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Fix infobox resetting to current hero during enemy turn
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parent
1cbc6457ce
commit
1dff721747
@ -83,8 +83,11 @@ void AdventureMapInterface::onAudioPaused()
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void AdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
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{
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if (shortcuts->optionMapViewActive())
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{
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widget->getInfoBar()->popAll();
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widget->getInfoBar()->showSelection();
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}
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}
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void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
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@ -37,8 +37,6 @@ CIntObject::~CIntObject()
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if(isActive())
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deactivate();
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GH.events().assertElementInactive(this);
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while(!children.empty())
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{
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if((defActions & DISPOSE) && (children.front()->recActions & DISPOSE))
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@ -104,7 +102,7 @@ void CIntObject::deactivate()
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void CIntObject::addUsedEvents(ui16 newActions)
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{
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if (isActive())
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if (isActive() && inputEnabled)
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activateEvents(~used & newActions);
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used |= newActions;
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}
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@ -138,6 +138,9 @@ void CListBox::reset()
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void CListBox::resize(size_t newSize)
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{
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if (totalSize == newSize)
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return;
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totalSize = newSize;
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if (slider)
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slider->setAmount((int)totalSize);
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