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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Merge remote-tracking branch 'origin/beta' into object_distribution
This commit is contained in:
commit
1e18887c9c
@ -596,9 +596,18 @@ void CBattleAI::attemptCastingSpell()
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size_t ourUnits = 0;
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for(auto unit : all)
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std::set<uint32_t> unitIds;
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state.battleGetUnitsIf([&](const battle::Unit * u)->bool
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{
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if(!u->isGhost() && !u->isTurret())
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unitIds.insert(u->unitId());
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return false;
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});
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for(auto unitId : unitIds)
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{
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auto unitId = unit->unitId();
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auto localUnit = state.battleGetUnitByID(unitId);
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newHealthOfStack[unitId] = localUnit->getAvailableHealth();
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@ -620,9 +629,8 @@ void CBattleAI::attemptCastingSpell()
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{
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int64_t totalGain = 0;
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for(auto unit : all)
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for(auto unitId : unitIds)
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{
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auto unitId = unit->unitId();
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auto localUnit = state.battleGetUnitByID(unitId);
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auto newValue = getValOr(newValueOfStack, unitId, 0);
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@ -70,7 +70,7 @@ void DangerHitMapAnalyzer::updateHitMap()
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auto turn = path.turn();
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auto & node = hitMap[pos.x][pos.y][pos.z];
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if(tileDanger > node.maximumDanger.danger
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if(tileDanger / (turn / 3 + 1) > node.maximumDanger.danger / (node.maximumDanger.turn / 3 + 1)
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|| (tileDanger == node.maximumDanger.danger && node.maximumDanger.turn > turn))
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{
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node.maximumDanger.danger = tileDanger;
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@ -30,7 +30,7 @@ namespace NKAI
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<AIGateway> ai;
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const double TREAT_IGNORE_RATIO = 0.5;
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const float TREAT_IGNORE_RATIO = 2;
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using namespace Goals;
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@ -133,7 +133,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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tasks.push_back(Goals::sptr(composition));
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}
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bool treatIsWeak = path.getHeroStrength() / treat.danger > TREAT_IGNORE_RATIO;
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bool treatIsWeak = path.getHeroStrength() / (float)treat.danger > TREAT_IGNORE_RATIO;
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bool needToSaveGrowth = treat.turn == 0 && dayOfWeek == 7;
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if(treatIsWeak && !needToSaveGrowth)
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@ -244,7 +244,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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continue;
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}
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if(path.targetHero == town->visitingHero && path.exchangeCount == 1)
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if(path.targetHero == town->visitingHero.get() && path.exchangeCount == 1)
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Put %s to garrison of town %s",
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@ -265,6 +265,24 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
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continue;
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}
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// main without army and visiting scout with army, very specific case
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if(town->visitingHero && town->getUpperArmy()->stacksCount() == 0
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&& path.targetHero != town->visitingHero.get() && path.exchangeCount == 1 && path.turn() == 0
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&& ai->nullkiller->heroManager->evaluateHero(path.targetHero) > ai->nullkiller->heroManager->evaluateHero(town->visitingHero.get())
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&& 10 * path.targetHero->getTotalStrength() < town->visitingHero->getTotalStrength())
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{
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path.heroArmy = town->visitingHero.get();
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tasks.push_back(
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Goals::sptr(Composition()
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.addNext(DefendTown(town, treat, path))
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.addNext(ExchangeSwapTownHeroes(town, town->visitingHero.get()))
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.addNext(ExecuteHeroChain(path, town))
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.addNext(ExchangeSwapTownHeroes(town, path.targetHero, HeroLockedReason::DEFENCE))));
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continue;
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}
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if(treat.turn == 0 || (path.turn() <= treat.turn && path.getHeroStrength() * SAFE_ATTACK_CONSTANT >= treat.danger))
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{
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@ -65,6 +65,7 @@ Goals::TGoalVec GatherArmyBehavior::deliverArmyToHero(const CGHeroInstance * her
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{
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Goals::TGoalVec tasks;
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const int3 pos = hero->visitablePos();
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auto targetHeroScore = ai->nullkiller->heroManager->evaluateHero(hero);
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Checking ways to gaher army for hero %s, %s", hero->getObjectName(), pos.toString());
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@ -113,7 +114,7 @@ Goals::TGoalVec GatherArmyBehavior::deliverArmyToHero(const CGHeroInstance * her
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float armyValue = (float)heroExchange.getReinforcementArmyStrength() / hero->getArmyStrength();
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// avoid transferring very small amount of army
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if(armyValue < 0.1f)
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if(armyValue < 0.1f && armyValue < 20000)
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{
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#if NKAI_TRACE_LEVEL >= 2
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logAi->trace("Army value is too small.");
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@ -122,31 +123,33 @@ Goals::TGoalVec GatherArmyBehavior::deliverArmyToHero(const CGHeroInstance * her
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}
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// avoid trying to move bigger army to the weaker one.
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if(armyValue > 1)
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bool hasOtherMainInPath = false;
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for(auto node : path.nodes)
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{
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bool hasOtherMainInPath = false;
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if(!node.targetHero) continue;
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for(auto node : path.nodes)
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auto heroRole = ai->nullkiller->heroManager->getHeroRole(node.targetHero);
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if(heroRole == HeroRole::MAIN)
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{
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if(!node.targetHero) continue;
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auto score = ai->nullkiller->heroManager->evaluateHero(node.targetHero);
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auto heroRole = ai->nullkiller->heroManager->getHeroRole(node.targetHero);
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if(heroRole == HeroRole::MAIN)
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if(score >= targetHeroScore)
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{
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hasOtherMainInPath = true;
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break;
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}
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}
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}
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if(hasOtherMainInPath)
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{
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if(hasOtherMainInPath)
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{
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#if NKAI_TRACE_LEVEL >= 2
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logAi->trace("Army value is too large.");
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logAi->trace("Army value is too large.");
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#endif
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continue;
