mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Added RenderHandler that acts as factory for images and animations
This commit is contained in:
@@ -15,6 +15,7 @@
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "../render/IRenderHandler.h"
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../render/ColorFilter.h"
|
||||
@@ -51,7 +52,7 @@ CPicture::CPicture( const ImagePath & bmpname )
|
||||
{}
|
||||
|
||||
CPicture::CPicture( const ImagePath & bmpname, const Point & position )
|
||||
: bg(IImage::createFromFile(bmpname))
|
||||
: bg(GH.renderHandler().loadImage(bmpname))
|
||||
, visible(true)
|
||||
, needRefresh(false)
|
||||
{
|
||||
@@ -115,7 +116,7 @@ void CPicture::colorize(PlayerColor player)
|
||||
|
||||
CFilledTexture::CFilledTexture(const ImagePath & imageName, Rect position):
|
||||
CIntObject(0, position.topLeft()),
|
||||
texture(IImage::createFromFile(imageName))
|
||||
texture(GH.renderHandler().loadImage(imageName))
|
||||
{
|
||||
pos.w = position.w;
|
||||
pos.h = position.h;
|
||||
@@ -178,7 +179,7 @@ CAnimImage::CAnimImage(const AnimationPath & name, size_t Frame, size_t Group, i
|
||||
{
|
||||
pos.x += x;
|
||||
pos.y += y;
|
||||
anim = std::make_shared<CAnimation>(name);
|
||||
anim = GH.renderHandler().loadAnimation(name);
|
||||
init();
|
||||
}
|
||||
|
||||
@@ -308,7 +309,7 @@ bool CAnimImage::isPlayerColored() const
|
||||
}
|
||||
|
||||
CShowableAnim::CShowableAnim(int x, int y, const AnimationPath & name, ui8 Flags, ui32 frameTime, size_t Group, uint8_t alpha):
|
||||
anim(std::make_shared<CAnimation>(name)),
|
||||
anim(GH.renderHandler().loadAnimation(name)),
|
||||
group(Group),
|
||||
frame(0),
|
||||
first(0),
|
||||
|
||||
Reference in New Issue
Block a user