mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
Minimap implemented
This commit is contained in:
parent
3430edba22
commit
1e15a7c9c8
@ -120,8 +120,8 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->mapView->setController(&controller);
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connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
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sceneMini = new QGraphicsScene(this);
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ui->minimapView->setScene(sceneMini);
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ui->minimapView->setScene(controller.miniScene(0));
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ui->minimapView->setController(&controller);
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scenePreview = new QGraphicsScene(this);
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ui->objectPreview->setScene(scenePreview);
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@ -176,6 +176,8 @@ void MainWindow::initializeMap(bool isNew)
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mapLevel = 0;
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ui->mapView->setScene(controller.scene(mapLevel));
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ui->minimapView->setScene(controller.miniScene(mapLevel));
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ui->minimapView->dimensions();
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setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
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@ -551,6 +553,7 @@ void MainWindow::on_actionLevel_triggered()
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{
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mapLevel = mapLevel ? 0 : 1;
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ui->mapView->setScene(controller.scene(mapLevel));
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ui->minimapView->setScene(controller.miniScene(mapLevel));
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}
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}
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@ -95,9 +95,7 @@ private:
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private:
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Ui::MainWindow *ui;
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ObjectBrowser * objectBrowser = nullptr;
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QGraphicsScene * sceneMini;
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QGraphicsScene * scenePreview;
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QPixmap minimap;
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QString filename;
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bool unsaved = false;
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@ -140,7 +140,7 @@
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<number>0</number>
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</property>
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<item>
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<widget class="QGraphicsView" name="minimapView">
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<widget class="MinimapView" name="minimapView">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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@ -830,6 +830,11 @@
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<extends>QGraphicsView</extends>
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<header>mapview.h</header>
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</customwidget>
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<customwidget>
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<class>MinimapView</class>
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<extends>QGraphicsView</extends>
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<header>mapview.h</header>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections/>
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@ -18,6 +18,8 @@ MapController::MapController(MainWindow * m): main(m)
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{
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_scenes[0].reset(new MapScene(0));
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_scenes[1].reset(new MapScene(1));
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_miniscenes[0].reset(new MinimapScene(0));
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_miniscenes[1].reset(new MinimapScene(1));
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}
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MapController::~MapController()
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@ -39,11 +41,18 @@ MapScene * MapController::scene(int level)
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return _scenes[level].get();
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}
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MinimapScene * MapController::miniScene(int level)
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{
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return _miniscenes[level].get();
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}
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void MapController::setMap(std::unique_ptr<CMap> cmap)
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{
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_map = std::move(cmap);
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_scenes[0].reset(new MapScene(0));
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_scenes[1].reset(new MapScene(1));
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_miniscenes[0].reset(new MinimapScene(0));
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_miniscenes[1].reset(new MinimapScene(1));
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resetMapHandler();
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sceneForceUpdate();
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}
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@ -51,13 +60,18 @@ void MapController::setMap(std::unique_ptr<CMap> cmap)
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void MapController::sceneForceUpdate()
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{
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_scenes[0]->updateViews();
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_miniscenes[0]->updateViews();
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if(_map->twoLevel)
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{
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_scenes[1]->updateViews();
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_miniscenes[1]->updateViews();
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}
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}
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void MapController::sceneForceUpdate(int level)
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{
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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}
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void MapController::resetMapHandler()
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@ -65,6 +79,8 @@ void MapController::resetMapHandler()
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_mapHandler.reset(new MapHandler(_map.get()));
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_scenes[0]->initialize(*this);
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_scenes[1]->initialize(*this);
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_miniscenes[0]->initialize(*this);
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_miniscenes[1]->initialize(*this);
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}
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void MapController::commitTerrainChange(int level, const Terrain & terrain)
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@ -84,6 +100,7 @@ void MapController::commitTerrainChange(int level, const Terrain & terrain)
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_scenes[level]->terrainView.setDirty(t);
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_scenes[level]->terrainView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -98,6 +115,7 @@ void MapController::commitObjectErase(int level)
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resetMapHandler();
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -149,6 +167,7 @@ void MapController::commitObstacleFill(int level)
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resetMapHandler();
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -158,6 +177,7 @@ void MapController::commitObjectChange(int level)