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}
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continue;
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}
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auto danger = path.getTotalDanger();
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@ -180,7 +183,17 @@ Goals::TGoalVec GatherArmyBehavior::deliverArmyToHero(const CGHeroInstance * her
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#if NKAI_TRACE_LEVEL >= 2
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logAi->trace("Action is blocked. Considering decomposition.");
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#endif
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composition.addNext(blockedAction->decompose(path.targetHero));
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auto subGoal = blockedAction->decompose(path.targetHero);
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if(subGoal->invalid())
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{
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#if NKAI_TRACE_LEVEL >= 1
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logAi->trace("Path is invalid. Skipping");
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#endif
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continue;
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}
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composition.addNext(subGoal);
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}
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tasks.push_back(sptr(composition));
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@ -261,7 +274,7 @@ Goals::TGoalVec GatherArmyBehavior::upgradeArmy(const CGTownInstance * upgrader)
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auto armyValue = (float)upgrade.upgradeValue / path.getHeroStrength();
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if(armyValue < 0.25f || upgrade.upgradeValue < 300) // avoid small upgrades
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if((armyValue < 0.1f && armyValue < 20000) || upgrade.upgradeValue < 300) // avoid small upgrades
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{
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#if NKAI_TRACE_LEVEL >= 2
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logAi->trace("Ignore path. Army value is too small (%f)", armyValue);
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@ -130,8 +130,6 @@ ui64 FuzzyHelper::evaluateDanger(const CGObjectInstance * obj)
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return danger;
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}
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case Obj::PANDORAS_BOX:
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return 10000; //Who knows what awaits us there
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case Obj::ARTIFACT:
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case Obj::RESOURCE:
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@ -148,6 +146,7 @@ ui64 FuzzyHelper::evaluateDanger(const CGObjectInstance * obj)
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case Obj::CREATURE_GENERATOR4:
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case Obj::MINE:
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case Obj::ABANDONED_MINE:
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case Obj::PANDORAS_BOX:
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{
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const CArmedInstance * a = dynamic_cast<const CArmedInstance *>(obj);
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return a->getArmyStrength();
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@ -299,6 +299,7 @@ void Nullkiller::makeTurn()
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void Nullkiller::executeTask(Goals::TTask task)
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{
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auto start = std::chrono::high_resolution_clock::now();
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std::string taskDescr = task->toString();
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boost::this_thread::interruption_point();
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@ -307,10 +308,11 @@ void Nullkiller::executeTask(Goals::TTask task)
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try
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{
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task->accept(ai.get());
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logAi->trace("Task %s completed in %lld", taskDescr, timeElapsed(start));
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}
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catch(goalFulfilledException &)
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{
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logAi->trace("Task %s completed", task->toString());
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logAi->trace("Task %s completed in %lld", taskDescr, timeElapsed(start));
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}
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catch(cannotFulfillGoalException & e)
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{
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@ -591,7 +591,7 @@ public:
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uint64_t upgradeValue = armyUpgrade.getUpgradeValue();
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evaluationContext.armyReward += upgradeValue;
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evaluationContext.strategicalValue += upgradeValue / armyUpgrade.hero->getTotalStrength();
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evaluationContext.strategicalValue += upgradeValue / (float)armyUpgrade.hero->getArmyStrength();
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}
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};
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@ -627,7 +627,7 @@ private:
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continue;
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auto creature = creatureInfo.second.back().toCreature();
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result += creature->AIValue * town->getGrowthInfo(creature->level).totalGrowth();
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result += creature->AIValue * town->getGrowthInfo(creature->getLevel() - 1).totalGrowth();
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}
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return result;
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@ -648,6 +648,9 @@ public:
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auto strategicalValue = std::sqrt(armyIncome / 20000.0f) + dailyIncome / 3000.0f;
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if(evaluationContext.evaluator.ai->buildAnalyzer->getDevelopmentInfo().size() == 1)
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strategicalValue = 1;
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float multiplier = 1;
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if(treat.turn < defendTown.getTurn())
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@ -781,9 +784,11 @@ public:
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if(garrisonHero && swapCommand.getLockingReason() == HeroLockedReason::DEFENCE)
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{
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auto defenderRole = evaluationContext.evaluator.ai->heroManager->getHeroRole(garrisonHero);
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auto mpLeft = garrisonHero->movement / (float)garrisonHero->maxMovePoints(true);
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evaluationContext.movementCost += garrisonHero->movement;
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evaluationContext.movementCostByRole[defenderRole] += garrisonHero->movement;
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evaluationContext.movementCost += mpLeft;
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evaluationContext.movementCostByRole[defenderRole] += mpLeft;
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evaluationContext.heroRole = defenderRole;
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}
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}
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};
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@ -53,13 +53,15 @@ namespace AIPathfinding
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for(const CGTownInstance * t : cb->getTownsInfo())
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{
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if(t->hasBuilt(BuildingID::SHIPYARD))
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// do not allow ally shipyards because of bug
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if(t->hasBuilt(BuildingID::SHIPYARD) && t->getOwner() == ai->playerID)
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shipyards.push_back(t);
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}
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for(const CGObjectInstance * obj : ai->memory->visitableObjs)
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{
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if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
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// do not allow ally shipyards because of bug
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if(obj->ID != Obj::TOWN && obj->getOwner() == ai->playerID) //towns were handled in the previous loop
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{
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if(const IShipyard * shipyard = IShipyard::castFrom(obj))
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shipyards.push_back(shipyard);
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|
@ -863,7 +863,7 @@ void VCAI::mainLoop()
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invalidPathHeroes.clear();
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while (basicGoals.size())
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for (int pass = 0; pass< 30 && basicGoals.size(); pass++)
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{
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vstd::removeDuplicates(basicGoals); //TODO: container which does this automagically without has would be nice
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goalsToAdd.clear();
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|
@ -22,6 +22,7 @@
