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https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Add tests for bonus system propagation, fix discovered issues
This commit is contained in:
@@ -467,7 +467,7 @@ void ClientCommandManager::handleBonusesCommand(std::istringstream & singleWordB
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printCommandMessage("\nInherited bonuses:\n");
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printCommandMessage("\nInherited bonuses:\n");
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TCNodes parents;
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TCNodes parents;
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GAME->interface()->localState->getCurrentArmy()->getParents(parents);
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GAME->interface()->localState->getCurrentArmy()->getDirectParents(parents);
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for(const CBonusSystemNode *parent : parents)
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for(const CBonusSystemNode *parent : parents)
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{
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{
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printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all)) + "\n");
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printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all)) + "\n");
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@@ -35,7 +35,7 @@ std::shared_ptr<const Bonus> CBonusSystemNode::getFirstBonus(const CSelector & s
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return ret;
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return ret;
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TCNodes lparents;
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TCNodes lparents;
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getParents(lparents);
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getDirectParents(lparents);
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for(const CBonusSystemNode *pname : lparents)
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for(const CBonusSystemNode *pname : lparents)
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{
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{
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ret = pname->getFirstBonus(selector);
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ret = pname->getFirstBonus(selector);
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@@ -46,25 +46,12 @@ std::shared_ptr<const Bonus> CBonusSystemNode::getFirstBonus(const CSelector & s
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return nullptr;
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return nullptr;
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}
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}
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void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
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void CBonusSystemNode::getDirectParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
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{
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{
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for(const auto * elem : parentsToInherit)
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for(const auto * elem : parentsToInherit)
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out.insert(elem);
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out.insert(elem);
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}
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}
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void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from)
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{
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for(auto * parent : parentsToInherit)
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{
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// Diamond found! One of the parents of the targeted node can be discovered in two ways.
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// For example, a hero has been attached to both the player node and the global node (to which the player node is also attached).
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// This is illegal and can be a source of duplicate bonuses.
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assert(out.count(parent) == 0);
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out.insert(parent);
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parent->getAllParents(out);
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}
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}
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void CBonusSystemNode::getAllBonusesRec(BonusList &out) const
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void CBonusSystemNode::getAllBonusesRec(BonusList &out) const
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{
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{
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BonusList beforeUpdate;
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BonusList beforeUpdate;
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@@ -219,13 +206,15 @@ void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
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assert(!vstd::contains(parentsToInherit, &parent));
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assert(!vstd::contains(parentsToInherit, &parent));
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parentsToInherit.push_back(&parent);
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parentsToInherit.push_back(&parent);
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++globalCounter;
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if(!isHypothetic())
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if(!isHypothetic())
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{
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{
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if(parent.actsAsBonusSourceOnly())
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if(parent.actsAsBonusSourceOnly())
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parent.newRedDescendant(*this);
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parent.newRedDescendant(*this);
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}
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}
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nodeHasChanged();
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invalidateChildrenNodes(globalCounter);
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}
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}
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void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
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void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
