mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
commit
1bef549843
@ -240,7 +240,7 @@
|
||||
"default-release"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
||||
}
|
||||
}
|
||||
],
|
||||
|
@ -78,7 +78,7 @@
|
||||
]
|
||||
},
|
||||
|
||||
"version" : "1.2",
|
||||
"version" : "1.3",
|
||||
"author" : "VCMI Team",
|
||||
"contact" : "http://forum.vcmi.eu/index.php",
|
||||
"modType" : "Graphical",
|
||||
|
@ -10,7 +10,7 @@ android {
|
||||
applicationId "is.xyz.vcmi"
|
||||
minSdk 19
|
||||
targetSdk 31
|
||||
versionCode 1300
|
||||
versionCode 1302
|
||||
versionName "1.3.0"
|
||||
setProperty("archivesBaseName", "vcmi")
|
||||
}
|
||||
|
@ -182,9 +182,16 @@ public class ActivityMods extends ActivityWithToolbar
|
||||
public void onSuccess(ServerResponse<List<VCMIMod>> response)
|
||||
{
|
||||
Log.i(this, "Initialized mods repo");
|
||||
mModContainer.updateFromRepo(response.mContent);
|
||||
mModsAdapter.updateModsList(mModContainer.submods());
|
||||
mProgress.setVisibility(View.GONE);
|
||||
if (mModContainer == null)
|
||||
{
|
||||
handleNoData();
|
||||
}
|
||||
else
|
||||
{
|
||||
mModContainer.updateFromRepo(response.mContent);
|
||||
mModsAdapter.updateModsList(mModContainer.submods());
|
||||
mProgress.setVisibility(View.GONE);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -95,6 +95,14 @@ void callAllInterfaces(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
|
||||
template<typename T, typename ... Args, typename ... Args2>
|
||||
void callBattleInterfaceIfPresentForBothSides(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
|
||||
{
|
||||
assert(cl.gameState()->curB);
|
||||
|
||||
if (!cl.gameState()->curB)
|
||||
{
|
||||
logGlobal->error("Attempt to call battle interface without ongoing battle!");
|
||||
return;
|
||||
}
|
||||
|
||||
callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
|
||||
callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
|
||||
if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
|
||||
|
@ -299,3 +299,17 @@ void Graphics::initializeImageLists()
|
||||
addImageListEntries(CGI->spells());
|
||||
addImageListEntries(CGI->skills());
|
||||
}
|
||||
|
||||
std::shared_ptr<CAnimation> Graphics::getAnimation(const std::string & path)
|
||||
{
|
||||
ResourceID animationPath(path, EResType::ANIMATION);
|
||||
|
||||
if (cachedAnimations.count(animationPath.getName()) != 0)
|
||||
return cachedAnimations.at(animationPath.getName());
|
||||
|
||||
auto newAnimation = std::make_shared<CAnimation>(animationPath.getName());
|
||||
|
||||
newAnimation->preload();
|
||||
cachedAnimations[animationPath.getName()] = newAnimation;
|
||||
return newAnimation;
|
||||
}
|
||||
|
@ -47,7 +47,11 @@ class Graphics
|
||||
void loadFonts();
|
||||
void initializeImageLists();
|
||||
|
||||
std::map<std::string, std::shared_ptr<CAnimation>> cachedAnimations;
|
||||
|
||||
public:
|
||||
std::shared_ptr<CAnimation> getAnimation(const std::string & path);
|
||||
|
||||
//Fonts
|
||||
static const int FONTS_NUMBER = 9;
|
||||
std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
|
||||
|
@ -422,10 +422,10 @@ CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, EGa
|
||||
|
||||
std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
|
||||
|
||||
creatureImage = std::make_shared<CAnimImage>(imgName, 0);
|
||||
creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation(imgName), 0);
|
||||
creatureImage->disable();
|
||||
|
||||
selectionImage = std::make_shared<CAnimImage>(imgName, 1);
|
||||
selectionImage = std::make_shared<CAnimImage>(graphics->getAnimation(imgName), 1);
|
||||
selectionImage->disable();
|
||||
|
||||
if(Owner->smallIcons)
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../windows/CCastleInterface.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
#include "../render/Canvas.h"
|
||||
@ -303,28 +304,30 @@ CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
|
||||
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
|
||||
}
|
||||
|
||||
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero):
|
||||
