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https://github.com/vcmi/vcmi.git
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New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D)
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@ -572,9 +572,9 @@ void CMinimap::mouseMoved(const SDL_MouseMotionEvent & sEvent)
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moveAdvMapSelection();
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}
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void CMinimap::showAll(SDL_Surface * to)
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void CMinimap::showAll()
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{
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CIntObject::showAll(to);
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CIntObject::showAll();
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if (minimap)
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{
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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@ -589,10 +589,10 @@ void CMinimap::showAll(SDL_Surface * to)
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ui16(adventureInt->terrain.tilesh * pos.h / mapSizes.y)
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};
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SDL_GetClipRect(to, &oldClip);
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SDL_SetClipRect(to, &pos);
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CSDL_Ext::drawDashedBorder(to, radar, int3(255,75,125));
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SDL_SetClipRect(to, &oldClip);
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//* SDL_GetClipRect(to, &oldClip);
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//* SDL_SetClipRect(to, &pos);
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//* CSDL_Ext::drawDashedBorder(to, radar, int3(255,75,125));
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//* SDL_SetClipRect(to, &oldClip);
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}
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}
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@ -648,11 +648,11 @@ CInfoBar::CVisibleInfo::CVisibleInfo(Point position):
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}
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void CInfoBar::CVisibleInfo::show(SDL_Surface *to)
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void CInfoBar::CVisibleInfo::show()
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{
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CIntObject::show(to);
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CIntObject::show();
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BOOST_FOREACH(auto object, forceRefresh)
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object->showAll(to);
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object->showAll();
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}
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void CInfoBar::CVisibleInfo::loadHero(const CGHeroInstance * hero)
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