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_scenes[level]->objectsView.draw();
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_scenes[level]->selectionObjectsView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -198,6 +218,7 @@ void MapController::commitObjectShiftOrCreate(int level)
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resetMapHandler();
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -20,6 +20,7 @@ public:
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CMap * map();
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MapHandler * mapHandler();
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MapScene * scene(int level);
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MinimapScene * miniScene(int level);
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void resetMapHandler();
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@ -42,6 +43,7 @@ private:
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std::unique_ptr<MapHandler> _mapHandler;
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MainWindow * main;
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mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
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mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
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};
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#endif // MAPCONTROLLER_H
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@ -502,3 +502,39 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj,
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}
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}
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}
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QRgb MapHandler::getTileColor(int x, int y, int z)
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{
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// if object at tile is owned - it will be colored as its owner
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for(auto & object : getObjects(x, y, z))
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{
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//heroes will be blitted later
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switch (object.obj->ID)
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{
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case Obj::HERO:
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case Obj::PRISON:
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continue;
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}
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PlayerColor player = object.obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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return graphics->neutralColor;
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else
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if (player < PlayerColor::PLAYER_LIMIT)
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return graphics->playerColors[player.getNum()];
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}
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// else - use terrain color (blocked version or normal)
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auto & tile = map->getTile(int3(x, y, z));
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auto color = Terrain::Manager::getInfo(tile.terType).minimapUnblocked;
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if (tile.blocked && (!tile.visitable))
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color = Terrain::Manager::getInfo(tile.terType).minimapBlocked;
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return qRgb(color[0], color[1], color[2]);
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}
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void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
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{
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painter.setPen(getTileColor(x, y, z));
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painter.drawPoint(x, y);
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}
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@ -98,6 +98,8 @@ public:
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std::vector<TerrainTileObject> & getObjects(int x, int y, int z);
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//void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, bool moving) const;
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//void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
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QRgb getTileColor(int x, int y, int z);
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void drawMinimapTile(QPainter & painter, int x, int y, int z);
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mutable std::map<const CGObjectInstance*, ui8> animationPhase;
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@ -4,6 +4,37 @@
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#include <QGraphicsSceneMouseEvent>
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#include "mapcontroller.h"
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MinimapView::MinimapView(QWidget * parent):
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QGraphicsView(parent)
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{
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// Disable scrollbars
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setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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}
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void MinimapView::dimensions()
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{
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fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio);
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}
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void MinimapView::setController(MapController * ctrl)
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{
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controller = ctrl;
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}
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void MinimapView::mousePressEvent(QMouseEvent *event)
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{
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this->update();
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auto * sc = static_cast<MapScene*>(scene());
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if(!sc)
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return;
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}
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void MinimapView::cameraPositionChange(const QPoint & newPosition)
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{
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}
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MapView::MapView(QWidget * parent):
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QGraphicsView(parent),
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selectionTool(MapView::SelectionTool::None)
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@ -273,15 +304,32 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
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}
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}
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MapScene::MapScene(int lev):
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MapSceneBase::MapSceneBase(int lvl):
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QGraphicsScene(nullptr),
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level(lvl)
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{
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}
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void MapSceneBase::initialize(MapController & controller)
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{
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for(auto * layer : getAbstractLayers())
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layer->initialize(controller);
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}
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void MapSceneBase::updateViews()
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{
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for(auto * layer : getAbstractLayers())
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layer->update();
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}