CGarrisonInt(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
|
||||
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
|
||||
{
|
||||
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
|
||||
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
|
||||
}
|
||||
|
||||
void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2-73);
|
||||
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
|
||||
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
|
||||
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
|
||||
|
||||
if(hero.details)
|
||||
{
|
||||
for(size_t i = 0; i < hero.details->primskills.size(); i++)
|
||||
labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58-73, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
|
||||
labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
|
||||
std::to_string(hero.details->primskills[i])));
|
||||
|
||||
labels.push_back(std::make_shared<CLabel>(158, 98-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
|
||||
labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
|
||||
|
||||
morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74-73);
|
||||
luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91-73);
|
||||
morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
|
||||
luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
|
||||
}
|
||||
}
|
||||
|
||||
@ -383,9 +386,11 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
|
||||
}
|
||||
|
||||
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
|
||||
: CGarrisonInt(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
|
||||
{
|
||||
init(InfoAboutTown(town, true));
|
||||
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
|
||||
}
|
||||
|
||||
void CInteractableTownTooltip::init(const InfoAboutTown & town)
|
||||
@ -395,37 +400,37 @@ void CInteractableTownTooltip::init(const InfoAboutTown & town)
|
||||
//order of icons in def: fort, citadel, castle, no fort
|
||||
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
|
||||
|
||||
fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31-73);
|
||||
fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
|
||||
|
||||
assert(town.tType);
|
||||
|
||||
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
|
||||
|
||||
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2-73);
|
||||
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
|
||||
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
|
||||
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
|
||||
|
||||
if(town.details)
|
||||
{
|
||||
hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31-73);
|
||||
hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
|
||||
|
||||
if(town.details->goldIncome)
|
||||
{
|
||||
income = std::make_shared<CLabel>(157, 58-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
|
||||
income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
|
||||
std::to_string(town.details->goldIncome));
|
||||
}
|
||||
if(town.details->garrisonedHero) //garrisoned hero icon
|
||||
garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76-73);
|
||||
garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
|
||||
|
||||
if(town.details->customRes)//silo is built
|
||||
{
|
||||
if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
|
||||
{
|
||||
res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75-73);
|
||||
res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88-73);
|
||||
res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75);
|
||||
res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88);
|
||||
}
|
||||
else
|
||||
{
|
||||
res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81-73);
|
||||
res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "CGarrisonInt.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -22,6 +21,7 @@ class AFactionMember;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CLabel;
|
||||
class CGarrisonInt;
|
||||
class CCreatureAnim;
|
||||
class CComponent;
|
||||
class CAnimImage;
|
||||
@ -82,13 +82,14 @@ public:
|
||||
};
|
||||
|
||||
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
