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Merge pull request #2488 from vcmi/master

Merge master->beta
This commit is contained in:
Ivan Savenko 2023-08-05 23:43:31 +03:00 committed by GitHub
commit 1bef549843
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15 changed files with 83 additions and 39 deletions

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@ -240,7 +240,7 @@
"default-release"
],
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
}
],

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@ -78,7 +78,7 @@
]
},
"version" : "1.2",
"version" : "1.3",
"author" : "VCMI Team",
"contact" : "http://forum.vcmi.eu/index.php",
"modType" : "Graphical",

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@ -10,7 +10,7 @@ android {
applicationId "is.xyz.vcmi"
minSdk 19
targetSdk 31
versionCode 1300
versionCode 1302
versionName "1.3.0"
setProperty("archivesBaseName", "vcmi")
}

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@ -182,9 +182,16 @@ public class ActivityMods extends ActivityWithToolbar
public void onSuccess(ServerResponse<List<VCMIMod>> response)
{
Log.i(this, "Initialized mods repo");
mModContainer.updateFromRepo(response.mContent);
mModsAdapter.updateModsList(mModContainer.submods());
mProgress.setVisibility(View.GONE);
if (mModContainer == null)
{
handleNoData();
}
else
{
mModContainer.updateFromRepo(response.mContent);
mModsAdapter.updateModsList(mModContainer.submods());
mProgress.setVisibility(View.GONE);
}
}
@Override

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@ -95,6 +95,14 @@ void callAllInterfaces(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
template<typename T, typename ... Args, typename ... Args2>
void callBattleInterfaceIfPresentForBothSides(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
{
assert(cl.gameState()->curB);
if (!cl.gameState()->curB)
{
logGlobal->error("Attempt to call battle interface without ongoing battle!");
return;
}
callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)

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@ -299,3 +299,17 @@ void Graphics::initializeImageLists()
addImageListEntries(CGI->spells());
addImageListEntries(CGI->skills());
}
std::shared_ptr<CAnimation> Graphics::getAnimation(const std::string & path)
{
ResourceID animationPath(path, EResType::ANIMATION);
if (cachedAnimations.count(animationPath.getName()) != 0)
return cachedAnimations.at(animationPath.getName());
auto newAnimation = std::make_shared<CAnimation>(animationPath.getName());
newAnimation->preload();
cachedAnimations[animationPath.getName()] = newAnimation;
return newAnimation;
}

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@ -47,7 +47,11 @@ class Graphics
void loadFonts();
void initializeImageLists();
std::map<std::string, std::shared_ptr<CAnimation>> cachedAnimations;
public:
std::shared_ptr<CAnimation> getAnimation(const std::string & path);
//Fonts
static const int FONTS_NUMBER = 9;
std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;

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@ -422,10 +422,10 @@ CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, EGa
std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
creatureImage = std::make_shared<CAnimImage>(imgName, 0);
creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation(imgName), 0);
creatureImage->disable();
selectionImage = std::make_shared<CAnimImage>(imgName, 1);
selectionImage = std::make_shared<CAnimImage>(graphics->getAnimation(imgName), 1);
selectionImage->disable();
if(Owner->smallIcons)

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@ -18,6 +18,7 @@
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../widgets/TextControls.h"
#include "../widgets/CGarrisonInt.h"
#include "../windows/CCastleInterface.h"
#include "../windows/InfoWindows.h"
#include "../render/Canvas.h"
@ -303,28 +304,30 @@ CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
}
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero):
CGarrisonInt(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
{
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
}
void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2-73);
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
if(hero.details)
{
for(size_t i = 0; i < hero.details->primskills.size(); i++)
labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58-73, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(hero.details->primskills[i])));
labels.push_back(std::make_shared<CLabel>(158, 98-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74-73);
luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91-73);
morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
}
}
@ -383,9 +386,11 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
}
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
: CGarrisonInt(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{
init(InfoAboutTown(town, true));
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
}
void CInteractableTownTooltip::init(const InfoAboutTown & town)
@ -395,37 +400,37 @@ void CInteractableTownTooltip::init(const InfoAboutTown & town)
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31-73);
fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2-73);
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
if(town.details)
{
hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31-73);
hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
if(town.details->goldIncome)
{
income = std::make_shared<CLabel>(157, 58-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(town.details->goldIncome));
}
if(town.details->garrisonedHero) //garrisoned hero icon
garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76-73);
garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
if(town.details->customRes)//silo is built
{
if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
{
res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75-73);
res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88-73);
res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75);
res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88);
}
else
{
res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81-73);
res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
}
}
}

