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* swapping artifacts (needs testing)
* various improvements and fixes for interface * put changelog into ChangeLog
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@@ -456,7 +456,7 @@ void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby, bool b
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}
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}
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creAnims[ID]->setType(5); //death
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for(int i=0; i<creAnims[ID]->framesInGroup(5)-1; ++i)
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for(int i=0; i<creAnims[ID]->framesInGroup(5); ++i)
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{
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show();
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CSDL_Ext::update();
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