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Fix spellcast cancelation in battle
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0e36a3ab5a
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@ -971,6 +971,9 @@ void BattleActionsController::activateStack()
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void BattleActionsController::onHexRightClicked(BattleHex clickedHex)
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{
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if (spellcastingModeActive())
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endCastingSpell();
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auto selectedStack = owner.curInt->cb->battleGetStackByPos(clickedHex, true);
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if (selectedStack != nullptr)
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@ -85,7 +85,7 @@ BattleWindow::BattleWindow(BattleInterface & owner):
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else
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tacticPhaseEnded();
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addUsedEvents(RCLICK | KEYBOARD);
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addUsedEvents(KEYBOARD);
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}
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void BattleWindow::createQueue()
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@ -203,12 +203,6 @@ void BattleWindow::keyPressed(EShortcut key)
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InterfaceObjectConfigurable::keyPressed(key);
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}
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void BattleWindow::clickRight(tribool down, bool previousState)
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{
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if (!down)
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owner.actionsController->endCastingSpell();
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}
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void BattleWindow::tacticPhaseStarted()
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{
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auto menuBattle = widget<CIntObject>("menuBattle");
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@ -86,7 +86,6 @@ public:
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void deactivate() override;
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void keyPressed(EShortcut key) override;
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bool captureThisKey(EShortcut key) override;
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void clickRight(tribool down, bool previousState) override;
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void show(Canvas & to) override;
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void showAll(Canvas & to) override;
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