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@@ -268,6 +257,8 @@ void CBonusSystemNode::detachFromSource(const CBonusSystemNode & parent)
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{
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{
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assert(vstd::contains(parentsToInherit, &parent));
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assert(vstd::contains(parentsToInherit, &parent));
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++globalCounter;
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if(!isHypothetic())
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if(!isHypothetic())
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{
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{
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if(parent.actsAsBonusSourceOnly())
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if(parent.actsAsBonusSourceOnly())
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@@ -284,7 +275,7 @@ void CBonusSystemNode::detachFromSource(const CBonusSystemNode & parent)
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nodeShortInfo(), static_cast<int>(nodeType), parent.nodeShortInfo(), static_cast<int>(parent.nodeType));
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nodeShortInfo(), static_cast<int>(nodeType), parent.nodeShortInfo(), static_cast<int>(parent.nodeType));
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}
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}
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nodeHasChanged();
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invalidateChildrenNodes(globalCounter);
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}
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}
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void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
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void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
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@@ -442,7 +433,7 @@ std::string CBonusSystemNode::nodeShortInfo() const
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void CBonusSystemNode::getRedParents(TCNodes & out) const
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void CBonusSystemNode::getRedParents(TCNodes & out) const
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{
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{
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TCNodes lparents;
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TCNodes lparents;
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getParents(lparents);
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getDirectParents(lparents);
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for(const CBonusSystemNode *pname : lparents)
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for(const CBonusSystemNode *pname : lparents)
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{
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{
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if(pname->actsAsBonusSourceOnly())
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if(pname->actsAsBonusSourceOnly())
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@@ -606,23 +597,6 @@ void CBonusSystemNode::nodeHasChanged()
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invalidateChildrenNodes(++globalCounter);
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invalidateChildrenNodes(++globalCounter);
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}
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}
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void CBonusSystemNode::recomputePropagationUpdaters(const CBonusSystemNode & source)
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{
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for(const auto & b : exportedBonuses)
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{
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if (b->propagator && b->propagationUpdater)
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{
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unpropagateBonus(b);
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propagateBonus(b, source);
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}
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}
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for(const CBonusSystemNode * parent : source.parentsToInherit)
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if (parent->actsAsBonusSourceOnly())
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recomputePropagationUpdaters(*parent);
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}
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void CBonusSystemNode::invalidateChildrenNodes(int32_t changeCounter)
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void CBonusSystemNode::invalidateChildrenNodes(int32_t changeCounter)
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{
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{
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if (nodeChanged == changeCounter)
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if (nodeChanged == changeCounter)
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@@ -630,8 +604,6 @@ void CBonusSystemNode::invalidateChildrenNodes(int32_t changeCounter)
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nodeChanged = changeCounter;
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nodeChanged = changeCounter;
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recomputePropagationUpdaters(*this);
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for(CBonusSystemNode * child : children)
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for(CBonusSystemNode * child : children)
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child->invalidateChildrenNodes(changeCounter);
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child->invalidateChildrenNodes(changeCounter);
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}
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}
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@@ -39,8 +39,12 @@ public:
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};
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};
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private:
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private:
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BonusList bonuses; //wielded bonuses (local or up-propagated here)
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/// List of bonuses that affect this node, whether local, or propagated to this node
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BonusList exportedBonuses; //bonuses coming from this node (wielded or propagated away)
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BonusList bonuses;
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/// List of bonuses that ar ecoming from this node.