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* Implemented cut/copy/paste operations
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* Implemented lasso brush for terrain editing
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* Toolbar actions now have names
|
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* Added basic victory and lose conditions
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### LAUNCHER:
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* Added initial Welcome/Setup screen for new players
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@ -31,6 +32,7 @@
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||||
* Mods tab layout has been adjusted based on feedback from players
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* Settings tab layout has been redesigned to support longer texts
|
||||
* Added button to start map editor directly from Launcher
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* Simplified game starting flow from online lobby
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### AI PLAYER:
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* AI should now be more active in destroying heroes causing treat on AI towns
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||||
@ -67,6 +69,7 @@
|
||||
* It is now possible to use in-game console for vcmi commands
|
||||
* Stacks sized 1000-9999 units will not be displayed as "1k"
|
||||
* It is now possible to select destination town for Town Portal via double-click
|
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* Implemented extended options for random map tab: generate G+U size, select RMG template, manage teams and roads
|
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|
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### HERO SCREEN
|
||||
* Fixed cases of incorrect artifact slot highlighting
|
||||
@ -109,6 +112,7 @@
|
||||
* Hovering over hero now correctly shows hero cursor
|
||||
* Creature currently making turn is now highlighted in the Battle Queue
|
||||
* Hovering over creature icon in Battle Queue will highlight this creature in the battlefield
|
||||
* New battle UI extension allows control over creatures' special abilities
|
||||
|
||||
### SPELLS:
|
||||
* Hero casting animation will play before spell effect
|
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|
@ -144,8 +144,6 @@
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "敌人无法对射击进行反击",
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"core.bonus.CATAPULT.name": "攻城",
|
||||
"core.bonus.CATAPULT.description": "可以攻击城墙",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.name": "额外攻击城墙",
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||||
"core.bonus.CATAPULT_EXTRA_SHOTS.description": "可以额外攻击城墙 ${val} 次",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "施法消耗 - (${val})",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "减少英雄的施法消耗",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "对方施法消耗 + (${val})",
|
||||
|
@ -168,8 +168,6 @@
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot retaliate by using a ranged attack",
|
||||
"core.bonus.CATAPULT.name": "Catapult",
|
||||
"core.bonus.CATAPULT.description": "Attacks siege walls",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.name": "Additional siege attacks",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.description": "Can hit siege walls ${val} extra times per attack",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Reduce Casting Cost (${val})",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Reduces the spellcasting cost for the hero by ${val}",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Magic Damper (${val})",
|
||||
|
@ -169,8 +169,6 @@
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Feind kann nicht durch Schießen vergelten",
|
||||
"core.bonus.CATAPULT.name": "Katapult",
|
||||
"core.bonus.CATAPULT.description": "Greift Belagerungsmauern an",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.name": "Zusätzliche Belagerungsangriffe",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.description": "Kann Belagerungsmauern ${val} zusätzliche Male pro Angriff treffen",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Reduziere Zauberkosten (${val})",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Reduziert die Zauberkosten für den Helden",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Zauberdämpfer (${val})",
|
||||
|
@ -79,10 +79,10 @@
|
||||
"vcmi.battleOptions.animationsSpeed1.help": "Ustawia szybkość animacji na bardzo wolną",
|
||||
"vcmi.battleOptions.animationsSpeed5.help": "Ustawia szybkość animacji na bardzo szybką",
|
||||
"vcmi.battleOptions.animationsSpeed6.help": "Ustawia szybkość animacji na błyskawiczną",
|
||||
"vcmi.battleOptions.skipBattleIntroMusic.hover": "Pomiń muzykę startową",
|
||||
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Pomiń muzykę startową}\n\n Pomija krótką muzykę, która jest odtwarzana na początku każdej bitwy przed rozpoczęciem akcji. Może również być pominięta poprzez naciśnięcie ESC.",
|
||||
"vcmi.battleOptions.skipBattleIntroMusic.hover": "Pomiń czekanie startowe",
|
||||
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Pomiń czekanie startowe}\n\n Pomija konieczność czekania podczas muzyki startowej, która jest odtwarzana na początku każdej bitwy przed rozpoczęciem akcji.",
|
||||
|
||||
"vcmi.battleWindow.pressKeyToSkipIntro" : "Naciśnij dowolny klawisz by pominąć muzykę startową",
|
||||
"vcmi.battleWindow.pressKeyToSkipIntro" : "Naciśnij dowolny klawisz by rozpocząć bitwę natychmiastowo",
|
||||
|
||||
"vcmi.battleWindow.damageEstimation.melee" : "Atakuj %CREATURE (%DAMAGE).",
|
||||
"vcmi.battleWindow.damageEstimation.meleeKills" : "Atakuj %CREATURE (%DAMAGE, %KILLS).",
|
||||
@ -92,8 +92,8 @@
|
||||
"vcmi.battleWindow.damageEstimation.shots.1" : "pozostał %d strzał",
|
||||
"vcmi.battleWindow.damageEstimation.damage" : "obrażenia: %d",
|
||||
"vcmi.battleWindow.damageEstimation.damage.1" : "obrażenia: %d",
|
||||
"vcmi.battleWindow.damageEstimation.kills" : "%d zginie",
|
||||
"vcmi.battleWindow.damageEstimation.kills.1" : "%d zginie",
|
||||
"vcmi.battleWindow.damageEstimation.kills" : "zginie: %d",
|
||||
"vcmi.battleWindow.damageEstimation.kills.1" : "zginie: %d",
|
||||
|
||||
"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "Pokaż dostępne stworzenia",
|
||||
"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{Pokaż dostępne stworzenia}\n\n Pokazuje dostępne stworzenia zamiast tygodniowego przyrostu w podsumowaniu miasta (lewy dolny róg).",
|
||||
@ -141,6 +141,8 @@
|
||||
"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Sojusze",
|
||||
"vcmi.randomMapTab.widgets.roadTypesLabel" : "Typy dróg",
|
||||
|
||||
//WoG strings translations missing here - should be taken from polish WoG translation
|
||||
|
||||
"core.bonus.ADDITIONAL_ATTACK.name": "Podwójne Uderzenie",
|
||||
"core.bonus.ADDITIONAL_ATTACK.description": "Atakuje podwójnie",
|
||||
"core.bonus.ADDITIONAL_RETALIATION.name": "Dodatkowe kontrataki",
|
||||
@ -155,8 +157,6 @@
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Wróg nie może kontratakować poprzez strzelanie",
|
||||
"core.bonus.CATAPULT.name": "Katapulta",
|
||||
"core.bonus.CATAPULT.description": "Atakuje mury obronne",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.name": "Dodatkowe ataki oblężnicze",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.description": "Może uderzyć mury obronne ${val} dodatkowych razy na atak",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Zmniejsz koszt czarów (${val})",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Zmniejsza koszt czaru bohatera",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Tłumienie magii (${val})",
|
||||
|
@ -171,8 +171,6 @@
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Враг не отвечает в дальнем бою",
|
||||
"core.bonus.CATAPULT.name": "Стенобитное орудие",
|
||||
"core.bonus.CATAPULT.description": "Может атаковать стены",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.name": "Дополнительные атаки стен",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.description": "Может дополнительно бить в стены ${val} раз за атаку",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Снижение стоимости заклинаний (${val})",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Снижаемость стоимость заклинаний для героя",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Подавитель магии (${val})",
|
||||
|
@ -157,8 +157,6 @@
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "El enemigo no puede contraatacar disparando",
|
||||
"core.bonus.CATAPULT.name": "Catapulta",
|
||||
"core.bonus.CATAPULT.description": "Ataca a las paredes de asedio",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.name": "Ataques adicionales de asedio",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.description": "Puede golpear las paredes de asedio ${val} veces adicionales por ataque",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Reducir coste del conjuro (${val})",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Reduce el coste del conjuro para el héroe",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Disminuir efecto mágico (${val})",
|
||||
|
@ -157,8 +157,6 @@
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description" : "Ворог не може відповісти пострілом",
|
||||
"core.bonus.CATAPULT.name" : "Катапульта",
|
||||
"core.bonus.CATAPULT.description" : "Атакує стіни фортеці",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.name" : "Додаткові атаки стін",
|
||||
"core.bonus.CATAPULT_EXTRA_SHOTS.description" : "Може вражати стіни фортеці ${val} додаткових разів за атаку",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name" : "Зменшує вартість закляття (${val})",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description" : "Зменшує вартість закляття для героя",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name" : "Демпфер магії (${val})",
|
||||
|
@ -49,6 +49,7 @@
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
#include "../../lib/UnlockGuard.h"
|
||||
#include "../../lib/TerrainHandler.h"
|
||||
#include <SDL_keycode.h>
|
||||
|
||||
#define ADVOPT (conf.go()->ac)
|
||||
|
||||
@ -791,6 +792,13 @@ void CAdvMapInt::keyPressed(const SDL_Keycode & key)
|
||||
}
|
||||
return;
|
||||
}
|
||||
case SDLK_LALT:
|
||||
case SDLK_RALT:
|
||||
{
|
||||
//fake mouse use to trigger onTileHovered()
|
||||
GH.fakeMouseMove();
|
||||
return;
|
||||
}
|
||||
default:
|
||||
{
|
||||
auto direction = keyToMoveDirection(key);
|
||||
|
@ -113,6 +113,7 @@ static std::string formatRangedAttack(const DamageEstimation & estimation, const
|
||||
|
||||
BattleActionsController::BattleActionsController(BattleInterface & owner):
|
||||
owner(owner),
|
||||
