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fix player translation
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@ -141,7 +141,12 @@ void CServerHandler::resetStateForLobby(EStartMode mode, ESelectionScreen screen
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if(!playerNames.empty()) //if have custom set of player names - use it
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localPlayerNames = playerNames;
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else
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localPlayerNames.push_back(settings["general"]["playerName"].String());
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{
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std::string playerName = settings["general"]["playerName"].String();
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if(playerName == "Player")
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playerName = CGI->generaltexth->translate("core.genrltxt.434");
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localPlayerNames.push_back(playerName);
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}
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gameChat->resetMatchState();
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lobbyClient->resetMatchState();
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