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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Removed unused STOP_CLIENT SDL event

This commit is contained in:
AlexVinS 2016-08-30 03:54:46 +03:00
parent 4bc27194dd
commit 1c9dd41188
3 changed files with 2 additions and 11 deletions

View File

@ -1150,9 +1150,6 @@ static void handleEvent(SDL_Event & ev)
GH.defActionsDef = 63;
}
break;
case STOP_CLIENT:
client->endGame(false);
break;
case RESTART_GAME:
{
StartInfo si = *client->getStartInfo(true);

View File

@ -2463,11 +2463,6 @@ void CPlayerInterface::requestReturningToMainMenu()
cb->unregisterAllInterfaces();
}
void CPlayerInterface::requestStoppingClient()
{
sendCustomEvent(STOP_CLIENT);
}
void CPlayerInterface::sendCustomEvent( int code )
{
CGuiHandler::pushSDLEvent(SDL_USEREVENT, code);

View File

@ -74,8 +74,8 @@ enum
{
/*CHANGE_SCREEN_RESOLUTION = 1,*/
RETURN_TO_MAIN_MENU = 2,
STOP_CLIENT = 3,
RESTART_GAME,
//STOP_CLIENT = 3,
RESTART_GAME = 4,
RETURN_TO_MENU_LOAD,
FULLSCREEN_TOGGLED,
PREPARE_RESTART_CAMPAIGN,
@ -260,7 +260,6 @@ public:
void tryDiggging(const CGHeroInstance *h);
void showShipyardDialogOrProblemPopup(const IShipyard *obj); //obj may be town or shipyard;
void requestReturningToMainMenu();
void requestStoppingClient();
void sendCustomEvent(int code);
void proposeLoadingGame();