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Moved battle animation enum's into new file
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@@ -354,9 +354,9 @@ void BattleInterface::stacksAreAttacked(std::vector<StackAttackedInfo> attackedI
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for(ui8 side = 0; side < 2; side++)
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{
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if(killedBySide.at(side) > killedBySide.at(1-side))
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setHeroAnimation(side, CCreatureAnim::HERO_DEFEAT);
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setHeroAnimation(side, EHeroAnimType::DEFEAT);
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else if(killedBySide.at(side) < killedBySide.at(1-side))
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setHeroAnimation(side, CCreatureAnim::HERO_VICTORY);
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setHeroAnimation(side, EHeroAnimType::VICTORY);
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}
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}
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@@ -683,7 +683,7 @@ void BattleInterface::endAction(const BattleAction* action)
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const CStack *stack = curInt->cb->battleGetStackByID(action->stackNumber);
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if(action->actionType == EActionType::HERO_SPELL)
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setHeroAnimation(action->side, CCreatureAnim::HERO_HOLDING);
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setHeroAnimation(action->side, EHeroAnimType::HOLDING);
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stacksController->endAction(action);
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@@ -762,7 +762,7 @@ void BattleInterface::startAction(const BattleAction* action)
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if(action->actionType == EActionType::HERO_SPELL) //when hero casts spell
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{
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setHeroAnimation(action->side, CCreatureAnim::HERO_CAST_SPELL);
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setHeroAnimation(action->side, EHeroAnimType::CAST_SPELL);
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return;
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}
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