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Hotfix for loading game.

This commit is contained in:
Michał W. Urbańczyk
2010-11-03 11:34:25 +00:00
parent 92f1fbd825
commit 1c8d909433
3 changed files with 4 additions and 4 deletions

View File

@@ -278,7 +278,7 @@ void CClient::loadGame( const std::string & fname )
else
tlog0 << "Server opened savegame properly.\n";
*serv << ui8(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
*serv << ui32(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
for(std::map<int, PlayerSettings>::iterator it = gs->scenarioOps->playerInfos.begin();
it != gs->scenarioOps->playerInfos.end(); ++it)
{