|
||||
class CInteractableHeroTooltip : public CGarrisonInt
|
||||
class CInteractableHeroTooltip : public CIntObject
|
||||
{
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CAnimImage> portrait;
|
||||
std::vector<std::shared_ptr<CLabel>> labels;
|
||||
std::shared_ptr<CAnimImage> morale;
|
||||
std::shared_ptr<CAnimImage> luck;
|
||||
std::shared_ptr<CGarrisonInt> garrison;
|
||||
|
||||
void init(const InfoAboutHero & hero);
|
||||
public:
|
||||
@ -115,7 +116,7 @@ public:
|
||||
};
|
||||
|
||||
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
|
||||
class CInteractableTownTooltip : public CGarrisonInt
|
||||
class CInteractableTownTooltip : public CIntObject
|
||||
{
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CAnimImage> fort;
|
||||
@ -125,6 +126,7 @@ class CInteractableTownTooltip : public CGarrisonInt
|
||||
std::shared_ptr<CPicture> garrisonedHero;
|
||||
std::shared_ptr<CAnimImage> res1;
|
||||
std::shared_ptr<CAnimImage> res2;
|
||||
std::shared_ptr<CGarrisonInt> garrison;
|
||||
|
||||
void init(const InfoAboutTown & town);
|
||||
public:
|
||||
|
@ -201,8 +201,6 @@
|
||||
},
|
||||
"targetfps" : {
|
||||
"type" : "number",
|
||||
"defaultIOS" : 30, // reduce battery usage
|
||||
"defaultAndroid" : 30, // reduce battery usage
|
||||
"default" : 60
|
||||
}
|
||||
}
|
||||
|
@ -770,7 +770,7 @@ std::vector<bool> CHeroHandler::getDefaultAllowed() const
|
||||
|
||||
for(const CHero * hero : objects)
|
||||
{
|
||||
allowedHeroes.push_back(!hero->special);
|
||||
allowedHeroes.push_back(hero && !hero->special);
|
||||
}
|
||||
|
||||
return allowedHeroes;
|
||||
|
@ -829,7 +829,13 @@ std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonNode &ability)
|
||||
auto b = std::make_shared<Bonus>();
|
||||
if (!parseBonus(ability, b.get()))
|
||||
{
|
||||
return nullptr;
|
||||
// caller code can not handle this case and presumes that returned bonus is always valid
|
||||
logGlobal->error("Failed to parse bonus! Json config was %S ", ability.toJson());
|
||||
|
||||
b->type = BonusType::NONE;
|
||||
assert(0); // or throw? Game *should* work with dummy bonus
|
||||
|
||||
return b;
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
@ -2122,7 +2122,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
|
||||
|
||||
BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
|
||||
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
|
||||
terType = BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield", "ship_to_ship"));
|
||||
terType = BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield.ship_to_ship"));
|
||||
|
||||
//send info about battles
|
||||
BattleStart bs;
|
||||
|
@ -282,24 +282,24 @@ void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
|
||||
{
|
||||
const BattleInfo * b = gs.curB;
|
||||
if(!b)
|
||||
gh.throwNotAllowedAction(&pack);
|
||||
gh.throwAndComplain(&pack, "Can not make action - there is no battle ongoing!");
|
||||
|
||||
if(b->tacticDistance)
|
||||
{
|
||||
if(pack.ba.actionType != EActionType::WALK && pack.ba.actionType != EActionType::END_TACTIC_PHASE
|
||||
&& pack.ba.actionType != EActionType::RETREAT && pack.ba.actionType != EActionType::SURRENDER)
|
||||
gh.throwNotAllowedAction(&pack);
|
||||
gh.throwAndComplain(&pack, "Can not make actions while in tactics mode!");
|
||||
if(!vstd::contains(gh.connections[b->sides[b->tacticsSide].color], pack.c))
|
||||
gh.throwNotAllowedAction(&pack);
|
||||
gh.throwAndComplain(&pack, "Can not make actions in battles you are not part of!");
|
||||
}
|
||||
else
|
||||
{
|
||||
auto active = b->battleActiveUnit();
|
||||
if(!active)
|
||||
gh.throwNotAllowedAction(&pack);
|
||||
gh.throwAndComplain(&pack, "No active unit in battle!");
|
||||
auto unitOwner = b->battleGetOwner(active);
|
||||
if(!vstd::contains(gh.connections[unitOwner], pack.c))
|
||||
gh.throwNotAllowedAction(&pack);
|
||||
gh.throwAndComplain(&pack, "Can not make actions in battles you are not part of!");
|
||||
}
|
||||
|
||||
result = gh.makeBattleAction(pack.ba);
|
||||
|
Loading…
x
Reference in New Issue
Block a user