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Moved battle animation enum's into new file
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@ -44,16 +44,16 @@ static void onAnimationFinished(const CStack *stack, std::weak_ptr<CreatureAnima
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{
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const CCreature *creature = stack->getCreature();
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if (animation->framesInGroup(CCreatureAnim::MOUSEON) > 0)
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if (animation->framesInGroup(ECreatureAnimType::MOUSEON) > 0)
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{
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if (CRandomGenerator::getDefault().nextDouble(99.0) < creature->animation.timeBetweenFidgets *10)
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animation->playOnce(CCreatureAnim::MOUSEON);
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animation->playOnce(ECreatureAnimType::MOUSEON);
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else
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animation->setType(CCreatureAnim::HOLDING);
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animation->setType(ECreatureAnimType::HOLDING);
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}
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else
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{
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animation->setType(CCreatureAnim::HOLDING);
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animation->setType(ECreatureAnimType::HOLDING);
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}
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}
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// always reset callback
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@ -126,7 +126,7 @@ void BattleStacksController::collectRenderableObjects(BattleRenderer & renderer)
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continue;
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//FIXME: hack to ignore ghost stacks
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if ((stackAnimation[stack->ID]->getType() == CCreatureAnim::DEAD || stackAnimation[stack->ID]->getType() == CCreatureAnim::HOLDING) && stack->isGhost())
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if ((stackAnimation[stack->ID]->getType() == ECreatureAnimType::DEAD || stackAnimation[stack->ID]->getType() == ECreatureAnimType::HOLDING) && stack->isGhost())
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continue;
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auto layer = stackAnimation[stack->ID]->isDead() ? EBattleFieldLayer::CORPSES : EBattleFieldLayer::STACKS;
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@ -158,7 +158,7 @@ void BattleStacksController::stackReset(const CStack * stack)
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auto animation = iter->second;
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if(stack->alive() && animation->isDeadOrDying())
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animation->setType(CCreatureAnim::HOLDING);
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animation->setType(ECreatureAnimType::HOLDING);
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static const ColorShifterMultiplyAndAdd shifterClone ({255, 255, 0, 255}, {0, 0, 255, 0});
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@ -199,7 +199,7 @@ void BattleStacksController::stackAdded(const CStack * stack)
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stackAnimation[stack->ID]->pos.x = coords.x;
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stackAnimation[stack->ID]->pos.y = coords.y;
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stackAnimation[stack->ID]->pos.w = stackAnimation[stack->ID]->getWidth();
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stackAnimation[stack->ID]->setType(CCreatureAnim::HOLDING);
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stackAnimation[stack->ID]->setType(ECreatureAnimType::HOLDING);
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}
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void BattleStacksController::setActiveStack(const CStack *stack)
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@ -231,8 +231,8 @@ void BattleStacksController::setHoveredStack(const CStack *stack)
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if (mouseHoveredStack)
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{
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stackAnimation[mouseHoveredStack->ID]->setBorderColor(AnimationControls::getBlueBorder());
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if (stackAnimation[mouseHoveredStack->ID]->framesInGroup(CCreatureAnim::MOUSEON) > 0)
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stackAnimation[mouseHoveredStack->ID]->playOnce(CCreatureAnim::MOUSEON);
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if (stackAnimation[mouseHoveredStack->ID]->framesInGroup(ECreatureAnimType::MOUSEON) > 0)
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stackAnimation[mouseHoveredStack->ID]->playOnce(ECreatureAnimType::MOUSEON);
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}
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}
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else
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@ -404,7 +404,7 @@ void BattleStacksController::stacksAreAttacked(std::vector<StackAttackedInfo> at
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for (auto & attackedInfo : attackedInfos)
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{
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if (attackedInfo.rebirth)
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stackAnimation[attackedInfo.defender->ID]->setType(CCreatureAnim::HOLDING);
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stackAnimation[attackedInfo.defender->ID]->setType(ECreatureAnimType::HOLDING);
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if (attackedInfo.cloneKilled)
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stackRemoved(attackedInfo.defender->ID);
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}
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@ -472,7 +472,7 @@ void BattleStacksController::startAction(const BattleAction* action)
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{
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assert(stack);
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owner.moveStarted = true;
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if (stackAnimation[action->stackNumber]->framesInGroup(CCreatureAnim::MOVE_START))
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if (stackAnimation[action->stackNumber]->framesInGroup(ECreatureAnimType::MOVE_START))
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addNewAnim(new CMovementStartAnimation(owner, stack));
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//if(shouldRotate(stack, stack->getPosition(), actionTarget.at(0).hexValue))
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