;
market->getOffer(mostExpendable, mostWanted, givenPerUnit, receivedPerUnit, EMarketMode::RESOURCE_RESOURCE);
market.getOffer(mostExpendable, mostWanted, givenPerUnit, receivedPerUnit, EMarketMode::RESOURCE_RESOURCE);
#if NK2AI_TRACE_LEVEL >= 2
logAi->info("ResourceTrader: Offer: %d of %d for %d of %d", givenPerUnit, mostExpendable, receivedPerUnit, mostWanted);
#endif
if(!givenPerUnit || !receivedPerUnit)
{
logGlobal->error(
@@ -160,7 +161,7 @@ bool ResourceTrader::tradeHelper(
return false;
TResource multiplier = std::min(
static_cast<int>(mostExpendableAmountPos * EXPENDABLE_BULK_RATIO / givenPerUnit),
static_cast<int>(mostExpendableAmountPos * expendableBulkRatio / givenPerUnit),
missingNow[mostWanted] / receivedPerUnit
); // for gold we have to / receivedUnits, because 1 ore gives many gold units
if(multiplier == 0) // could happen for very small values due to EXPENDABLE_BULK_RATIO
@@ -173,7 +174,7 @@ bool ResourceTrader::tradeHelper(
return false;
}
cc->trade(market->getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, GameResID(mostExpendable), GameResID(mostWanted), givenMultiplied);
cc.trade(market.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, GameResID(mostExpendable), GameResID(mostWanted), givenMultiplied);
#if NK2AI_TRACE_LEVEL >= 2
logAi->info("ResourceTrader: Traded %d of %s for %d receivedPerUnit of %s", givenMultiplied, mostExpendable, receivedPerUnit, mostWanted);
#endif

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@@ -16,15 +16,19 @@ namespace NK2AI
class ResourceTrader
{
public:
static bool trade(const std::unique_ptr<BuildAnalyzer> & buildAnalyzer, std::shared_ptr<CCallback> cc, TResources freeResources);
// TODO: Mircea: Maybe include based on how close danger is: X as default + proportion of close danger or something around that
static constexpr float ARMY_GOLD_RATIO_PER_MAKE_TURN_PASS = 0.1f;
static constexpr float EXPENDABLE_BULK_RATIO = 0.3f;
static bool trade(BuildAnalyzer & buildAnalyzer, CCallback & cc, const TResources & freeResources);
static bool tradeHelper(
float EXPENDABLE_BULK_RATIO,
const IMarket * market,
float expendableBulkRatio,
const IMarket & market,
TResources missingNow,
TResources income,
TResources freeAfterMissingTotal,
const std::unique_ptr<BuildAnalyzer> & buildAnalyzer,
std::shared_ptr<CCallback> cc
const BuildAnalyzer & buildAnalyzer,
CCallback & cc
);
};

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@@ -35,13 +35,13 @@ public:
};
virtual ObjectInstanceID getObjInstanceID() const = 0; // The market is always an object on the map
virtual int getMarketEfficiency() const = 0;
virtual int getMarketEfficiency() const = 0; // marketCount in CGTownInstance::getMarketEfficiency()
virtual bool allowsTrade(const EMarketMode mode) const;
virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
virtual std::set<EMarketMode> availableModes() const = 0;
CArtifactSet * getArtifactsStorage() const;
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
virtual bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
private:
std::unique_ptr<CArtifactSetAltar> altarArtifactsStorage;

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@@ -141,17 +141,18 @@ if(ENABLE_ERM)
endif()
if(ENABLE_NULLKILLER_AI)
# Just linking the library below is not enough, we need the .cpp files as well
# When not static, linking the library below is not enough, we need the .cpp files as well
file(GLOB_RECURSE NULLKILLER2_TEST_SRCS "../AI/Nullkiller2/*.cpp")
list(FILTER NULLKILLER2_TEST_SRCS EXCLUDE REGEX ".*main\\.cpp$")
list(APPEND test_SRCS
# ${NULLKILLER2_TEST_SRCS}
${NULLKILLER2_TEST_SRCS}
nullkiller2/Behaviors/RecruitHeroBehaviorTest.cpp
nullkiller2/Engine/ResourceTraderTest.cpp
)
list(APPEND test_HEADERS
nullkiller2/Nulkiller2TestUtils.h
)
endif()

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@@ -10,57 +10,224 @@
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "AI/Nullkiller2/Behaviors/RecruitHeroBehavior.h"
#include "AI/Nullkiller2/Engine/ResourceTrader.h"
#include "test/nullkiller2/Nulkiller2TestUtils.h"
class MockMarket : public IMarket
class MockMarket final : public IMarket
{
public:
explicit MockMarket(IGameInfoCallback * cb)
: IMarket(cb)
{
}
explicit MockMarket(IGameInfoCallback * cb) : IMarket(cb) {}
~MockMarket() override = default;
MOCK_METHOD(bool, getOffer, (int id1, int id2, int & val1, int & val2, EMarketMode mode), ());
ObjectInstanceID getObjInstanceID() const override;
int getMarketEfficiency() const override;
std::set<EMarketMode> availableModes() const override;
MOCK_METHOD(bool, allowsTrade, (const EMarketMode mode), (const, override));
MOCK_METHOD(bool, getOffer, (int id1, int id2, int & val1, int & val2, EMarketMode mode), (const, override));
MOCK_METHOD(int, availableUnits, (const EMarketMode mode, const int marketItemSerial), (const, override));
MOCK_METHOD(std::vector<TradeItemBuy>, availableItemsIds, (const EMarketMode mode), (const, override));
MOCK_METHOD(std::set<EMarketMode>, availableModes, (), (const, override));
MOCK_METHOD(int, getMarketEfficiency, (), (const, override));
ObjectInstanceID getObjInstanceID() const override
{
return ObjectInstanceID();
}
};
class MockBuildAnalyzer final : public NK2AI::BuildAnalyzer
{
public:
explicit MockBuildAnalyzer() : BuildAnalyzer(nullptr) {}
MOCK_METHOD(bool, getGoldPressure, (), (const));
};
class MockCCallback final : public CCallback
{
public:
MockCCallback() : CCallback(nullptr, std::nullopt, nullptr) {}