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/// Also includes nodes that are propagated away from this node, and might not affect this node itself
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BonusList exportedBonuses;
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TCNodesVector parentsToInherit; // we inherit bonuses from them
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TCNodesVector parentsToInherit; // we inherit bonuses from them
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TNodesVector parentsToPropagate; // we may attach our bonuses to them
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TNodesVector parentsToPropagate; // we may attach our bonuses to them
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@@ -71,11 +75,8 @@ private:
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void getRedAncestors(TCNodes &out) const;
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void getRedAncestors(TCNodes &out) const;
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void getRedChildren(TNodes &out);
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void getRedChildren(TNodes &out);
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void getAllParents(TCNodes & out) const;
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void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
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void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
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void unpropagateBonus(const std::shared_ptr<Bonus> & b);
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void unpropagateBonus(const std::shared_ptr<Bonus> & b);
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void recomputePropagationUpdaters(const CBonusSystemNode & source);
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bool actsAsBonusSourceOnly() const;
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bool actsAsBonusSourceOnly() const;
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void newRedDescendant(CBonusSystemNode & descendant) const; //propagation needed
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void newRedDescendant(CBonusSystemNode & descendant) const; //propagation needed
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@@ -95,7 +96,7 @@ public:
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virtual ~CBonusSystemNode();
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virtual ~CBonusSystemNode();
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TConstBonusListPtr getAllBonuses(const CSelector &selector, const std::string &cachingStr = "") const override;
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TConstBonusListPtr getAllBonuses(const CSelector &selector, const std::string &cachingStr = "") const override;
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void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
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void getDirectParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
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/// Returns first bonus matching selector
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/// Returns first bonus matching selector
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std::shared_ptr<const Bonus> getFirstBonus(const CSelector & selector) const;
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std::shared_ptr<const Bonus> getFirstBonus(const CSelector & selector) const;
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@@ -23,6 +23,8 @@ set(test_SRCS
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battle/CUnitStateMagicTest.cpp
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battle/CUnitStateMagicTest.cpp
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battle/battle_UnitTest.cpp
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battle/battle_UnitTest.cpp
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bonus/BonusSystemTest.cpp
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entity/CArtifactTest.cpp
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entity/CArtifactTest.cpp
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entity/CCreatureTest.cpp
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entity/CCreatureTest.cpp
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entity/CFactionTest.cpp
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entity/CFactionTest.cpp
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302
test/bonus/BonusSystemTest.cpp
Normal file
302
test/bonus/BonusSystemTest.cpp
Normal file
@@ -0,0 +1,302 @@
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/*
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* BattleHexTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../lib/bonuses/CBonusSystemNode.h"
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#include "../lib/bonuses/BonusEnum.h"
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#include "../lib/bonuses/Limiters.h"
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#include "../lib/bonuses/Propagators.h"
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#include "../lib/bonuses/Updaters.h"
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namespace test
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{
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using namespace ::testing;
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class TestBonusSystemNode : public CBonusSystemNode
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{
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public:
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using CBonusSystemNode::CBonusSystemNode;
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MOCK_CONST_METHOD0(getOwner, PlayerColor());
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void setPlayer(PlayerColor player)
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{
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EXPECT_CALL(*this, getOwner()).WillRepeatedly(Return(player));
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}
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void giveIntimidationSkill()
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{
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auto intimidationBonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::SECONDARY_SKILL, -1, SecondarySkill(0));
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intimidationBonus->propagator = std::make_shared<CPropagatorNodeType>(BonusNodeType::BATTLE_WIDE);
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intimidationBonus->propagationUpdater = std::make_shared<OwnerUpdater>();
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intimidationBonus->limiter = std::make_shared<OppositeSideLimiter>();
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addNewBonus(intimidationBonus);
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}
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};
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class BonusSystemTest : public Test
