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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-05 23:28:14 +02:00
This commit is contained in:
mateuszb
2011-02-26 17:32:56 +00:00
parent 236345e61d
commit 1dd05788c9
8 changed files with 96 additions and 50 deletions

View File

@@ -1804,7 +1804,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
}
else
{
if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
if(std::find(occupyableHexes.begin(),occupyableHexes.end(),myNumber) == occupyableHexes.end())
{
const CStack *shere = curInt->cb->battleGetStackByPos(myNumber);
const CStack *sactive = activeStack;
@@ -1881,7 +1881,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
// Exclude directions which cannot be attacked from.
// Check to the left.
if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber - 1))
if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(occupyableHexes, myNumber - 1))
{
sectorCursor[0] = -1;
}
@@ -1898,13 +1898,13 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
{
bool attackRow[4] = {true, true, true, true};
if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 2 + zigzagCorrection))
if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH - 2 + zigzagCorrection))
attackRow[0] = false;
if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
if (!vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
attackRow[1] = false;
if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
if (!vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
attackRow[2] = false;
if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + 1 + zigzagCorrection))
if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH + 1 + zigzagCorrection))
attackRow[3] = false;
if (!(attackRow[0] && attackRow[1]))
@@ -1916,14 +1916,14 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
}
else
{
if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
if (!vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
sectorCursor[1] = -1;
if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
if (!vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
sectorCursor[2] = -1;
}
}
// Check to the right.
if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber + 1))
if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(occupyableHexes, myNumber + 1))
{
sectorCursor[3] = -1;
}
@@ -1940,13 +1940,13 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
{
bool attackRow[4] = {true, true, true, true};
if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 2 + zigzagCorrection))
if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH - 2 + zigzagCorrection))
attackRow[0] = false;
if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
if (!vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
attackRow[1] = false;
if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
if (!vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
attackRow[2] = false;
if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + 1 + zigzagCorrection))
if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH + 1 + zigzagCorrection))
attackRow[3] = false;
if (!(attackRow[0] && attackRow[1]))
@@ -1958,9 +1958,9 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
}
else
{
if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
if (!vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
sectorCursor[4] = -1;
if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
if (!vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
sectorCursor[5] = -1;
}
}
@@ -2389,9 +2389,9 @@ void CBattleInterface::giveCommand(ui8 action, THex tile, ui32 stack, si32 addit
bool CBattleInterface::isTileAttackable(const THex & number) const
{
for(size_t b=0; b<shadedHexes.size(); ++b)
for(size_t b=0; b<occupyableHexes.size(); ++b)
{
if(THex::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
if(THex::mutualPosition(occupyableHexes[b], number) != -1 || occupyableHexes[b] == number)
return true;
}
return false;
@@ -2497,7 +2497,7 @@ void CBattleInterface::hexLclicked(int whichOne)
{
if(!dest || !dest->alive()) //no creature at that tile
{
if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
if(std::find(occupyableHexes.begin(),occupyableHexes.end(),whichOne)!=occupyableHexes.end())// and it's in our range
{
CCS->curh->changeGraphic(1, 6); //cursor should be changed
if(activeStack->doubleWide())
@@ -2536,16 +2536,16 @@ void CBattleInterface::hexLclicked(int whichOne)
bool doubleWide = actStack->doubleWide();
int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 ) +
(actStack->attackerOwned && doubleWide ? 1 : 0);
if(vstd::contains(shadedHexes, destHex))