MOCK_METHOD(
void,
trade,
(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero),
(override)
);
};
TEST(Nullkiller2_Engine_ResourceTrader, tradeHelper)
{
// auto * const market = new MockMarket(nullptr);
// EXPECT_CALL(*market, getOffer(testing::internal::Any, testing::internal::Any, testing::internal::Any, testing::internal::Any, EMarketMode::RESOURCE_RESOURCE)).Times(1);
// market->getOffer(0, 0, 0, 0, EMarketMode::RESOURCE_RESOURCE);
// delete market;
const TResources missingNow = Nulkiller2TestUtils::res(0, 0, 0, 0, 0, 0, 193445, 0);
const TResources income = Nulkiller2TestUtils::res(2, 2, 2, 2, 2, 2, 1000, 0);
const TResources freeAfterMissingTotal = Nulkiller2TestUtils::res(1000, 1000, 1000, 1001, 1002, 1000, 0, 0);
MockMarket market(nullptr);
EXPECT_CALL(market, getOffer(4, 6, testing::_, testing::_, EMarketMode::RESOURCE_RESOURCE)).Times(1);
MockBuildAnalyzer buildAnalyzer;
MockCCallback callback;
NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, market, missingNow, income, freeAfterMissingTotal, buildAnalyzer, callback);
}
TResources res(const int wood, const int mercury, const int ore, const int sulfur, const int crystals, const int gems, const int gold, const int mithril)
{
TResources resources;
resources[0] = wood;
resources[1] = mercury;
resources[2] = ore;
resources[3] = sulfur;
resources[4] = crystals;
resources[5] = gems;
resources[6] = gold;
resources[7] = mithril;
return resources;
}
// Nullkiller::handleTrading Free [13919, 13883, 13921, 13857, 13792, 13883, 14, 0]. FreeAfterMissingTotal [13859, 13819, 13891, 13833, 13718, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193445, 0]
// Nullkiller::handleTrading Traded 1547 of 2 for 125 of 6
// Nullkiller::handleTrading Free [13919, 13883, 13921, 13857, 13792, 13883, 14, 0]. FreeAfterMissingTotal [13859, 13819, 12344, 13833, 13718, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 70, 0]
// Nullkiller::handleTrading Traded 1 of 0 for 125 of 6
// Nullkiller::handleTrading Free [13908, 13883, 12374, 13857, 13722, 13883, 414, 0]. FreeAfterMissingTotal [13848, 13819, 12344, 13833, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193075, 0]
// Nullkiller::handleTrading Traded 1544 of 0 for 125 of 6
// Nullkiller::handleTrading Free [13908, 13883, 12374, 13857, 13722, 13883, 414, 0]. FreeAfterMissingTotal [12304, 13819, 12344, 13833, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 75, 0]
// Nullkiller::handleTrading Traded 1 of 3 for 250 of 6
// Nullkiller::handleTrading Free [12364, 13883, 12374, 13841, 13722, 13883, 24, 0]. FreeAfterMissingTotal [12304, 13819, 12344, 13817, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193465, 0]
// Nullkiller::handleTrading Traded 773 of 1 for 250 of 6
// Nullkiller::handleTrading Free [12364, 13883, 12374, 13841, 13722, 13883, 24, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13817, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 215, 0]
// Nullkiller::handleTrading Traded 1 of 3 for 250 of 6
// Nullkiller::handleTrading Free [12364, 13110, 12374, 13837, 13722, 13883, 52524, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13813, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 140965, 0]
// Nullkiller::handleTrading Traded 563 of 3 for 250 of 6
// Nullkiller::handleTrading Free [12364, 13110, 12374, 13837, 13722, 13883, 52524, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13250, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 215, 0]
// Nullkiller::handleTrading Traded 1 of 5 for 250 of 6
// ResourceTrader: Free [13919, 13883, 13921, 13857, 13792, 13883, 14, 0]. FreeAfterMissingTotal [13859, 13819, 13891, 13833, 13718, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193445, 0]
// ResourceTrader: got offer: 1 of mostExpendable 2 for 125 of mostWanted: 6
// ResourceTrader: Traded 1547 of 2 for 125 receivedPerUnit of 6
// ResourceTrader: Free [13919, 13883, 13921, 13857, 13792, 13883, 14, 0]. FreeAfterMissingTotal [13859, 13819, 12344, 13833, 13718, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 70, 0]
// ResourceTrader: got offer: 1 of mostExpendable 0 for 125 of mostWanted: 6
// ResourceTrader: Traded 1 of 0 for 125 receivedPerUnit of 6
// ResourceTrader: Free [13908, 13883, 12374, 13857, 13722, 13883, 414, 0]. FreeAfterMissingTotal [13848, 13819, 12344, 13833, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193075, 0]
// ResourceTrader: got offer: 1 of mostExpendable 0 for 125 of mostWanted: 6
// ResourceTrader: Traded 1544 of 0 for 125 receivedPerUnit of 6
// ResourceTrader: Free [13908, 13883, 12374, 13857, 13722, 13883, 414, 0]. FreeAfterMissingTotal [12304, 13819, 12344, 13833, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 75, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 250 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 250 receivedPerUnit of 6
// ResourceTrader: Free [12364, 13883, 12374, 13841, 13722, 13883, 24, 0]. FreeAfterMissingTotal [12304, 13819, 12344, 13817, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 193465, 0]
// ResourceTrader: got offer: 1 of mostExpendable 1 for 250 of mostWanted: 6
// ResourceTrader: Traded 773 of 1 for 250 receivedPerUnit of 6
// ResourceTrader: Free [12364, 13883, 12374, 13841, 13722, 13883, 24, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13817, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 215, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 250 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 250 receivedPerUnit of 6
