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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

More logging cleanup

This commit is contained in:
AlexVinS 2016-08-12 12:10:27 +03:00
parent 7bdcd209e6
commit 1c292205df
5 changed files with 41 additions and 41 deletions

View File

@ -105,7 +105,7 @@ std::shared_ptr<rett> createAny(const boost::filesystem::path& libpath, const st
std::shared_ptr<rett> ret;
getAI(ret);
if(!ret)
logGlobal->errorStream() << "Cannot get AI!";
logGlobal->error("Cannot get AI!");
return ret;
}

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@ -490,12 +490,12 @@ int CGameState::pickUnusedHeroTypeRandomly(PlayerColor owner)
return RandomGeneratorUtil::nextItem(otherHeroes, rand)->getNum();
}
logGlobal->errorStream() << "No free allowed heroes!";
logGlobal->error("No free allowed heroes!");
auto notAllowedHeroesButStillBetterThanCrash = getUnusedAllowedHeroes(true);
if(notAllowedHeroesButStillBetterThanCrash.size())
return notAllowedHeroesButStillBetterThanCrash.begin()->getNum();
logGlobal->errorStream() << "No free heroes at all!";
logGlobal->error("No free heroes at all!");
assert(0); //current code can't handle this situation
return -1; // no available heroes at all
}
@ -769,13 +769,13 @@ void CGameState::init(StartInfo * si)
return;
}
VLC->arth->initAllowedArtifactsList(map->allowedArtifact);
logGlobal->infoStream() << "Map loaded!";
logGlobal->info("Map loaded!");
checkMapChecksum();
day = 0;
logGlobal->debugStream() << "Initialization:";
logGlobal->debug("Initialization:");
initPlayerStates();
placeCampaignHeroes();
@ -792,7 +792,7 @@ void CGameState::init(StartInfo * si)
initVisitingAndGarrisonedHeroes();
initFogOfWar();
logGlobal->debugStream() << "\tChecking objectives";
logGlobal->debug("\tChecking objectives");
map->checkForObjectives(); //needs to be run when all objects are properly placed
auto seedAfterInit = rand.nextInt();
@ -812,7 +812,7 @@ void CGameState::initNewGame()
{
if(scenarioOps->createRandomMap())
{
logGlobal->infoStream() << "Create random map.";
logGlobal->info("Create random map.");
CStopWatch sw;
// Gen map
@ -874,7 +874,7 @@ void CGameState::initDuel()
{
logGlobal->infoStream() << "Loading duel settings from JSON file: " << scenarioOps->mapname;
dp = DuelParameters::fromJSON(scenarioOps->mapname);
logGlobal->infoStream() << "JSON file has been successfully read!";
logGlobal->info("JSON file has been successfully read!");
}
else
{
@ -974,7 +974,7 @@ void CGameState::checkMapChecksum()
logGlobal->infoStream() << "\tServer checksum for " << scenarioOps->mapname <<": "<< scenarioOps->mapfileChecksum;
if(map->checksum != scenarioOps->mapfileChecksum)
{
logGlobal->errorStream() << "Wrong map checksum!!!";
logGlobal->error("Wrong map checksum!!!");
throw std::runtime_error("Wrong checksum");
}
}
@ -986,7 +986,7 @@ void CGameState::checkMapChecksum()
void CGameState::initGrailPosition()
{
logGlobal->debugStream() << "\tPicking grail position";
logGlobal->debug("\tPicking grail position");
//pick grail location
if(map->grailPos.x < 0 || map->grailRadius) //grail not set or set within a radius around some place
{
@ -1025,14 +1025,14 @@ void CGameState::initGrailPosition()
}
else
{
logGlobal->warnStream() << "Warning: Grail cannot be placed, no appropriate tile found!";
logGlobal->warn("Grail cannot be placed, no appropriate tile found!");
}
}
}
void CGameState::initRandomFactionsForPlayers()
{
logGlobal->debugStream() << "\tPicking random factions for players";
logGlobal->debug("\tPicking random factions for players");
for(auto & elem : scenarioOps->playerInfos)
{
if(elem.second.castle==-1)
@ -1048,7 +1048,7 @@ void CGameState::initRandomFactionsForPlayers()
void CGameState::randomizeMapObjects()
{
logGlobal->debugStream() << "\tRandomizing objects";
logGlobal->debug("\tRandomizing objects");
for(CGObjectInstance *obj : map->objects)
{
if(!obj) continue;
@ -1072,7 +1072,7 @@ void CGameState::randomizeMapObjects()
void CGameState::initPlayerStates()
{
logGlobal->debugStream() << "\tCreating player entries in gs";
logGlobal->debug("\tCreating player entries in gs");
for(auto & elem : scenarioOps->playerInfos)
{
std::pair<PlayerColor, PlayerState> ins(elem.first,PlayerState());
@ -1114,10 +1114,10 @@ void CGameState::placeCampaignHeroes()
if(!crossoverHeroes.heroesFromAnyPreviousScenarios.empty())
{
logGlobal->debugStream() << "\tGenerate list of hero placeholders";
logGlobal->debug("\tGenerate list of hero placeholders");
auto campaignHeroReplacements = generateCampaignHeroesToReplace(crossoverHeroes);
logGlobal->debugStream() << "\tPrepare crossover heroes";
logGlobal->debug("\tPrepare crossover heroes");
prepareCrossoverHeroes(campaignHeroReplacements, scenarioOps->campState->getCurrentScenario().travelOptions);
// remove same heroes on the map which will be added through crossover heroes
@ -1137,7 +1137,7 @@ void CGameState::placeCampaignHeroes()
}
}
logGlobal->debugStream() << "\tReplace placeholders with heroes";
logGlobal->debug("\tReplace placeholders with heroes");
replaceHeroesPlaceholders(campaignHeroReplacements);
// remove hero placeholders on map
@ -1169,7 +1169,7 @@ void CGameState::placeCampaignHeroes()
}
else
{
logGlobal->errorStream() << "No free hero type ID found to replace prison.";
logGlobal->error("No free hero type ID found to replace prison.");
assert(0);
}
}
@ -1365,7 +1365,7 @@ void CGameState::prepareCrossoverHeroes(std::vector<CGameState::CampaignHeroRepl
void CGameState::placeStartingHeroes()
{
logGlobal->debugStream() << "\tGiving starting hero";
logGlobal->debug("\tGiving starting hero");
for(auto & playerSettingPair : scenarioOps->playerInfos)
{
@ -1393,7 +1393,7 @@ void CGameState::placeStartingHeroes()
void CGameState::initStartingResources()
{
logGlobal->debugStream() << "\tSetting up resources";
logGlobal->debug("\tSetting up resources");
const JsonNode config(ResourceID("config/startres.json"));
const JsonVector &vector = config["difficulty"].Vector();
const JsonNode &level = vector[scenarioOps->difficulty];
@ -1465,7 +1465,7 @@ void CGameState::initHeroes()
{
if (hero->getOwner() == PlayerColor::UNFLAGGABLE)
{
logGlobal->warnStream() << "Warning - hero with uninitialized owner!";
logGlobal->warn("Hero with uninitialized owner!");
continue;
}
@ -1539,7 +1539,7 @@ void CGameState::initHeroes()
}
}
if(maxB < 0)
logGlobal->warnStream() << "Warning - cannot give bonus to hero cause there are no heroes!";
logGlobal->warn("Cannot give bonus to hero cause there are no heroes!");
else
giveCampaignBonusToHero(heroes[maxB]);
}
@ -1617,7 +1617,7 @@ void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
void CGameState::initFogOfWar()
{
logGlobal->debugStream() << "\tFog of war"; //FIXME: should be initialized after all bonuses are set
logGlobal->debug("\tFog of war"); //FIXME: should be initialized after all bonuses are set
for(auto & elem : teams)
{
elem.second.fogOfWarMap.resize(map->width);
@ -1649,7 +1649,7 @@ void CGameState::initFogOfWar()
void CGameState::initStartingBonus()
{
logGlobal->debugStream() << "\tStarting bonuses";
logGlobal->debug("\tStarting bonuses");
for(auto & elem : players)
{
//starting bonus
@ -1679,7 +1679,7 @@ void CGameState::initStartingBonus()
{
if(!elem.second.heroes.size())
{
logGlobal->debugStream() << "Cannot give starting artifact - no heroes!";
logGlobal->error("Cannot give starting artifact - no heroes!");
break;
}
CArtifact *toGive;
@ -1695,7 +1695,7 @@ void CGameState::initStartingBonus()
void CGameState::initTowns()
{
logGlobal->debugStream() << "\tTowns";
logGlobal->debug("\tTowns");
//campaign bonuses for towns
if (scenarioOps->mode == StartInfo::CAMPAIGN)
@ -1846,7 +1846,7 @@ void CGameState::initTowns()
void CGameState::initMapObjects()
{
logGlobal->debugStream() << "\tObject initialization";
logGlobal->debug("\tObject initialization");
// objCaller->preInit();
for(CGObjectInstance *obj : map->objects)
{

