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Significantly simplified threading model in battles
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@@ -152,12 +152,12 @@ std::shared_ptr<scripting::Module> CDynLibHandler::getNewScriptingModule(const b
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}
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#endif
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BattleAction CGlobalAI::activeStack(const CStack * stack)
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void CGlobalAI::activeStack(const CStack * stack)
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{
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BattleAction ba;
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ba.actionType = EActionType::DEFEND;
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ba.stackNumber = stack->unitId();
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return ba;
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assert(0);
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}
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CGlobalAI::CGlobalAI()
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@@ -241,9 +241,9 @@ void CAdventureAI::battleUnitsChanged(const std::vector<UnitChanges> & units)
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battleAI->battleUnitsChanged(units);
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}
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BattleAction CAdventureAI::activeStack(const CStack * stack)
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void CAdventureAI::activeStack(const CStack * stack)
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{
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return battleAI->activeStack(stack);
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battleAI->activeStack(stack);
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}
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void CAdventureAI::yourTacticPhase(int distance)
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