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Merge pull request #970 from Nordsoft91/srv-healthcheck
Add simple server healthcheck
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commit
1c62f9db1a
@ -17,6 +17,7 @@
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#include "lobby/CSelectionBase.h"
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#include "lobby/CSelectionBase.h"
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#include "lobby/CLobbyScreen.h"
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#include "lobby/CLobbyScreen.h"
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#include "windows/InfoWindows.h"
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#include "mainmenu/CMainMenu.h"
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#include "mainmenu/CMainMenu.h"
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@ -161,6 +162,20 @@ void CServerHandler::startLocalServerAndConnect()
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threadRunLocalServer->join();
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threadRunLocalServer->join();
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th->update();
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th->update();
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auto errorMsg = CGI->generaltexth->localizedTexts["server"]["errors"]["existingProcess"].String();
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try
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{
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CConnection testConnection(settings["server"]["server"].String(), getDefaultPort(), NAME, uuid);
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logNetwork->error("Port is busy, check if another instance of vcmiserver is working");
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CInfoWindow::showInfoDialog(errorMsg, {});
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return;
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}
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catch(...)
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{
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//no connection means that port is not busy and we can start local server
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}
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#ifdef VCMI_ANDROID
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#ifdef VCMI_ANDROID
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{
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{
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CAndroidVMHelper envHelper;
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CAndroidVMHelper envHelper;
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@ -27,6 +27,13 @@
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"spellUnknownProblem": "Unknown problem with this spell, no more information available.",
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"spellUnknownProblem": "Unknown problem with this spell, no more information available.",
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"playerAttacked" : "Player has been attacked: %s"
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"playerAttacked" : "Player has been attacked: %s"
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},
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},
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"server" :
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{
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"errors" :
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{
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"existingProcess" : "Another vcmiserver process is running, please terminate it first"
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}
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},
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"systemOptions" :
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"systemOptions" :
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{
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{
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"fullscreenButton" :
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"fullscreenButton" :
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