if(vstd::contains(occupyableHexes, destHex))
attackFromHex = destHex;
else if(actStack->attackerOwned) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
if(vstd::contains(occupyableHexes, destHex+1))
attackFromHex = destHex+1;
}
else //if we are defender
{
if(vstd::contains(shadedHexes, destHex-1))
if(vstd::contains(occupyableHexes, destHex-1))
attackFromHex = destHex-1;
}
break;
@@ -2553,16 +2553,16 @@ void CBattleInterface::hexLclicked(int whichOne)
case 7: //from bottom left
{
int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH-1 : BFIELD_WIDTH );
if(vstd::contains(shadedHexes, destHex))
if(vstd::contains(occupyableHexes, destHex))
attackFromHex = destHex;
else if(actStack->attackerOwned) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
if(vstd::contains(occupyableHexes, destHex+1))
attackFromHex = destHex+1;
}
else //if we are defender
{
if(vstd::contains(shadedHexes, destHex-1))
if(vstd::contains(occupyableHexes, destHex-1))
attackFromHex = destHex-1;
}
break;
@@ -2586,16 +2586,16 @@ void CBattleInterface::hexLclicked(int whichOne)
case 9: //from top left
{
int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH+1 : BFIELD_WIDTH );
if(vstd::contains(shadedHexes, destHex))
if(vstd::contains(occupyableHexes, destHex))
attackFromHex = destHex;
else if(actStack->attackerOwned) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
if(vstd::contains(occupyableHexes, destHex+1))
attackFromHex = destHex+1;
}
else //if we are defender
{
if(vstd::contains(shadedHexes, destHex-1))
if(vstd::contains(occupyableHexes, destHex-1))
attackFromHex = destHex-1;
}
break;
@@ -2605,16 +2605,16 @@ void CBattleInterface::hexLclicked(int whichOne)
bool doubleWide = actStack->doubleWide();
int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 ) +
(actStack->attackerOwned && doubleWide ? 1 : 0);
if(vstd::contains(shadedHexes, destHex))
if(vstd::contains(occupyableHexes, destHex))
attackFromHex = destHex;
else if(actStack->attackerOwned) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
if(vstd::contains(occupyableHexes, destHex+1))
attackFromHex = destHex+1;
}
else //if we are defender
{
if(vstd::contains(shadedHexes, destHex-1))
if(vstd::contains(occupyableHexes, destHex-1))
attackFromHex = destHex-1;
}
break;
@@ -2638,16 +2638,16 @@ void CBattleInterface::hexLclicked(int whichOne)
case 13: //from bottom
{
int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 );
if(vstd::contains(shadedHexes, destHex))
if(vstd::contains(occupyableHexes, destHex))
attackFromHex = destHex;
else if(attackingHeroInstance->tempOwner == curInt->cb->getMyColor()) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
if(vstd::contains(occupyableHexes, destHex+1))
attackFromHex = destHex+1;
}
else //if we are defender
{
if(vstd::contains(shadedHexes, destHex-1))
if(vstd::contains(occupyableHexes, destHex-1))
attackFromHex = destHex-1;
}
break;
@@ -2655,16 +2655,16 @@ void CBattleInterface::hexLclicked(int whichOne)
case 14: //from top
{
int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 );
if(vstd::contains(shadedHexes, destHex))
if(vstd::contains(occupyableHexes, destHex))
attackFromHex = destHex;
else if(attackingHeroInstance->tempOwner == curInt->cb->getMyColor()) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
if(vstd::contains(occupyableHexes, destHex+1))
attackFromHex = destHex+1;
}
else //if we are defender
{
if(vstd::contains(shadedHexes, destHex-1))
if(vstd::contains(occupyableHexes, destHex-1))
attackFromHex = destHex-1;
}
break;
@@ -3207,7 +3207,8 @@ void CBattleInterface::showPieceOfWall(SDL_Surface * to, int hex, const std::vec
void CBattleInterface::redrawBackgroundWithHexes(const CStack * activeStack)
{
shadedHexes = curInt->cb->battleGetAvailableHexes(activeStack, true);
attackableHexes.clear();
occupyableHexes = curInt->cb->battleGetAvailableHexes(activeStack, true, &attackableHexes);
//preparating background graphic with hexes and shaded hexes
blitAt(background, 0, 0, backgroundWithHexes);
@@ -3216,10 +3217,12 @@ void CBattleInterface::redrawBackgroundWithHexes(const CStack * activeStack)
if(curInt->sysOpts.printStackRange)
{
for(size_t m=0; m<shadedHexes.size(); ++m) //rows
std::vector<THex> hexesToShade = occupyableHexes;
hexesToShade.insert(hexesToShade.end(), attackableHexes.begin(), attackableHexes.end());
BOOST_FOREACH(THex hex, hexesToShade)
{
int i = shadedHexes[m]/BFIELD_WIDTH; //row
int j = shadedHexes[m]%BFIELD_WIDTH-1; //column
int i = hex.getY(); //row
int j = hex.getX()-1; //column
int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
int y = 86 + 42 * i;
CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));