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combined arts assembling fixed
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@@ -185,7 +185,7 @@ public: // public interface for use by client via LOCPLINT access
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void showShipyardDialog(const IShipyard *obj) override; //obj may be town or shipyard;
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void showHeroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2);
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void showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<bool()> onYes);
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void showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<void()> onYes);
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void waitWhileDialog(bool unlockPim = true);
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void waitForAllDialogs(bool unlockPim = true);
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void openTownWindow(const CGTownInstance * town); //shows townscreen
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