// ResourceTrader: Free [12364, 13110, 12374, 13837, 13722, 13883, 52524, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13813, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 140965, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 250 of mostWanted: 6
// ResourceTrader: Traded 563 of 3 for 250 receivedPerUnit of 6
// ResourceTrader: Free [12364, 13110, 12374, 13837, 13722, 13883, 52524, 0]. FreeAfterMissingTotal [12304, 13046, 12344, 13250, 13648, 13763, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 215, 0]
// ResourceTrader: got offer: 1 of mostExpendable 5 for 250 of mostWanted: 6
// ResourceTrader: Traded 1 of 5 for 250 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10930, 10925, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10900, 10925, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17493, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10930, 10925, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10900, 10809, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 93, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10929, 10809, 3, 47, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10899, 10809, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17453, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10929, 10809, 3, 47, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10783, 10809, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 53, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10813, 10808, 3, 22, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10783, 10808, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17478, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10813, 10808, 3, 22, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10783, 10692, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 78, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10812, 10692, 3, 27, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10782, 10692, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17473, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10812, 10692, 3, 27, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10666, 10692, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 73, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10696, 10691, 3, 2, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10666, 10691, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17498, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10696, 10691, 3, 2, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10666, 10575, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 98, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10695, 10575, 3, 22, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10665, 10575, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17478, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10695, 10575, 3, 22, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10549, 10575, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 78, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10579, 10574, 3, 42, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10549, 10574, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17458, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10579, 10574, 3, 42, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10549, 10458, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 58, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10578, 10458, 3, 62, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10548, 10458, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17438, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10578, 10458, 3, 62, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10432, 10458, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 38, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10462, 10457, 3, 17, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10432, 10457, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17483, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10462, 10457, 3, 17, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10432, 10341, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 83, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10461, 10341, 3, 27, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10431, 10341, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17473, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10461, 10341, 3, 27, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10315, 10341, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 73, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10345, 10340, 3, 2, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10315, 10340, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17498, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10345, 10340, 3, 2, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10315, 10224, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 98, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10344, 10224, 3, 42, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10314, 10224, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17458, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10344, 10224, 3, 42, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10198, 10224, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 58, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10228, 