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{
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protected:
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CBonusSystemNode global{BonusNodeType::GLOBAL_EFFECTS};
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CBonusSystemNode battle{BonusNodeType::BATTLE_WIDE};
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TestBonusSystemNode playerRed{BonusNodeType::PLAYER};
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TestBonusSystemNode playerBlue{BonusNodeType::PLAYER};
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TestBonusSystemNode heroAine{BonusNodeType::HERO};
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TestBonusSystemNode heroBron{BonusNodeType::HERO};
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CBonusSystemNode artifactTypeRing{BonusNodeType::ARTIFACT};
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CBonusSystemNode artifactTypeSword{BonusNodeType::ARTIFACT};
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CBonusSystemNode artifactTypeArmor{BonusNodeType::ARTIFACT};
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CBonusSystemNode artifactTypeOrb{BonusNodeType::ARTIFACT};
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CBonusSystemNode artifactTypeLegion{BonusNodeType::ARTIFACT};
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CBonusSystemNode creatureAngel{BonusNodeType::CREATURE};
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CBonusSystemNode creatureDevil{BonusNodeType::CREATURE};
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CBonusSystemNode creaturePikeman{BonusNodeType::CREATURE};
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void startBattle()
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{
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heroAine.attachTo(battle);
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heroBron.attachTo(battle);
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}
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void SetUp() override
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{
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playerRed.attachTo(global);
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playerBlue.attachTo(global);
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heroAine.attachTo(playerRed);
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heroBron.attachTo(playerBlue);
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playerRed.setPlayer(PlayerColor(0));
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playerBlue.setPlayer(PlayerColor(1));
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heroAine.setPlayer(PlayerColor(0));
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heroBron.setPlayer(PlayerColor(1));
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auto spellpowerBonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::ARTIFACT, 1, ArtifactID(0), PrimarySkill::SPELL_POWER);
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auto spellpowerBonus4 = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::ARTIFACT, 4, ArtifactID(1), PrimarySkill::SPELL_POWER);
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auto attackBonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::ARTIFACT, 1, ArtifactID(2), PrimarySkill::ATTACK);
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auto blockMagicBonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::BLOCK_ALL_MAGIC, BonusSource::ARTIFACT, 1, ArtifactID(3));
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auto legionBonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_GROWTH, BonusSource::ARTIFACT, 4, ArtifactID(4), BonusCustomSubtype::creatureLevel(3));
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auto luckBonusEnemies = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::LUCK, BonusSource::CREATURE_ABILITY, -1, CreatureID(0));
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auto moraleBonusAllies = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::CREATURE_ABILITY, 1, CreatureID(1));
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luckBonusEnemies->propagator = std::make_shared<CPropagatorNodeType>(BonusNodeType::BATTLE_WIDE);
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luckBonusEnemies->propagationUpdater = std::make_shared<OwnerUpdater>();
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luckBonusEnemies->limiter = std::make_shared<OppositeSideLimiter>();
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luckBonusEnemies->stacking = "devil";
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moraleBonusAllies->propagator = std::make_shared<CPropagatorNodeType>(BonusNodeType::ARMY);
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moraleBonusAllies->stacking = "angel";
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blockMagicBonus->propagator = std::make_shared<CPropagatorNodeType>(BonusNodeType::BATTLE_WIDE);
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legionBonus->propagator = std::make_shared<CPropagatorNodeType>(BonusNodeType::TOWN_AND_VISITOR);
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artifactTypeRing.addNewBonus(spellpowerBonus);
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artifactTypeSword.addNewBonus(attackBonus);
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artifactTypeArmor.addNewBonus(spellpowerBonus4);
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artifactTypeOrb.addNewBonus(blockMagicBonus);
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artifactTypeLegion.addNewBonus(legionBonus);
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creatureAngel.addNewBonus(moraleBonusAllies);
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creatureDevil.addNewBonus(luckBonusEnemies);
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}
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};
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TEST_F(BonusSystemTest, multipleBonusSources)
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{
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CBonusSystemNode ring1{BonusNodeType::ARTIFACT_INSTANCE};
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CBonusSystemNode ring2{BonusNodeType::ARTIFACT_INSTANCE};
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CBonusSystemNode armor{BonusNodeType::ARTIFACT_INSTANCE};
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ring1.attachToSource(artifactTypeRing);
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ring2.attachToSource(artifactTypeRing);
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armor.attachToSource(artifactTypeArmor);
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EXPECT_EQ(heroAine.valOfBonuses(BonusType::PRIMARY_SKILL, PrimarySkill::SPELL_POWER), 0);
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// single bonus produces single effect
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heroAine.attachToSource(ring1);
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EXPECT_EQ(heroAine.valOfBonuses(BonusType::PRIMARY_SKILL, PrimarySkill::SPELL_POWER), 1);
