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https://github.com/vcmi/vcmi.git
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New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D)
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@ -1,4 +1,5 @@
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#include "StdInc.h"
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#include "GL2D.h"
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#include "CIntObject.h"
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#include "CGuiHandler.h"
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#include "SDL_Extensions.h"
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@ -43,21 +44,21 @@ void CIntObject::onTimer(int timePassed)
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}
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}
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void CIntObject::show(SDL_Surface * to)
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void CIntObject::show()
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{
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if(defActions & UPDATE)
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & UPDATE)
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children[i]->show(to);
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children[i]->show();
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}
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void CIntObject::showAll(SDL_Surface * to)
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void CIntObject::showAll()
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{
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if(defActions & SHOWALL)
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{
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for(size_t i = 0; i < children.size(); i++)
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if(children[i]->recActions & SHOWALL)
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children[i]->showAll(to);
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children[i]->showAll();
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}
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}
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@ -208,8 +209,8 @@ void CIntObject::fitToScreen(int borderWidth, bool propagate)
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Point newPos = pos.topLeft();
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vstd::amax(newPos.x, borderWidth);
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vstd::amax(newPos.y, borderWidth);
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vstd::amin(newPos.x, screen->w - borderWidth - pos.w);
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vstd::amin(newPos.y, screen->h - borderWidth - pos.h);
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vstd::amin(newPos.x, GL2D::getScreenWidth() - borderWidth - pos.w);
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vstd::amin(newPos.y, GL2D::getScreenHeight() - borderWidth - pos.h);
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if (newPos != pos.topLeft())
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moveTo(newPos, propagate);
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}
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@ -281,9 +282,7 @@ void CIntObject::redraw()
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}
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else
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{
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showAll(screenBuf);
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if(screenBuf != screen)
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showAll(screen);
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showAll();
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}
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}
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}
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@ -292,7 +291,7 @@ const Rect & CIntObject::center( const Rect &r, bool propagate )
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{
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pos.w = r.w;
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pos.h = r.h;
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return center(Point(screen->w/2, screen->h/2), propagate);
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return center(Point(GL2D::getScreenWidth()/2, GL2D::getScreenHeight()/2), propagate);
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}
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const Rect & CIntObject::center( bool propagate )
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