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Renamed getMovementRange to ObtainMovementRange as per request

This commit is contained in:
krs 2023-04-22 22:24:03 +03:00 committed by Nordsoft91
parent e348193f7e
commit 1bb5077231
2 changed files with 9 additions and 9 deletions

View File

@ -546,7 +546,7 @@ void CBattleInfoCallback::battleGetTurnOrder(std::vector<battle::Units> & turns,
battleGetTurnOrder(turns, maxUnits, maxTurns, actualTurn + 1, sideThatLastMoved); battleGetTurnOrder(turns, maxUnits, maxTurns, actualTurn + 1, sideThatLastMoved);
} }
std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const battle::Unit * unit, bool getMovementRange) const std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const battle::Unit * unit, bool obtainMovementRange) const
{ {
RETURN_IF_NOT_BATTLE(std::vector<BattleHex>()); RETURN_IF_NOT_BATTLE(std::vector<BattleHex>());
@ -555,10 +555,10 @@ std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const battle
auto reachability = getReachability(unit); auto reachability = getReachability(unit);
return battleGetAvailableHexes(reachability, unit, getMovementRange); return battleGetAvailableHexes(reachability, unit, obtainMovementRange);
} }
std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const ReachabilityInfo & cache, const battle::Unit * unit, bool getMovementRange) const std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const ReachabilityInfo & cache, const battle::Unit * unit, bool obtainMovementRange) const
{ {
std::vector<BattleHex> ret; std::vector<BattleHex> ret;
@ -576,7 +576,7 @@ std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const Reacha
if(!cache.isReachable(i)) if(!cache.isReachable(i))
continue; continue;
if(tacticsPhase && !getMovementRange) // if getMovementRange requested do not return tactics range if(tacticsPhase && !obtainMovementRange) // if obtainMovementRange requested do not return tactics range
{ {
// Stack has to perform tactic-phase movement -> can enter any reachable tile within given range // Stack has to perform tactic-phase movement -> can enter any reachable tile within given range
if(!isInTacticRange(i)) if(!isInTacticRange(i))
@ -595,9 +595,9 @@ std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const Reacha
return ret; return ret;
} }
std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const battle::Unit * unit, bool getMovementRange, bool addOccupiable, std::vector<BattleHex> * attackable) const std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const battle::Unit * unit, bool obtainMovementRange, bool addOccupiable, std::vector<BattleHex> * attackable) const
{ {
std::vector<BattleHex> ret = battleGetAvailableHexes(unit, getMovementRange); std::vector<BattleHex> ret = battleGetAvailableHexes(unit, obtainMovementRange);
if(ret.empty()) if(ret.empty())
return ret; return ret;

View File

@ -77,12 +77,12 @@ public:
void battleGetTurnOrder(std::vector<battle::Units> & out, const size_t maxUnits, const int maxTurns, const int turn = 0, int8_t lastMoved = -1) const; void battleGetTurnOrder(std::vector<battle::Units> & out, const size_t maxUnits, const int maxTurns, const int turn = 0, int8_t lastMoved = -1) const;
///returns reachable hexes (valid movement destinations), DOES contain stack current position ///returns reachable hexes (valid movement destinations), DOES contain stack current position
std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit, bool getMovementRange, bool addOccupiable, std::vector<BattleHex> * attackable) const; std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit, bool obtainMovementRange, bool addOccupiable, std::vector<BattleHex> * attackable) const;
///returns reachable hexes (valid movement destinations), DOES contain stack current position (lite version) ///returns reachable hexes (valid movement destinations), DOES contain stack current position (lite version)
std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit, bool getMovementRange) const; std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit, bool obtainMovementRange) const;
std::vector<BattleHex> battleGetAvailableHexes(const ReachabilityInfo & cache, const battle::Unit * unit, bool getMovementRange) const; std::vector<BattleHex> battleGetAvailableHexes(const ReachabilityInfo & cache, const battle::Unit * unit, bool obtainMovementRange) const;
int battleGetSurrenderCost(const PlayerColor & Player) const; //returns cost of surrendering battle, -1 if surrendering is not possible int battleGetSurrenderCost(const PlayerColor & Player) const; //returns cost of surrendering battle, -1 if surrendering is not possible
ReachabilityInfo::TDistances battleGetDistances(const battle::Unit * unit, BattleHex assumedPosition) const; ReachabilityInfo::TDistances battleGetDistances(const battle::Unit * unit, BattleHex assumedPosition) const;