selectedStack(nullptr),
|
||||
heroSpellToCast(nullptr)
|
||||
{}
|
||||
|
||||
@ -177,7 +178,7 @@ void BattleActionsController::enterCreatureCastingMode()
|
||||
if (isCastingPossible)
|
||||
{
|
||||
owner.giveCommand(EActionType::MONSTER_SPELL, BattleHex::INVALID, spell->getId());
|
||||
owner.stacksController->setSelectedStack(nullptr);
|
||||
selectedStack = nullptr;
|
||||
|
||||
CCS->curh->set(Cursor::Combat::POINTER);
|
||||
}
|
||||
@ -568,7 +569,7 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
|
||||
return isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
|
||||
|
||||
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
|
||||
return targetStack && isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
|
||||
return !selectedStack && targetStack && isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
|
||||
|
||||
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
|
||||
if(targetStack && targetStackOwned && targetStack != owner.stacksController->getActiveStack() && targetStack->alive()) //only positive spells for other allied creatures
|
||||
@ -581,11 +582,11 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
|
||||
case PossiblePlayerBattleAction::TELEPORT:
|
||||
{
|
||||
ui8 skill = getCurrentSpellcaster()->getEffectLevel(SpellID(SpellID::TELEPORT).toSpell());
|
||||
return owner.curInt->cb->battleCanTeleportTo(owner.stacksController->getSelectedStack(), targetHex, skill);
|
||||
return owner.curInt->cb->battleCanTeleportTo(selectedStack, targetHex, skill);
|
||||
}
|
||||
|
||||
case PossiblePlayerBattleAction::SACRIFICE: //choose our living stack to sacrifice
|
||||
return targetStack && targetStack != owner.stacksController->getSelectedStack() && targetStackOwned && targetStack->alive();
|
||||
return targetStack && targetStack != selectedStack && targetStackOwned && targetStack->alive();
|
||||
|
||||
case PossiblePlayerBattleAction::OBSTACLE:
|
||||
case PossiblePlayerBattleAction::FREE_LOCATION:
|
||||
@ -697,14 +698,14 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
|
||||
{
|
||||
heroSpellToCast->aimToHex(targetHex);
|
||||
possibleActions.push_back({PossiblePlayerBattleAction::SACRIFICE, action.spell()});
|
||||
owner.stacksController->setSelectedStack(targetStack);
|
||||
selectedStack = targetStack;
|
||||
return;
|
||||
}
|
||||
if (action.spell() == SpellID::TELEPORT)
|
||||
{
|
||||
heroSpellToCast->aimToUnit(targetStack);
|
||||
possibleActions.push_back({PossiblePlayerBattleAction::TELEPORT, action.spell()});
|
||||
owner.stacksController->setSelectedStack(targetStack);
|
||||
selectedStack = targetStack;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -735,7 +736,7 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
|
||||
owner.curInt->cb->battleMakeAction(heroSpellToCast.get());
|
||||
endCastingSpell();
|
||||
}
|
||||
owner.stacksController->setSelectedStack(nullptr);
|
||||
selectedStack = nullptr;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,9 @@ class BattleActionsController
|
||||
/// if true, active stack could possibly cast some target spell
|
||||
std::vector<const CSpell *> creatureSpells;
|
||||
|
||||
/// stack that has been selected as first target for multi-target spells (Teleport & Sacrifice)
|
||||
const CStack * selectedStack;
|
||||
|
||||
bool isCastingPossibleHere (const CSpell * spell, const CStack *sactive, const CStack *shere, BattleHex myNumber);
|
||||
bool canStackMoveHere (const CStack *sactive, BattleHex MyNumber) const; //TODO: move to BattleState / callback
|
||||
std::vector<PossiblePlayerBattleAction> getPossibleActionsForStack (const CStack *stack) const; //called when stack gets its turn
|
||||
|
@ -74,7 +74,6 @@ BattleStacksController::BattleStacksController(BattleInterface & owner):
|
||||
owner(owner),
|
||||
activeStack(nullptr),
|
||||
stackToActivate(nullptr),
|
||||
selectedStack(nullptr),
|
||||
animIDhelper(0)
|
||||
{
|
||||
//preparing graphics for displaying amounts of creatures
|
||||
@ -734,16 +733,6 @@ void BattleStacksController::activateStack()
|
||||
return;
|
||||
}
|
||||
|
||||
void BattleStacksController::setSelectedStack(const CStack *stack)
|
||||
{
|
||||
selectedStack = stack;
|
||||
}
|
||||
|
||||
const CStack* BattleStacksController::getSelectedStack() const
|
||||
{
|
||||
return selectedStack;
|
||||
}
|
||||
|
||||
const CStack* BattleStacksController::getActiveStack() const
|
||||
{
|
||||
return activeStack;
|
||||
|
@ -79,9 +79,6 @@ class BattleStacksController
|
||||
///when animation is playing, we should wait till the end to make the next stack active; nullptr of none
|
||||
const CStack *stackToActivate;
|
||||
|
||||
/// stack that was selected for multi-target spells - Teleport / Sacrifice
|
||||
const CStack *selectedStack;
|
||||
|
||||
/// for giving IDs for animations
|
||||
ui32 animIDhelper;
|
||||
|
||||
@ -126,7 +123,6 @@ public:
|
||||
void activateStack(); //copy stackToActivate to activeStack to enable controls of the stack
|
||||
|
||||
void setActiveStack(const CStack *stack);
|
||||
void setSelectedStack(const CStack *stack);
|
||||
|
||||
void showAliveStack(Canvas & canvas, const CStack * stack);
|
||||
void showStack(Canvas & canvas, const CStack * stack);
|
||||
@ -140,7 +136,6 @@ public:
|
||||
void addNewAnim(BattleAnimation *anim); //adds new anim to pendingAnims
|
||||
|
||||
const CStack* getActiveStack() const;
|
||||
const CStack* getSelectedStack() const;
|
||||
const std::vector<uint32_t> getHoveredStacksUnitIds() const;
|
||||
|
||||
void update();
|
||||
|
@ -18,6 +18,7 @@
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../adventureMap/CAdvMapInt.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CPathfinder.h"
|
||||
@ -206,6 +207,9 @@ bool MapViewController::isEventVisible(const CGObjectInstance * obj)
|
||||
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
||||
return false; // enemy move speed set to "hidden/none"
|
||||
|
||||
if(GH.topInt() != adventureInt)
|
||||
return false;
|
||||
|
||||
if(obj->isVisitable())
|
||||
return context->isVisible(obj->visitablePos());
|
||||
else
|
||||
@ -220,6 +224,9 @@ bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 &
|
||||
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
||||
return false; // enemy move speed set to "hidden/none"
|
||||
|
||||
if(GH.topInt() != adventureInt)
|
||||
return false;
|
||||
|
||||
if(context->isVisible(obj->convertToVisitablePos(from)))
|
||||
return true;
|
||||
|
||||
|
@ -281,7 +281,6 @@ void CHeroArtPlace::select()
|
||||
}
|
||||
}
|
||||
|
||||
CCS->curh->dragAndDropCursor("artifact", ourArt->artType->getIconIndex());
|
||||
ourOwner->commonInfo->src.setTo(this, false);
|
||||
ourOwner->commonInfo->src.slotID = ArtifactPosition::TRANSITION_POS;
|
||||
|
||||
@ -741,7 +740,9 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
|
||||
}
|
||||
if(!curHero->artifactsTransitionPos.empty() && withUIUpdate)
|
||||
{
|
||||
markPossibleSlots(curHero->getArt(ArtifactPosition::TRANSITION_POS));
|
||||
auto artInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
|
||||
markPossibleSlots(artInst);
|
||||
CCS->curh->dragAndDropCursor("artifact", artInst->artType->getIconIndex());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1259,6 +1259,7 @@ void CCastleInterface::addBuilding(BuildingID bid)
|
||||
builds->addBuilding(bid);
|
||||
recreateIcons();
|
||||
activate();
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CCastleInterface::removeBuilding(BuildingID bid)
|
||||
@ -1267,6 +1268,7 @@ void CCastleInterface::removeBuilding(BuildingID bid)
|
||||
builds->removeBuilding(bid);
|
||||
recreateIcons();
|
||||
activate();
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CCastleInterface::recreateIcons()
|
||||
|
@ -191,7 +191,10 @@ RuleBlock: gold reward
|
||||
rule: if armyReward is LOW and heroRole is MAIN and danger is NONE and mainTurnDistance is LOWEST then Value is HIGH
|
||||
rule: if skillReward is LOW and heroRole is MAIN and armyLoss is LOW then Value is BITHIGH
|
||||
rule: if skillReward is MEDIUM and heroRole is MAIN and armyLoss is LOW and fear is not HIGH then Value is BITHIGH
|
||||
rule: if skillReward is MEDIUM and heroRole is MAIN and rewardType is MIXED and armyLoss is LOW and fear is not HIGH then Value is HIGH with 0.5
|
||||
rule: if skillReward is HIGH and heroRole is MAIN and armyLoss is LOW and fear is not HIGH then Value is HIGH
|
||||
rule: if skillReward is MEDIUM and heroRole is SCOUT then Value is LOWEST
|
||||
rule: if skillReward is HIGH and heroRole is SCOUT then Value is LOWEST
|
||||
rule: if strategicalValue is LOW and heroRole is MAIN and armyLoss is LOW then Value is BITHIGH
|
||||
rule: if strategicalValue is LOWEST and heroRole is MAIN and armyLoss is LOW then Value is LOW
|
||||
rule: if strategicalValue is LOW and heroRole is SCOUT and armyLoss is LOW and fear is not HIGH then Value is HIGH with 0.5
|
||||
|
@ -53,10 +53,7 @@
|
||||
|
||||
"CATAPULT_EXTRA_SHOTS":
|
||||
{
|
||||
"graphics":
|
||||
{
|
||||
"icon": "zvs/Lib1.res/Catapult"
|
||||
}
|
||||
"hidden": true
|
||||
},
|
||||
|
||||
"CHANGES_SPELL_COST_FOR_ALLY":
|
||||
|
@ -451,7 +451,7 @@
|
||||
"repositoryURL" : {
|
||||
"type" : "array",
|
||||
"default" : [
|
||||
"https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/github.json"
|
||||
"https://raw.githubusercontent.com/vcmi/vcmi-mods-repository/develop/vcmi-1.2.json"
|
||||
],
|
||||
"items" : {
|
||||
"type" : "string"
|
||||
|
@ -385,19 +385,16 @@
|
||||
}
|
||||
},
|
||||
"basic" : {
|
||||
"description" : "{Basic Estates}\n\nYour hero contributes 125 gold per day to your cause.",
|
||||
"effects" : {
|
||||
"main" : { "val" : 125 }
|
||||
}
|
||||
},
|
||||
"advanced" : {
|
||||
"description" : "{Advanced Estates}\n\nYour hero contributes 250 gold per day to your cause.",
|
||||
"effects" : {
|
||||
"main" : { "val" : 250 }
|
||||
}
|
||||
},
|
||||
"expert" : {
|
||||
"description" : "{Expert Estates}\n\nYour hero contributes 500 gold per day to your cause.",
|
||||
"effects" : {
|
||||
"main" : { "val" : 500 }
|
||||
}
|
||||
|
@ -143,7 +143,7 @@
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Choose your language</string>
|
||||
<string>Select your language</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -193,7 +193,7 @@
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="labelLanguageSocial">
|
||||
<property name="text">
|
||||
<string>Have a question? Found a bug? Want to help? Join us:</string>
|
||||
<string>Have a question? Found a bug? Want to help? Join us!</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -202,13 +202,13 @@
|
||||
<item row="1" column="1" colspan="2">
|
||||
<widget class="QLabel" name="labelLanguageWelcome">
|
||||
<property name="text">
|
||||
<string>Thanks for installing VCMI.
