1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00

Ensure hero destination tile exists. Fixes bug 73.

This commit is contained in:
Frank Zago
2009-10-23 02:11:45 +00:00
parent c6bd8e3518
commit 1c54c639e4

View File

@@ -842,6 +842,9 @@ const CGPathNode * CCallback::getPathInfo( int3 tile )
bool CCallback::getPath2( int3 dest, CGPath &ret )
{
if (!gs->map->isInTheMap(dest))
return false;
const CGHeroInstance *h = cl->IGameCallback::getSelectedHero(player);
assert(cl->pathInfo->hero == h);
if(cl->pathInfo->hpos != h->getPosition(false)) //hero position changed, must update paths