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- Fixed special spells spawning in Pyramid

- Allowed new spells to spawn in Pyramid
This commit is contained in:
DjWarmonger 2014-03-09 12:33:26 +00:00
parent 0347c61dd2
commit 1d6e265e34
2 changed files with 8 additions and 3 deletions

View File

@ -864,7 +864,7 @@ public:
STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
AFTER_LAST = 82
FIRST_NON_SPELL = 70, AFTER_LAST = 82
};
SpellID(ESpellID _num = NONE) : num(_num)

View File

@ -690,8 +690,8 @@ void CMapLoaderH3M::readAllowedArtifacts()
void CMapLoaderH3M::readAllowedSpellsAbilities()
{
// Read allowed spells
map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY, true);
// Read allowed spells, including new ones
map->allowedSpell.resize(VLC->spellh->objects.size(), true);
// Read allowed abilities
map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
@ -706,6 +706,11 @@ void CMapLoaderH3M::readAllowedSpellsAbilities()
const int abil_bytes = 4;
readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY);
}
//do not generate special abilities and spells
for (auto spell : VLC->spellh->objects)
if (spell->isSpecialSpell() || spell->isCreatureAbility())
map->allowedSpell[spell->id] = false;
}
void CMapLoaderH3M::readRumors()