|
||||
<string>Thank you for installing VCMI!
|
||||
|
||||
There are a few more steps to be done before you can start playing.
|
||||
Before you can start playing, there are a few more steps that need to be completed.
|
||||
|
||||
Keep in mind that in order to use VCMI you need to own original data files, Heroes III: Complete Edition or Shadow of Death.
|
||||
Please keep in mind that in order to use VCMI you must own the original data files for Heroes® of Might and Magic® III: Complete or The Shadow of Death.
|
||||
|
||||
Heroes III: HD Edition is currently not supported</string>
|
||||
Heroes® of Might and Magic® III HD is currently not supported!</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -273,7 +273,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Find Heroes III data files</string>
|
||||
<string>Locate Heroes III data files</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -362,7 +362,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>If you don't have installed Heroes III copy, it is possible to use our automatic installation tool 'vcmibuilder' to extract data from GoG.com installer. Visit our wiki for detailed instructions.</string>
|
||||
<string>If you don't have a copy of Heroes III installed, you can use our automatic installation tool 'vcmibuilder', which only requires the GoG.com Heroes III installer. Please visit our wiki for detailed instructions.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -378,7 +378,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>VCMI requires Heroes III data files in one of the locations listed above. Please copy Heroes III data in one of these directories.</string>
|
||||
<string>To run VCMI, Heroes III data files need to be present in one of the specified locations. Please copy the Heroes III data to one of these directories.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -413,7 +413,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Alternatively, you can select directory with installed Heroes III data and VCMI will copy exisiting data automatically.</string>
|
||||
<string>Alternatively, you can provide the directory where Heroes III data is installed and VCMI will copy the existing data automatically.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -482,7 +482,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
<item row="2" column="0" colspan="2">
|
||||
<widget class="QLabel" name="labelDataFailure">
|
||||
<property name="text">
|
||||
<string>Automatic detection of language failed. Please select language of your Heroes III copy</string>
|
||||
<string>The automatic detection of the Heroes III language has failed. Please select the language of your Heroes III manually</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -756,7 +756,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Install translation of Heroes III to your language</string>
|
||||
<string>Install a translation of Heroes III in your preferred language</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -772,7 +772,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Optionally, you can install additional mods either now or at any point later:</string>
|
||||
<string>Optionally, you can install additional mods either now, or at any point later, using the VCMI Launcher</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -788,7 +788,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Install support for playing Heroes III in resolutions other than 800x600.</string>
|
||||
<string>Install support for playing Heroes III in resolutions higher than 800x600</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -804,7 +804,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Install compatible version of addon Horn of the Abyss: fan-made Heroes III expansion, ported by VCMI team</string>
|
||||
<string>Install compatible version of "Horn of the Abyss", a fan-made Heroes III expansion ported by the VCMI team</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -820,7 +820,7 @@ Heroes III: HD Edition is currently not supported</string>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Install compatible version of addon "In The Wake of Gods": fan-made Heroes III expansion</string>
|
||||
<string>Install compatible version of "In The Wake of Gods", a fan-made Heroes III expansion</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
|
@ -73,7 +73,7 @@
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>People in lobby</string>
|
||||
<string>Players in lobby</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -316,11 +316,11 @@ QString CModListView::genModInfoText(CModEntry & mod)
|
||||
|
||||
result += "<p></p>"; // to get some empty space
|
||||
|
||||
QString unknownDeps = tr("This mod can not be installed or enabled because following dependencies are not present");
|
||||
QString blockingMods = tr("This mod can not be enabled because following mods are incompatible with this mod");
|
||||
QString hasActiveDependentMods = tr("This mod can not be disabled because it is required to run following mods");
|
||||
QString hasDependentMods = tr("This mod can not be uninstalled or updated because it is required to run following mods");
|
||||
QString thisIsSubmod = tr("This is submod and it can not be installed or uninstalled separately from parent mod");
|
||||
QString unknownDeps = tr("This mod can not be installed or enabled because the following dependencies are not present");
|
||||
QString blockingMods = tr("This mod can not be enabled because the following mods are incompatible with it");
|
||||
QString hasActiveDependentMods = tr("This mod cannot be disabled because it is required by the following mods");
|
||||
QString hasDependentMods = tr("This mod cannot be uninstalled or updated because it is required by the following mods");
|
||||
QString thisIsSubmod = tr("This is a submod and it cannot be installed or uninstalled separately from its parent mod");
|
||||
|
||||
QString notes;
|
||||
|
||||
|
@ -279,27 +279,27 @@
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="319"/>
|
||||
<source>This mod can not be installed or enabled because following dependencies are not present</source>
|
||||
<source>This mod can not be installed or enabled because the following dependencies are not present</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="320"/>
|
||||
<source>This mod can not be enabled because following mods are incompatible with this mod</source>
|
||||
<source>This mod can not be enabled because the following mods are incompatible with it</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="321"/>
|
||||
<source>This mod can not be disabled because it is required to run following mods</source>
|
||||
<source>This mod cannot be disabled because it is required by the following mods</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="322"/>
|
||||
<source>This mod can not be uninstalled or updated because it is required to run following mods</source>
|
||||
<source>This mod cannot be uninstalled or updated because it is required by the following mods</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="323"/>
|
||||
<source>This is submod and it can not be installed or uninstalled separately from parent mod</source>
|
||||
<source>This is a submod and it cannot be installed or uninstalled separately from its parent mod</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -541,29 +541,80 @@
|
||||
<source>Mods Preset</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Select your language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thank you for installing VCMI!
|
||||
|
||||
Before you can start playing, there are a few more steps that need to be completed.
|
||||
|
||||
Please keep in mind that in order to use VCMI you must own the original data files for Heroes® of Might and Magic® III: Complete or The Shadow of Death.
