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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Started SpellCastContext rework
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parent
289cbbf2e7
commit
1d840a33a5
@ -225,8 +225,6 @@ ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISp
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void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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{
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DefaultSpellMechanics::applyBattleEffects(env, parameters, ctx);
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if(parameters.spellLvl > 2)
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{
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//expert DISPELL also removes spell-created obstacles
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@ -12,7 +12,6 @@
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#include "CDefaultSpellMechanics.h"
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#include "../NetPacks.h"
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#include "../BattleState.h"
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#include "../CGeneralTextHandler.h"
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@ -119,6 +118,24 @@ namespace SRSLPraserHelpers
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}
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}
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SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const BattleSpellCastParameters & parameters):
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mechanics(mechanics_), attackedCres(), sc(), si()
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{
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prepareBattleCast(parameters);
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}
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void SpellCastContext::prepareBattleCast(const BattleSpellCastParameters & parameters)
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{
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sc.side = parameters.casterSide;
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sc.id = mechanics->owner->id;
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sc.skill = parameters.spellLvl;
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sc.tile = parameters.getFirstDestinationHex();
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sc.dmgToDisplay = 0;
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sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
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sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
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sc.manaGained = 0;
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}
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///DefaultSpellMechanics
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void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
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{
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@ -155,8 +172,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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return;
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}
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BattleSpellCast sc;
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prepareBattleCast(parameters, sc);
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SpellCastContext ctx(this, parameters);
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//check it there is opponent hero
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const ui8 otherSide = 1-parameters.casterSide;
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@ -180,35 +196,31 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
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}
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}
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sc.manaGained = (manaChannel * spellCost) / 100;
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ctx.sc.manaGained = (manaChannel * spellCost) / 100;
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}
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}
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logGlobal->debugStream() << "spellCost: " << spellCost;
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//calculating affected creatures for all spells
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//must be vector, as in Chain Lightning order matters
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std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
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auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
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std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
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std::copy(creatures.begin(), creatures.end(), std::back_inserter(ctx.attackedCres));
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logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
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logGlobal->debugStream() << "will affect: " << ctx.attackedCres.size() << " stacks";
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std::vector <const CStack*> reflected;//for magic mirror
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//checking if creatures resist
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handleResistance(env, attackedCres, sc);
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handleResistance(env, ctx.attackedCres, ctx.sc);
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//it is actual spell and can be reflected to single target, no recurrence
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const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
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if(tryMagicMirror)
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{
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for(auto s : attackedCres)
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for(auto s : ctx.attackedCres)
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{
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const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
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if(env->getRandomGenerator().nextInt(99) < mirrorChance)
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reflected.push_back(s);
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}
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vstd::erase_if(attackedCres, [&reflected](const CStack * s)
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vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
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{
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return vstd::contains(reflected, s);
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});
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@ -218,24 +230,21 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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BattleSpellCast::CustomEffect effect;
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effect.effect = 3;
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effect.stack = s->ID;
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sc.customEffects.push_back(effect);
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ctx.sc.customEffects.push_back(effect);
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}
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}
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for(auto cre : attackedCres)
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for(auto cre : ctx.attackedCres)
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{
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sc.affectedCres.insert(cre->ID);
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ctx.sc.affectedCres.insert(cre->ID);
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}
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StacksInjured si;
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SpellCastContext ctx(attackedCres, sc, si);
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applyBattleEffects(env, parameters, ctx);
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env->sendAndApply(&ctx.sc);
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env->sendAndApply(&sc);
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//spend mana
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if(parameters.mode == ECastingMode::HERO_CASTING)
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{
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//spend mana
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SetMana sm;
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sm.absolute = false;
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@ -244,22 +253,18 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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env->sendAndApply(&sm);
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if(sc.manaGained > 0)
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if(ctx.sc.manaGained > 0)
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{
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assert(otherHero);
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sm.hid = otherHero->id;
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sm.val = sc.manaGained;
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sm.val = ctx.sc.manaGained;
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env->sendAndApply(&sm);
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}
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}
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if(!si.stacks.empty()) //after spellcast info shows
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env->sendAndApply(&si);
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//reduce number of casts remaining