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// same bonus applied twice produces single effect
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heroAine.attachToSource(ring2);
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EXPECT_EQ(heroAine.valOfBonuses(BonusType::PRIMARY_SKILL, PrimarySkill::SPELL_POWER), 1);
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// different bonuses stack
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heroAine.attachToSource(armor);
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EXPECT_EQ(heroAine.valOfBonuses(BonusType::PRIMARY_SKILL, PrimarySkill::SPELL_POWER), 1+4);
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||||||
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|
||||||
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heroAine.detachFromSource(ring1);
|
||||||
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heroAine.detachFromSource(ring2);
|
||||||
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heroAine.detachFromSource(armor);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(BonusSystemTest, battlewidePropagationToAllies)
|
||||||
|
{
|
||||||
|
CBonusSystemNode angel1{BonusNodeType::STACK_INSTANCE};
|
||||||
|
CBonusSystemNode angel2{BonusNodeType::STACK_INSTANCE};
|
||||||
|
|
||||||
|
CBonusSystemNode pikemanAlly{BonusNodeType::STACK_INSTANCE};
|
||||||
|
CBonusSystemNode pikemanEnemy{BonusNodeType::STACK_INSTANCE};
|
||||||
|
|
||||||
|
angel1.attachToSource(creatureAngel);
|
||||||
|
angel2.attachToSource(creatureAngel);
|
||||||
|
|
||||||
|
pikemanAlly.attachToSource(creaturePikeman);
|
||||||
|
pikemanEnemy.attachToSource(creaturePikeman);
|
||||||
|
|
||||||
|
pikemanAlly.attachTo(heroAine);
|
||||||
|
pikemanEnemy.attachTo(heroBron);
|
||||||
|
|
||||||
|
startBattle();
|
||||||
|
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
|
||||||
|
angel1.attachTo(heroAine);
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::MORALE), 1);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::MORALE), 1);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
|
||||||
|
angel2.attachTo(heroAine);
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::MORALE), 1);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::MORALE), 1);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(BonusSystemTest, battlewidePropagationToAll)
|
||||||
|
{
|
||||||
|
CBonusSystemNode orb{BonusNodeType::ARTIFACT_INSTANCE};
|
||||||
|
orb.attachToSource(artifactTypeOrb);
|
||||||
|
|
||||||
|
heroAine.attachToSource(orb);
|
||||||
|
startBattle();
|
||||||
|
|
||||||
|
EXPECT_TRUE(heroAine.hasBonusOfType(BonusType::BLOCK_ALL_MAGIC));
|
||||||
|
EXPECT_TRUE(heroBron.hasBonusOfType(BonusType::BLOCK_ALL_MAGIC));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(BonusSystemTest, battlewidePropagationToEnemies)
|
||||||
|
{
|
||||||
|
TestBonusSystemNode devil1{BonusNodeType::STACK_INSTANCE};
|
||||||
|
TestBonusSystemNode devil2{BonusNodeType::STACK_INSTANCE};
|
||||||
|
|
||||||
|
TestBonusSystemNode pikemanAlly{BonusNodeType::STACK_INSTANCE};
|
||||||
|
TestBonusSystemNode pikemanEnemy{BonusNodeType::STACK_INSTANCE};
|
||||||
|
|
||||||
|
devil1.setPlayer(PlayerColor(0));
|
||||||
|
devil2.setPlayer(PlayerColor(0));
|
||||||
|
pikemanAlly.setPlayer(PlayerColor(0));
|
||||||
|
pikemanEnemy.setPlayer(PlayerColor(1));
|
||||||
|
|
||||||
|
devil1.attachToSource(creatureDevil);
|
||||||
|
devil2.attachToSource(creatureDevil);
|
||||||
|
|
||||||
|
pikemanAlly.attachToSource(creaturePikeman);
|
||||||
|
pikemanEnemy.attachToSource(creaturePikeman);
|
||||||
|
|
||||||
|
pikemanAlly.attachTo(heroAine);
|
||||||
|
pikemanEnemy.attachTo(heroBron);
|
||||||
|
|
||||||
|
startBattle();
|
||||||
|
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
|
||||||
|
devil1.attachTo(heroAine);
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::LUCK), -1);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::LUCK), -1);
|
||||||
|
|
||||||
|
devil2.attachTo(heroAine);
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::LUCK), -1);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::LUCK), -1);
|
||||||
|
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::LUCK), -1);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::LUCK), 0);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::LUCK), -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(BonusSystemTest, battlewideSkillPropagationToEnemies)
|
||||||
|
{
|
||||||
|
TestBonusSystemNode pikemanAlly{BonusNodeType::STACK_INSTANCE};
|
||||||
|
TestBonusSystemNode pikemanEnemy{BonusNodeType::STACK_INSTANCE};
|
||||||
|
|
||||||
|
// #5975 - skill that affects only enemies in battle is broken,
|
||||||
|
// but only if hero has *any* artifact (including obligatory catapult/spellbook, so always)
|
||||||
|
CBonusSystemNode armor{BonusNodeType::ARTIFACT_INSTANCE};
|
||||||
|
armor.attachToSource(artifactTypeArmor);
|
||||||
|
heroAine.attachToSource(armor);
|
||||||
|
|
||||||
|
pikemanAlly.setPlayer(PlayerColor(0));
|
||||||
|
pikemanEnemy.setPlayer(PlayerColor(1));
|
||||||
|
|
||||||
|
pikemanAlly.attachToSource(creaturePikeman);
|
||||||
|
pikemanEnemy.attachToSource(creaturePikeman);
|
||||||
|
|
||||||
|
heroAine.giveIntimidationSkill();
|
||||||
|
|
||||||
|
pikemanAlly.attachTo(heroAine);
|
||||||
|
pikemanEnemy.attachTo(heroBron);
|
||||||
|
|
||||||
|
startBattle();
|
||||||
|
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::MORALE), -1);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::MORALE), -1);
|
||||||
|
|
||||||
|
heroAine.nodeHasChanged();
|
||||||
|
|
||||||
|
EXPECT_EQ(heroAine.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(heroBron.valOfBonuses(BonusType::MORALE), -1);
|
||||||
|
EXPECT_EQ(pikemanAlly.valOfBonuses(BonusType::MORALE), 0);
|
||||||
|
EXPECT_EQ(pikemanEnemy.valOfBonuses(BonusType::MORALE), -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(BonusSystemTest, legionPieces)
|
||||||
|
{
|
||||||
|
TestBonusSystemNode townAndVisitor{BonusNodeType::TOWN_AND_VISITOR};
|
||||||
|
TestBonusSystemNode town{BonusNodeType::TOWN_AND_VISITOR};
|
||||||
|
town.attachTo(townAndVisitor);
|
||||||
|
|
||||||
|
CBonusSystemNode legion{BonusNodeType::ARTIFACT_INSTANCE};
|
||||||
|
legion.attachToSource(artifactTypeLegion);
|
||||||
|
|
||||||
|
heroAine.attachToSource(legion);
|
||||||
|
|
||||||
|
heroAine.attachTo(townAndVisitor);
|
||||||
|
EXPECT_EQ(town.valOfBonuses(BonusType::CREATURE_GROWTH, BonusCustomSubtype::creatureLevel(3)), 4);
|
||||||
|
|
||||||
|
heroAine.detachFromSource(legion);
|
||||||
|
EXPECT_EQ(town.valOfBonuses(BonusType::CREATURE_GROWTH, BonusCustomSubtype::creatureLevel(3)), 0);
|
||||||
|
|
||||||
|
heroAine.attachToSource(legion);
|
||||||
|
EXPECT_EQ(town.valOfBonuses(BonusType::CREATURE_GROWTH, BonusCustomSubtype::creatureLevel(3)), 4);
|
||||||
|
|
||||||
|
heroAine.detachFrom(townAndVisitor);
|
||||||
|
EXPECT_EQ(town.valOfBonuses(BonusType::CREATURE_GROWTH, BonusCustomSubtype::creatureLevel(3)), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user