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* support for new objects:

- magic plains
- fiery fields
- rock lands
- magic clouds
- lucid pools
- holy ground
- clover field
- evil fog
This commit is contained in:
mateuszb
2009-07-21 13:53:26 +00:00
parent 9206a13390
commit 1c2edcf496
5 changed files with 124 additions and 26 deletions

View File

@ -828,7 +828,6 @@ int CGHeroInstance::getTotalStrength() const
ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
{
//TODO: skill level may be different on special terrain
ui8 skill = 0; //skill level
if(spell->fire)
@ -840,6 +839,17 @@ ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
if(spell->earth)
skill = std::max(skill,getSecSkillLevel(17));
//bonuses (eg. from special terrains)
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
if(spell->fire)
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 1));
if(spell->air)
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 2));
if(spell->water)
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 4));
if(spell->earth)
skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 8));
return skill;
}