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MapScene::MapScene(int lvl):
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MapSceneBase(lvl),
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gridView(this),
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passabilityView(this),
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selectionTerrainView(this),
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terrainView(this),
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objectsView(this),
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selectionObjectsView(this),
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level(lev)
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selectionObjectsView(this)
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{
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}
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@ -298,19 +346,33 @@ std::list<AbstractLayer *> MapScene::getAbstractLayers()
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};
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}
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void MapScene::initialize(MapController & controller)
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{
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for(auto * layer : getAbstractLayers())
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layer->initialize(controller);
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}
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void MapScene::updateViews()
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{
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for(auto * layer : getAbstractLayers())
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layer->update();
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MapSceneBase::updateViews();
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terrainView.show(true);
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objectsView.show(true);
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selectionTerrainView.show(true);
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selectionObjectsView.show(true);
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}
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MinimapScene::MinimapScene(int lvl):
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MapSceneBase(lvl),
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minimapView(this)
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{
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}
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std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
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{
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//sequence is important because it defines rendering order
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return {
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&minimapView
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};
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}
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void MinimapScene::updateViews()
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{
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MapSceneBase::updateViews();
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minimapView.show(true);
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}
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@ -11,13 +11,39 @@ class CGObjectInstance;
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class MainWindow;
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class MapController;
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class MapScene : public QGraphicsScene
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class MapSceneBase : public QGraphicsScene
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{
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public:
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MapScene(int lev);
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MapSceneBase(int lvl);
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void updateViews();
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void initialize(MapController &);
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const int level;
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virtual void updateViews();
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virtual void initialize(MapController &);
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protected:
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virtual std::list<AbstractLayer *> getAbstractLayers() = 0;
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};
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class MinimapScene : public MapSceneBase
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{
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public:
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MinimapScene(int lvl);
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void updateViews() override;
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MinimapLayer minimapView;
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protected:
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virtual std::list<AbstractLayer *> getAbstractLayers();
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};
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class MapScene : public MapSceneBase
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{
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public:
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MapScene(int lvl);
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void updateViews() override;
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GridLayer gridView;
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PassabilityLayer passabilityView;
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@ -26,10 +52,8 @@ public:
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ObjectsLayer objectsView;
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SelectionObjectsLayer selectionObjectsView;
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const int level;
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private:
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std::list<AbstractLayer *> getAbstractLayers();
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protected:
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std::list<AbstractLayer *> getAbstractLayers() override;
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};
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class MapView : public QGraphicsView
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@ -63,4 +87,27 @@ private:
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bool pressedOnSelected;
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};
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class MinimapView : public QGraphicsView
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{
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Q_OBJECT
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public:
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MinimapView(QWidget * parent);
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void setController(MapController *);
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void dimensions();
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public slots:
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void mousePressEvent(QMouseEvent *event) override;
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void cameraPositionChange(const QPoint & newPosition);
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signals:
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void cameraPositionChanged(const QPoint & newPosition);
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private:
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MapController * controller = nullptr;
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int displayWidth = 192;
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int displayHeight = 192;
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};
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#endif // MAPVIEW_H
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@ -6,7 +6,7 @@
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#include "mapview.h"
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#include "mapcontroller.h"
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AbstractLayer::AbstractLayer(MapScene * s): scene(s)
