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Ensure hero destination tile exists. Fixes bug 73.
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@@ -842,6 +842,9 @@ const CGPathNode * CCallback::getPathInfo( int3 tile )
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bool CCallback::getPath2( int3 dest, CGPath &ret )
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{
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if (!gs->map->isInTheMap(dest))
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return false;
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const CGHeroInstance *h = cl->IGameCallback::getSelectedHero(player);
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assert(cl->pathInfo->hero == h);
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if(cl->pathInfo->hpos != h->getPosition(false)) //hero position changed, must update paths
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@@ -944,4 +947,4 @@ void InfoAboutTown::initFromTown( const CGTownInstance *t, bool detailed )
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i->second.second = 0;
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}
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}
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}
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}
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