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fix crash if no hero is selected
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@@ -385,6 +385,9 @@ void PlayerMessageProcessor::cheatPuzzleReveal(PlayerColor player)
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void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero)
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{
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if (!hero)
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return;
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GiveBonus gb;
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gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_LUCK, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
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gb.id = hero->id;
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@@ -394,6 +397,9 @@ void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstan
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void PlayerMessageProcessor::cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero)
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{
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if (!hero)
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return;
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GiveBonus gb;
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gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_MORALE, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
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gb.id = hero->id;
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