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AbstractLayer::AbstractLayer(MapSceneBase * s): scene(s)
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{
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}
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@ -21,29 +21,9 @@ void AbstractLayer::show(bool show)
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if(isShown == show)
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return;
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if(show)
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{
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if(pixmap)
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{
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if(item)
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item->setPixmap(*pixmap);
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else
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item.reset(scene->addPixmap(*pixmap));
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}
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else
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{
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if(item)
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item->setPixmap(emptyPixmap);
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else
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item.reset(scene->addPixmap(emptyPixmap));
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}
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}
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else
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{
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item->setPixmap(emptyPixmap);
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}
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isShown = show;
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redraw();
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}
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void AbstractLayer::redraw()
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@ -64,7 +44,7 @@ void AbstractLayer::redraw()
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}
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}
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GridLayer::GridLayer(MapScene * s): AbstractLayer(s)
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GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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@ -90,7 +70,7 @@ void GridLayer::update()
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redraw();
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}
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PassabilityLayer::PassabilityLayer(MapScene * s): AbstractLayer(s)
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PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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@ -121,7 +101,7 @@ void PassabilityLayer::update()
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redraw();
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}
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SelectionTerrainLayer::SelectionTerrainLayer(MapScene * s): AbstractLayer(s)
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SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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@ -200,7 +180,7 @@ const std::set<int3> & SelectionTerrainLayer::selection() const
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return area;
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}
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TerrainLayer::TerrainLayer(MapScene * s): AbstractLayer(s)
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TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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@ -275,7 +255,7 @@ void TerrainLayer::draw(bool onlyDirty)
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redraw();
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}
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ObjectsLayer::ObjectsLayer(MapScene * s): AbstractLayer(s)
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ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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@ -342,7 +322,7 @@ void ObjectsLayer::setDirty(const CGObjectInstance * object)
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dirty.insert(object);
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}
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SelectionObjectsLayer::SelectionObjectsLayer(MapScene * s): AbstractLayer(s), newObject(nullptr)
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SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr)
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{
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}
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@ -491,3 +471,28 @@ void SelectionObjectsLayer::clear()
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shift.setX(0);
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shift.setY(0);
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}
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MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s)
|
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{
|
||||
|
||||
}
|
||||
|
||||
void MinimapLayer::update()
|
||||
{
|
||||
if(!map)
|
||||
return;
|
||||
|
||||
pixmap.reset(new QPixmap(map->width, map->height));
|
||||
|
||||
QPainter painter(pixmap.get());
|
||||
//coordinate transfomation
|
||||
for(int j = 0; j < map->height; ++j)
|
||||
{
|
||||
for(int i = 0; i < map->width; ++i)
|
||||
{
|
||||
handler->drawMinimapTile(painter, i, j, scene->level);
|
||||
}
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
#include "../lib/int3.h"
|
||||
|
||||
class MapScene;
|
||||
class MapSceneBase;
|
||||
class CGObjectInstance;
|
||||
class MapController;
|
||||
class CMap;
|
||||
@ -12,7 +12,7 @@ class MapHandler;
|
||||
class AbstractLayer
|
||||
{
|
||||
public:
|
||||
AbstractLayer(MapScene * s);
|
||||
AbstractLayer(MapSceneBase * s);
|
||||
|
||||
virtual void update() = 0;
|
||||
|
||||
@ -21,7 +21,7 @@ public:
|
||||
void initialize(MapController & controller);
|
||||
|
||||
protected:
|
||||
MapScene * scene;
|
||||
MapSceneBase * scene;
|
||||
CMap * map = nullptr;
|
||||
MapHandler * handler = nullptr;
|
||||
bool isShown = false;
|
||||
@ -37,7 +37,7 @@ private:
|
||||
class GridLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
GridLayer(MapScene * s);
|
||||
GridLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
};
|
||||
@ -45,7 +45,7 @@ public:
|
||||
class PassabilityLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
PassabilityLayer(MapScene * s);
|
||||
PassabilityLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
};
|
||||
@ -54,7 +54,7 @@ public:
|
||||
class SelectionTerrainLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
SelectionTerrainLayer(MapScene * s);
|
||||
SelectionTerrainLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
|
||||
@ -73,7 +73,7 @@ private:
|
||||
class TerrainLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
TerrainLayer(MapScene * s);
|
||||
TerrainLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
|
||||
@ -88,7 +88,7 @@ private:
|
||||
class ObjectsLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
ObjectsLayer(MapScene * s);
|
||||
ObjectsLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
|
||||
@ -105,7 +105,7 @@ private:
|
||||
class SelectionObjectsLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
SelectionObjectsLayer(MapScene * s);
|
||||
SelectionObjectsLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
|
||||
@ -127,4 +127,12 @@ private:
|
||||
std::set<CGObjectInstance *> selectedObjects;
|
||||
};
|
||||
|
||||
class MinimapLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
MinimapLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
};
|
||||
|
||||
#endif // SCENELAYER_H
|
||||
|
@ -249,17 +249,25 @@ void WindowNewMap::on_templateCombo_activated(int index)
|
||||
|
||||
|
||||
void WindowNewMap::on_widthTxt_textChanged(const QString &arg1)
|
||||
{
|
||||
int sz = arg1.toInt();
|
||||
if(sz > 1)
|
||||
{
|
||||
mapGenOptions.setWidth(arg1.toInt());
|
||||
updateTemplateList();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WindowNewMap::on_heightTxt_textChanged(const QString &arg1)
|
||||
{
|
||||
int sz = arg1.toInt();
|
||||
if(sz > 1)
|
||||
{
|
||||
mapGenOptions.setHeight(arg1.toInt());
|
||||
updateTemplateList();
|
||||
}
|
||||
}
|
||||
|
||||
void WindowNewMap::updateTemplateList()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user