|
||||
|
||||
Heroes® of Might and Magic® III HD is currently not supported!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Locate Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have a copy of Heroes III installed, you can use our automatic installation tool 'vcmibuilder', which only requires the GoG.com Heroes III installer. Please visit our wiki for detailed instructions.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>To run VCMI, Heroes III data files need to be present in one of the specified locations. Please copy the Heroes III data to one of these directories.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can provide the directory where Heroes III data is installed and VCMI will copy the existing data automatically.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="445"/>
|
||||
<source>Your Heroes III data files have been successfully found.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>The automatic detection of the Heroes III language has failed. Please select the language of your Heroes III manually</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install a translation of Heroes III in your preferred language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="775"/>
|
||||
<source>Optionally, you can install additional mods either now or at any point later:</source>
|
||||
<source>Optionally, you can install additional mods either now, or at any point later, using the VCMI Launcher</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="791"/>
|
||||
<source>Install support for playing Heroes III in resolutions other than 800x600.</source>
|
||||
<source>Install support for playing Heroes III in resolutions higher than 800x600</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="807"/>
|
||||
<source>Install compatible version of addon Horn of the Abyss: fan-made Heroes III expansion, ported by VCMI team</source>
|
||||
<source>Install compatible version of "Horn of the Abyss", a fan-made Heroes III expansion ported by the VCMI team</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="823"/>
|
||||
<source>Install compatible version of addon "In The Wake of Gods": fan-made Heroes III expansion</source>
|
||||
<source>Install compatible version of "In The Wake of Gods", a fan-made Heroes III expansion</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -576,11 +627,6 @@
|
||||
<source>Step %v out of %m</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Choose your language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="175"/>
|
||||
<source>VCMI on Github</source>
|
||||
@ -596,33 +642,12 @@
|
||||
<source>VCMI on Discord</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thanks for installing VCMI.
|
||||
|
||||
There are a few more steps to be done before you can start playing.
|
||||
|
||||
Keep in mind that in order to use VCMI you need to own original data files, Heroes III: Complete Edition or Shadow of Death.
|
||||
|
||||
Heroes III: HD Edition is currently not supported</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="239"/>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="554"/>
|
||||
<source>Next</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Find Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="307"/>
|
||||
<source>Open help in browser</source>
|
||||
@ -633,26 +658,11 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Search again</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have installed Heroes III copy, it is possible to use our automatic installation tool 'vcmibuilder' to extract data from GoG.com installer. Visit our wiki for detailed instructions.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>VCMI requires Heroes III data files in one of the locations listed above. Please copy Heroes III data in one of these directories.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="403"/>
|
||||
<source>Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can select directory with installed Heroes III data and VCMI will copy exisiting data automatically.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="432"/>
|
||||
<source>Copy existing data</source>
|
||||
@ -663,11 +673,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Your Heroes III language has been successfully detected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>Automatic detection of language failed. Please select language of your Heroes III copy</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="504"/>
|
||||
<source>Heroes III language</source>
|
||||
@ -704,11 +709,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>In The Wake of Gods</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install translation of Heroes III to your language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ImageViewer</name>
|
||||
@ -804,11 +804,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Server</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>People in lobby</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="114"/>
|
||||
<source>Lobby chat</source>
|
||||
@ -844,6 +839,11 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>New room</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>Players in lobby</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="159"/>
|
||||
<source>Join room</source>
|
||||
@ -945,7 +945,7 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<name>UpdateDialog</name>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="71"/>
|
||||
<source>You have latest version</source>
|
||||
<source>You have the latest version</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -955,7 +955,7 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="101"/>
|
||||
<source>Check updates on startup</source>
|
||||
<source>Check for updates on startup</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
|
@ -279,28 +279,28 @@
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="319"/>
|
||||
<source>This mod can not be installed or enabled because following dependencies are not present</source>
|
||||
<translation>Diese Mod kann nicht installiert oder aktiviert werden, da die folgenden Abhängigkeiten nicht vorhanden sind</translation>
|
||||
<source>This mod can not be installed or enabled because the following dependencies are not present</source>
|
||||
<translation type="unfinished">Diese Mod kann nicht installiert oder aktiviert werden, da die folgenden Abhängigkeiten nicht vorhanden sind</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="320"/>
|
||||
<source>This mod can not be enabled because following mods are incompatible with this mod</source>
|
||||
<translation>Diese Mod kann nicht aktiviert werden, da folgende Mods nicht mit dieser Mod kompatibel sind</translation>
|
||||
<source>This mod can not be enabled because the following mods are incompatible with it</source>
|
||||
<translation type="unfinished">Diese Mod kann nicht aktiviert werden, da folgende Mods nicht mit dieser Mod kompatibel sind</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="321"/>
|
||||
<source>This mod can not be disabled because it is required to run following mods</source>
|
||||
<translation>Diese Mod kann nicht deaktiviert werden, da sie zum Ausführen der folgenden Mods erforderlich ist</translation>
|
||||
<source>This mod cannot be disabled because it is required by the following mods</source>
|
||||
<translation type="unfinished">Diese Mod kann nicht deaktiviert werden, da sie zum Ausführen der folgenden Mods erforderlich ist</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="322"/>
|
||||
<source>This mod can not be uninstalled or updated because it is required to run following mods</source>
|
||||
<translation>Diese Mod kann nicht deinstalliert oder aktualisiert werden, da sie für die folgenden Mods erforderlich ist</translation>
|
||||
<source>This mod cannot be uninstalled or updated because it is required by the following mods</source>
|
||||
<translation type="unfinished">Diese Mod kann nicht deinstalliert oder aktualisiert werden, da sie für die folgenden Mods erforderlich ist</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="323"/>
|
||||
<source>This is submod and it can not be installed or uninstalled separately from parent mod</source>
|
||||
<translation>Dies ist eine Submod und kann nicht separat von der Hauptmod installiert oder deinstalliert werden</translation>
|
||||
<source>This is a submod and it cannot be installed or uninstalled separately from its parent mod</source>
|
||||
<translation type="unfinished">Dies ist eine Submod und kann nicht separat von der Hauptmod installiert oder deinstalliert werden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="338"/>
|
||||
@ -541,30 +541,87 @@
|
||||
<source>Mods Preset</source>
|
||||
<translation>Mods Voreinstellung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Select your language</source>
|
||||
<translation type="unfinished">Wählen Sie Ihre Sprache</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us!</source>
|
||||
<translation type="unfinished">Haben Sie eine Frage? Einen Fehler gefunden? Möchten Sie helfen? Machen Sie mit:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thank you for installing VCMI!
|
||||
|
||||
Before you can start playing, there are a few more steps that need to be completed.
|
||||
|
||||
Please keep in mind that in order to use VCMI you must own the original data files for Heroes® of Might and Magic® III: Complete or The Shadow of Death.
|
||||
|
||||
Heroes® of Might and Magic® III HD is currently not supported!</source>
|
||||
<translation type="unfinished">Vielen Dank für die Installation von VCMI.
|
||||
|
||||
Es sind noch ein paar Schritte notwendig, bevor Sie mit dem Spielen beginnen können.
|
||||
|
||||
Denken Sie daran, dass Sie die Originaldateien, Heroes III: Complete Edition oder Shadow of Death besitzen müssen, um VCMI verwenden zu können.
