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Second part of GUI reorganization. Some things may not work properly.
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@@ -1368,7 +1368,7 @@ bool CGameHandler::moveHero( si32 hid, int3 dst, ui8 instant, ui8 asker /*= 255*
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if(obj->tempOwner==h->tempOwner)
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{
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heroExchange(h->id, dh->id);
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heroExchange(dh->id, h->id);
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return true;
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}
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//TODO: check for ally
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