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@ -142,7 +142,7 @@ void Unicode::trimRight(std::string & text, const size_t amount/* =1 */)
if(!isValidCharacter(&(*b),e-b))
{
logGlobal->errorStream() << "Invalid UTF8 sequence";
logGlobal->error("Invalid UTF8 sequence");
break;//invalid sequence will be trimmed
}

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@ -80,7 +80,7 @@ std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
toBlock += BattleHex::LEFT;
if(!toBlock.isValid())
logGlobal->errorStream() << "Misplaced obstacle!";
logGlobal->error("Misplaced obstacle!");
else
ret.push_back(toBlock);
}
@ -577,7 +577,7 @@ ui64 CHeroHandler::reqExp (ui32 level) const
}
else
{
logGlobal->warnStream() << "A hero has reached unsupported amount of experience";
logGlobal->warn("A hero has reached unsupported amount of experience");
return expPerLevel[expPerLevel.size()-1];
}
}

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@ -113,11 +113,11 @@ CConnection::CConnection(std::string host, std::string port, std::string Name)
//we shouldn't be here - error handling
connerror1:
logNetwork->errorStream() << "Something went wrong... checking for error info";
logNetwork->error("Something went wrong... checking for error info");
if(error)
logNetwork->errorStream() << error;
else
logNetwork->errorStream() << "No error info. ";
logNetwork->error("No error info.");
delete io_service;
//delete socket;
throw std::runtime_error("Can't establish connection :(");