|
||||
|
||||
Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Locate Heroes III data files</source>
|
||||
<translation type="unfinished">Heroes III Daten suchen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have a copy of Heroes III installed, you can use our automatic installation tool 'vcmibuilder', which only requires the GoG.com Heroes III installer. Please visit our wiki for detailed instructions.</source>
|
||||
<translation type="unfinished">Wenn Sie keine Kopie von Heroes III installiert haben, können Sie unser automatisches Installationstool 'vcmibuilder' verwenden, um Daten aus dem GoG.com-Installationsprogramm zu extrahieren. Besuchen Sie unser Wiki für detaillierte Anweisungen.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>To run VCMI, Heroes III data files need to be present in one of the specified locations. Please copy the Heroes III data to one of these directories.</source>
|
||||
<translation type="unfinished">VCMI benötigt Heroes III Daten in einem der oben aufgeführten Verzeichnisse. Bitte kopieren Sie die Heroes III-Daten in eines dieser Verzeichnisse.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can provide the directory where Heroes III data is installed and VCMI will copy the existing data automatically.</source>
|
||||
<translation type="unfinished">Alternativ können Sie ein Verzeichnis mit installierten Heroes III-Daten auswählen, und VCMI wird die vorhandenen Daten automatisch kopieren.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="445"/>
|
||||
<source>Your Heroes III data files have been successfully found.</source>
|
||||
<translation>Ihre Heroes III-Datendateien wurden erfolgreich gefunden.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>The automatic detection of the Heroes III language has failed. Please select the language of your Heroes III manually</source>
|
||||
<translation type="unfinished">Automatische Erkennung der Sprache fehlgeschlagen. Bitte wählen Sie die Sprache Ihrer Heroes III Kopie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install a translation of Heroes III in your preferred language</source>
|
||||
<translation type="unfinished">Übersetzung von Heroes III für Ihre Sprache installieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="775"/>
|
||||
<source>Optionally, you can install additional mods either now or at any point later:</source>
|
||||
<translation>Optional können Sie jetzt oder zu einem beliebigen späteren Zeitpunkt zusätzliche Mods installieren:</translation>
|
||||
<source>Optionally, you can install additional mods either now, or at any point later, using the VCMI Launcher</source>
|
||||
<translation type="unfinished">Optional können Sie jetzt oder zu einem beliebigen späteren Zeitpunkt zusätzliche Mods installieren:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="791"/>
|
||||
<source>Install support for playing Heroes III in resolutions other than 800x600.</source>
|
||||
<translation>Installieren Sie Unterstützung für das Spielen von Heroes III in anderen Auflösungen als 800x600.</translation>
|
||||
<source>Install support for playing Heroes III in resolutions higher than 800x600</source>
|
||||
<translation type="unfinished">Installieren Sie Unterstützung für das Spielen von Heroes III in anderen Auflösungen als 800x600.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="807"/>
|
||||
<source>Install compatible version of addon Horn of the Abyss: fan-made Heroes III expansion, ported by VCMI team</source>
|
||||
<translation>Installieren Sie die kompatible Version des Addons Horn of the Abyss: eine von Fans entwickelte Heroes III-Erweiterung, portiert vom VCMI-Team</translation>
|
||||
<source>Install compatible version of "Horn of the Abyss", a fan-made Heroes III expansion ported by the VCMI team</source>
|
||||
<translation type="unfinished">Installieren Sie die kompatible Version des Addons Horn of the Abyss: eine von Fans entwickelte Heroes III-Erweiterung, portiert vom VCMI-Team</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="823"/>
|
||||
<source>Install compatible version of addon "In The Wake of Gods": fan-made Heroes III expansion</source>
|
||||
<translation>Installieren Sie die kompatible Version des Addons "In The Wake of Gods": von Fans entwickelte Heroes III-Erweiterung</translation>
|
||||
<source>Install compatible version of "In The Wake of Gods", a fan-made Heroes III expansion</source>
|
||||
<translation type="unfinished">Installieren Sie die kompatible Version des Addons "In The Wake of Gods": von Fans entwickelte Heroes III-Erweiterung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="870"/>
|
||||
@ -576,11 +633,6 @@
|
||||
<source>Step %v out of %m</source>
|
||||
<translation>Schritt %v von %m</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Choose your language</source>
|
||||
<translation>Wählen Sie Ihre Sprache</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="175"/>
|
||||
<source>VCMI on Github</source>
|
||||
@ -596,39 +648,12 @@
|
||||
<source>VCMI on Discord</source>
|
||||
<translation>VCMI auf Discord</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us:</source>
|
||||
<translation>Haben Sie eine Frage? Einen Fehler gefunden? Möchten Sie helfen? Machen Sie mit:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thanks for installing VCMI.
|
||||
|
||||
There are a few more steps to be done before you can start playing.
|
||||
|
||||
Keep in mind that in order to use VCMI you need to own original data files, Heroes III: Complete Edition or Shadow of Death.
|
||||
|
||||
Heroes III: HD Edition is currently not supported</source>
|
||||
<translation>Vielen Dank für die Installation von VCMI.
|
||||
|
||||
Es sind noch ein paar Schritte notwendig, bevor Sie mit dem Spielen beginnen können.
|
||||
|
||||
Denken Sie daran, dass Sie die Originaldateien, Heroes III: Complete Edition oder Shadow of Death besitzen müssen, um VCMI verwenden zu können.
|
||||
|
||||
Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="239"/>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="554"/>
|
||||
<source>Next</source>
|
||||
<translation>Weiter</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Find Heroes III data files</source>
|
||||
<translation>Heroes III Daten suchen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="307"/>
|
||||
<source>Open help in browser</source>
|
||||
@ -639,26 +664,11 @@ Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
<source>Search again</source>
|
||||
<translation>Erneut suchen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have installed Heroes III copy, it is possible to use our automatic installation tool 'vcmibuilder' to extract data from GoG.com installer. Visit our wiki for detailed instructions.</source>
|
||||
<translation>Wenn Sie keine Kopie von Heroes III installiert haben, können Sie unser automatisches Installationstool 'vcmibuilder' verwenden, um Daten aus dem GoG.com-Installationsprogramm zu extrahieren. Besuchen Sie unser Wiki für detaillierte Anweisungen.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>VCMI requires Heroes III data files in one of the locations listed above. Please copy Heroes III data in one of these directories.</source>
|
||||
<translation>VCMI benötigt Heroes III Daten in einem der oben aufgeführten Verzeichnisse. Bitte kopieren Sie die Heroes III-Daten in eines dieser Verzeichnisse.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="403"/>
|
||||
<source>Heroes III data files</source>
|
||||
<translation>Heroes III Dateien</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can select directory with installed Heroes III data and VCMI will copy exisiting data automatically.</source>
|
||||
<translation>Alternativ können Sie ein Verzeichnis mit installierten Heroes III-Daten auswählen, und VCMI wird die vorhandenen Daten automatisch kopieren.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="432"/>
|
||||
<source>Copy existing data</source>
|
||||
@ -669,11 +679,6 @@ Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
<source>Your Heroes III language has been successfully detected.</source>
|
||||
<translation>Ihre Heroes III-Sprache wurde erfolgreich erkannt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>Automatic detection of language failed. Please select language of your Heroes III copy</source>
|
||||
<translation>Automatische Erkennung der Sprache fehlgeschlagen. Bitte wählen Sie die Sprache Ihrer Heroes III Kopie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="504"/>
|
||||
<source>Heroes III language</source>
|
||||
@ -710,11 +715,6 @@ Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
<source>In The Wake of Gods</source>
|
||||
<translation>In The Wake of Gods</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install translation of Heroes III to your language</source>
|
||||
<translation>Übersetzung von Heroes III für Ihre Sprache installieren</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ImageViewer</name>
|
||||
@ -810,11 +810,6 @@ Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
<source>Server</source>
|
||||
<translation>Server</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>People in lobby</source>
|
||||
<translation>Personen in der Lobby</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="114"/>
|
||||
<source>Lobby chat</source>
|
||||
@ -850,6 +845,11 @@ Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
<source>New room</source>
|
||||
<translation>Neuer Raum</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>Players in lobby</source>
|
||||
<translation type="unfinished">Personen in der Lobby</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="159"/>
|
||||
<source>Join room</source>
|
||||
@ -951,8 +951,8 @@ Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
<name>UpdateDialog</name>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="71"/>
|
||||
<source>You have latest version</source>
|
||||
<translation>Sie haben die neueste Version</translation>
|
||||
<source>You have the latest version</source>
|
||||
<translation type="unfinished">Sie haben die neueste Version</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="94"/>
|
||||
@ -961,8 +961,8 @@ Heroes III: HD Edition wird derzeit nicht unterstützt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="101"/>
|
||||
<source>Check updates on startup</source>
|
||||
<translation>Nach Aktualisierungen beim Starten prüfen</translation>
|
||||
<source>Check for updates on startup</source>
|
||||
<translation type="unfinished">Nach Aktualisierungen beim Starten prüfen</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -6,96 +6,96 @@
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="42"/>
|
||||
<source>Translation</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Tłumaczenie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="43"/>
