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Hotfix for loading game.
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@@ -278,7 +278,7 @@ void CClient::loadGame( const std::string & fname )
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else
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tlog0 << "Server opened savegame properly.\n";
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*serv << ui8(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
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*serv << ui32(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
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for(std::map<int, PlayerSettings>::iterator it = gs->scenarioOps->playerInfos.begin();
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it != gs->scenarioOps->playerInfos.end(); ++it)
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{
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