10223, 3, 17, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10198, 10223, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17483, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10228, 10223, 3, 17, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10198, 10107, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 83, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10227, 10107, 3, 57, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10197, 10107, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17443, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10227, 10107, 3, 57, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10081, 10107, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 43, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10111, 10106, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10081, 10106, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17493, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10111, 10106, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10081, 9990, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 93, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10110, 9990, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 10080, 9990, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17493, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 10110, 9990, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9964, 9990, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 93, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9994, 9989, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9964, 9989, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17493, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9994, 9989, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9964, 9873, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 93, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9993, 9873, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9963, 9873, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17493, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9993, 9873, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9847, 9873, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 93, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9877, 9872, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9847, 9872, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17493, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9877, 9872, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9847, 9756, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 93, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9876, 9756, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9846, 9756, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17493, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9876, 9756, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9730, 9756, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 93, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9760, 9755, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9730, 9755, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17493, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9760, 9755, 3, 7, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9730, 9639, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 93, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9759, 9639, 3, 57, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9729, 9639, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17443, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9759, 9639, 3, 57, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9613, 9639, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 43, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9643, 9638, 3, 47, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9613, 9638, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 17453, 0]
// ResourceTrader: got offer: 1 of mostExpendable 4 for 150 of mostWanted: 6
// ResourceTrader: Traded 116 of 4 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9643, 9638, 3, 47, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9613, 9522, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 53, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9642, 9522, 3, 5232, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9612, 9522, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 12268, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 81 of 3 for 150 receivedPerUnit of 6
// ResourceTrader: Free [2097, 268, 1168, 9642, 9522, 3, 5232, 0]. FreeAfterMissingTotal [2097, 268, 1168, 9531, 9522, 3, 0, 0]. MissingNow [0, 0, 0, 0, 0, 0, 118, 0]
// ResourceTrader: got offer: 1 of mostExpendable 3 for 150 of mostWanted: 6
// ResourceTrader: Traded 1 of 3 for 150 receivedPerUnit of 6

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/*
* Nulkiller2TestUtils.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*/
#include "ResourceSet.h"
class Nulkiller2TestUtils
{
public:
static TResources
res(const int wood, const int mercury, const int ore, const int sulfur, const int crystals, const int gems, const int gold, const int mithril)
{
TResources resources;
resources[0] = wood;
resources[1] = mercury;
resources[2] = ore;
resources[3] = sulfur;
resources[4] = crystals;
resources[5] = gems;
resources[6] = gold;
resources[7] = mithril;
return resources;
}
};