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@ -10,7 +10,6 @@
#pragma once
#include "../gui/CIntObject.h"
#include "CGarrisonInt.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -22,6 +21,7 @@ class AFactionMember;
VCMI_LIB_NAMESPACE_END
class CLabel;
class CGarrisonInt;
class CCreatureAnim;
class CComponent;
class CAnimImage;
@ -82,13 +82,14 @@ public:
};
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
class CInteractableHeroTooltip : public CGarrisonInt
class CInteractableHeroTooltip : public CIntObject
{
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> portrait;
std::vector<std::shared_ptr<CLabel>> labels;
std::shared_ptr<CAnimImage> morale;
std::shared_ptr<CAnimImage> luck;
std::shared_ptr<CGarrisonInt> garrison;
void init(const InfoAboutHero & hero);
public:
@ -115,7 +116,7 @@ public:
};
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
class CInteractableTownTooltip : public CGarrisonInt
class CInteractableTownTooltip : public CIntObject
{
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> fort;
@ -125,6 +126,7 @@ class CInteractableTownTooltip : public CGarrisonInt
std::shared_ptr<CPicture> garrisonedHero;
std::shared_ptr<CAnimImage> res1;
std::shared_ptr<CAnimImage> res2;
std::shared_ptr<CGarrisonInt> garrison;
void init(const InfoAboutTown & town);
public:

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@ -201,8 +201,6 @@
},
"targetfps" : {
"type" : "number",
"defaultIOS" : 30, // reduce battery usage
"defaultAndroid" : 30, // reduce battery usage
"default" : 60
}
}

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@ -770,7 +770,7 @@ std::vector<bool> CHeroHandler::getDefaultAllowed() const
for(const CHero * hero : objects)
{
allowedHeroes.push_back(!hero->special);
allowedHeroes.push_back(hero && !hero->special);
}
return allowedHeroes;

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@ -829,7 +829,13 @@ std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonNode &ability)
auto b = std::make_shared<Bonus>();
if (!parseBonus(ability, b.get()))
{
return nullptr;
// caller code can not handle this case and presumes that returned bonus is always valid
logGlobal->error("Failed to parse bonus! Json config was %S ", ability.toJson());
b->type = BonusType::NONE;
assert(0); // or throw? Game *should* work with dummy bonus
return b;
}
return b;
}

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@ -2122,7 +2122,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
terType = BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield", "ship_to_ship"));
terType = BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield.ship_to_ship"));
//send info about battles
BattleStart bs;

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@ -282,24 +282,24 @@ void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
{
const BattleInfo * b = gs.curB;
if(!b)
gh.throwNotAllowedAction(&pack);
gh.throwAndComplain(&pack, "Can not make action - there is no battle ongoing!");
if(b->tacticDistance)
{
if(pack.ba.actionType != EActionType::WALK && pack.ba.actionType != EActionType::END_TACTIC_PHASE
&& pack.ba.actionType != EActionType::RETREAT && pack.ba.actionType != EActionType::SURRENDER)
gh.throwNotAllowedAction(&pack);
gh.throwAndComplain(&pack, "Can not make actions while in tactics mode!");
if(!vstd::contains(gh.connections[b->sides[b->tacticsSide].color], pack.c))
gh.throwNotAllowedAction(&pack);
gh.throwAndComplain(&pack, "Can not make actions in battles you are not part of!");
}
else
{
auto active = b->battleActiveUnit();
if(!active)
gh.throwNotAllowedAction(&pack);
gh.throwAndComplain(&pack, "No active unit in battle!");
auto unitOwner = b->battleGetOwner(active);
if(!vstd::contains(gh.connections[unitOwner], pack.c))
gh.throwNotAllowedAction(&pack);
gh.throwAndComplain(&pack, "Can not make actions in battles you are not part of!");
}
result = gh.makeBattleAction(pack.ba);