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if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
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else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
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{
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//reduce number of casts remaining
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assert(parameters.casterStack);
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BattleSetStackProperty ssp;
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@ -269,6 +274,11 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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ssp.absolute = false;
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env->sendAndApply(&ssp);
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}
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if(!ctx.si.stacks.empty()) //after spellcast info shows
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env->sendAndApply(&ctx.si);
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logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode;
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//Magic Mirror effect
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for(auto & attackedCre : reflected)
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@ -698,44 +708,29 @@ void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast
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void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters) const
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{
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logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
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if(parameters.mode != ECastingMode::MAGIC_MIRROR)
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{
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env->complain("MagicMirror: invalid mode");
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return;
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}
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BattleHex destination = parameters.getFirstDestinationHex();
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if(!destination.isValid())
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{
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env->complain("MagicMirror: invalid destination");
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return;
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}
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BattleSpellCast sc;
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prepareBattleCast(parameters, sc);
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BattleHex destination = parameters.getFirstDestinationHex();
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SpellCastContext ctx(this, parameters);
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//calculating affected creatures for all spells
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//must be vector, as in Chain Lightning order matters
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std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
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auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, destination);
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std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
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std::copy(creatures.begin(), creatures.end(), std::back_inserter(ctx.attackedCres));
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logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
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logGlobal->debugStream() << "will affect: " << ctx.attackedCres.size() << " stacks";
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handleResistance(env, attackedCres, sc);
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handleResistance(env, ctx.attackedCres, ctx.sc);
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for(auto cre : attackedCres)
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for(auto cre : ctx.attackedCres)
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{
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sc.affectedCres.insert(cre->ID);
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ctx.sc.affectedCres.insert(cre->ID);
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}
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StacksInjured si;
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SpellCastContext ctx(attackedCres, sc, si);
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applyBattleEffects(env, parameters, ctx);
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env->sendAndApply(&sc);
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if(!si.stacks.empty()) //after spellcast info shows
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env->sendAndApply(&si);
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env->sendAndApply(&ctx.sc);
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if(!ctx.si.stacks.empty()) //after spellcast info shows
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env->sendAndApply(&ctx.si);
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logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
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}
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@ -772,18 +767,6 @@ void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, s
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}
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}
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void DefaultSpellMechanics::prepareBattleCast(const BattleSpellCastParameters& parameters, BattleSpellCast& sc) const
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{
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sc.side = parameters.casterSide;
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sc.id = owner->id;
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sc.skill = parameters.spellLvl;
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sc.tile = parameters.getFirstDestinationHex();
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sc.dmgToDisplay = 0;
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sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
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sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
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sc.manaGained = 0;
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}
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bool DefaultSpellMechanics::requiresCreatureTarget() const
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{
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//most spells affects creatures somehow regardless of Target Type
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@ -11,20 +11,24 @@
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#pragma once
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#include "ISpellMechanics.h"
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#include "../NetPacks.h"
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struct StacksInjured;
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class DefaultSpellMechanics;
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struct SpellCastContext
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class SpellCastContext
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{
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SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
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attackedCres(attackedCres), sc(sc), si(si)
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{
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};
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std::vector<const CStack *> & attackedCres;
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BattleSpellCast & sc;
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StacksInjured & si;
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public:
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const DefaultSpellMechanics * mechanics;
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std::vector<const CStack *> attackedCres;//must be vector, as in Chain Lightning order matters
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BattleSpellCast sc;
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StacksInjured si;
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SpellCastContext(const DefaultSpellMechanics * mechanics_, const BattleSpellCastParameters & parameters);
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private:
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void prepareBattleCast(const BattleSpellCastParameters & parameters);
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};
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///all combat spells
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class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
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{
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public:
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@ -53,5 +57,6 @@ protected:
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private:
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void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
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void handleResistance(const SpellCastEnvironment * env, std::vector<const CStack*> & attackedCres, BattleSpellCast & sc) const;
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void prepareBattleCast(const BattleSpellCastParameters & parameters, BattleSpellCast & sc) const;
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friend class SpellCastContext;
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};
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