|
||||
<source>Town</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Miasto</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="44"/>
|
||||
<source>Test</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Test</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="45"/>
|
||||
<source>Templates</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Szablony</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="46"/>
|
||||
<source>Spells</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Zaklęcia</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="47"/>
|
||||
<source>Music</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Muzyczny</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="48"/>
|
||||
<source>Sounds</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Dźwięki</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="49"/>
|
||||
<source>Skills</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Umiejętności</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="50"/>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="67"/>
|
||||
<source>Other</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Inne</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="51"/>
|
||||
<source>Objects</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Obiekty</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="52"/>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="53"/>
|
||||
<source>Mechanics</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Mechaniki</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="54"/>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="55"/>
|
||||
<source>Interface</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Interfejs</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="56"/>
|
||||
<source>Heroes</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Bohaterowie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="57"/>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="58"/>
|
||||
<source>Graphical</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Graficzny</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="59"/>
|
||||
<source>Expansion</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Dodatek</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="60"/>
|
||||
<source>Creatures</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Stworzenia</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="61"/>
|
||||
<source>Artifacts</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Artefakty</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="62"/>
|
||||
<source>AI</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>AI</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistmodel_moc.cpp" line="170"/>
|
||||
@ -265,7 +265,7 @@
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="311"/>
|
||||
<source>Languages</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Języki</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="313"/>
|
||||
@ -279,28 +279,28 @@
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="319"/>
|
||||
<source>This mod can not be installed or enabled because following dependencies are not present</source>
|
||||
<translation>Ten mod nie może zostać zainstalowany lub włączony ponieważ następujące zależności nie zostały spełnione</translation>
|
||||
<source>This mod can not be installed or enabled because the following dependencies are not present</source>
|
||||
<translation type="unfinished">Ten mod nie może zostać zainstalowany lub włączony ponieważ następujące zależności nie zostały spełnione</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="320"/>
|
||||
<source>This mod can not be enabled because following mods are incompatible with this mod</source>
|
||||
<translation>Ten mod nie może zostać włączony ponieważ następujące mody są z nim niekompatybilne</translation>
|
||||
<source>This mod can not be enabled because the following mods are incompatible with it</source>
|
||||
<translation type="unfinished">Ten mod nie może zostać włączony ponieważ następujące mody są z nim niekompatybilne</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="321"/>
|
||||
<source>This mod can not be disabled because it is required to run following mods</source>
|
||||
<translation>Ten mod nie może zostać wyłączony ponieważ jest wymagany by do uruchomienia następujących modów</translation>
|
||||
<source>This mod cannot be disabled because it is required by the following mods</source>
|
||||
<translation type="unfinished">Ten mod nie może zostać wyłączony ponieważ jest wymagany by do uruchomienia następujących modów</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="322"/>
|
||||
<source>This mod can not be uninstalled or updated because it is required to run following mods</source>
|
||||
<translation>Ten mod nie może zostać odinstalowany lub zaktualizowany ponieważ jest wymagany do uruchomienia następujących modów</translation>
|
||||
<source>This mod cannot be uninstalled or updated because it is required by the following mods</source>
|
||||
<translation type="unfinished">Ten mod nie może zostać odinstalowany lub zaktualizowany ponieważ jest wymagany do uruchomienia następujących modów</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="323"/>
|
||||
<source>This is submod and it can not be installed or uninstalled separately from parent mod</source>
|
||||
<translation>To jest moduł składowy innego moda i nie może być zainstalowany lub odinstalowany oddzielnie od moda nadrzędnego</translation>
|
||||
<source>This is a submod and it cannot be installed or uninstalled separately from its parent mod</source>
|
||||
<translation type="unfinished">To jest moduł składowy innego moda i nie może być zainstalowany lub odinstalowany oddzielnie od moda nadrzędnego</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="338"/>
|
||||
@ -541,30 +541,87 @@
|
||||
<source>Mods Preset</source>
|
||||
<translation>Zestaw modów</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Select your language</source>
|
||||
<translation type="unfinished">Wybierz język</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us!</source>
|
||||
<translation type="unfinished">Masz pytanie? Znalazłeś błąd? Chcesz pomóc? Dołącz do nas!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thank you for installing VCMI!
|
||||
|
||||
Before you can start playing, there are a few more steps that need to be completed.
|
||||
|
||||
Please keep in mind that in order to use VCMI you must own the original data files for Heroes® of Might and Magic® III: Complete or The Shadow of Death.
|
||||
|
||||
Heroes® of Might and Magic® III HD is currently not supported!</source>
|
||||
<translation type="unfinished">Dziękujemy za zainstalowanie VCMI.
|
||||
|
||||
Jest jeszcze kilka kroków, które trzeba wykonać żeby móc zagrać.
|
||||
|
||||
Miej na uwadze, że aby używać VCMI potrzebne są pliki oryginalnej gry zawierające przynajmniej dodatek The Shadow of Death (Złota Edycja / Complete też się kwalifikują)
|
||||
|
||||
Heroes III: HD Edition nie jest obecnie wspierane!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Locate Heroes III data files</source>
|
||||
<translation type="unfinished">Znajdź pliki Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have a copy of Heroes III installed, you can use our automatic installation tool 'vcmibuilder', which only requires the GoG.com Heroes III installer. Please visit our wiki for detailed instructions.</source>
|
||||
<translation type="unfinished">Jeśli nie masz zainstalowanej kopii Heroes III istnieje możliwość użycia naszego automatycznego narzędzia instalacyjnego 'vcmibuilder' by wyodrębnić dane z instalatora GoG.com. Odwiedź nasze wiki po szczegółowe instrukcje.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>To run VCMI, Heroes III data files need to be present in one of the specified locations. Please copy the Heroes III data to one of these directories.</source>
|
||||
<translation type="unfinished">VCMI wymaga plików Heroes III w jednej z wymienionych wyżej lokalizacji. Proszę, skopiuj pliki Heroes III do jednego z tych katalogów.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can provide the directory where Heroes III data is installed and VCMI will copy the existing data automatically.</source>
|
||||
<translation type="unfinished">Możesz też wybrać folder z zainstalowanym Heroes III i VCMI automatycznie skopiuje istniejące dane.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="445"/>
|
||||
<source>Your Heroes III data files have been successfully found.</source>
|
||||
<translation>Twoje pliki Heroes III zostały pomyślnie znalezione.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>The automatic detection of the Heroes III language has failed. Please select the language of your Heroes III manually</source>
|
||||
<translation type="unfinished">Automatyczna detekcja języka nie powiodła się. Proszę wybrać język twojego Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install a translation of Heroes III in your preferred language</source>
|
||||
<translation type="unfinished">Zainstaluj tłumaczenie Heroes III dla twojego języka</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="775"/>
|
||||
<source>Optionally, you can install additional mods either now or at any point later:</source>
|
||||
<translation>Opcjonalnie możesz zainstalować dodatkowe modyfikacje teraz lub później:</translation>
|
||||
<source>Optionally, you can install additional mods either now, or at any point later, using the VCMI Launcher</source>
|
||||
<translation type="unfinished">Opcjonalnie możesz zainstalować dodatkowe modyfikacje teraz lub później</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="791"/>
|
||||
<source>Install support for playing Heroes III in resolutions other than 800x600.</source>
|
||||
<translation>Zapinstaluj wsparcie dla grania w Heroes III w rozdzielczości innej niż 800x600.</translation>
|
||||
<source>Install support for playing Heroes III in resolutions higher than 800x600</source>
|
||||
<translation type="unfinished">Zapinstaluj wsparcie dla grania w Heroes III w rozdzielczości innej niż 800x600</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="807"/>
|
||||
<source>Install compatible version of addon Horn of the Abyss: fan-made Heroes III expansion, ported by VCMI team</source>
|
||||
<translation>Zainstaluj kompatybilną wersję fanowskiego dodatku Horn of the Abyss przeportowaną przez zespół VCMI</translation>
|
||||
<source>Install compatible version of "Horn of the Abyss", a fan-made Heroes III expansion ported by the VCMI team</source>
|
||||
<translation type="unfinished">Zainstaluj kompatybilną wersję fanowskiego dodatku Horn of the Abyss odtworzoną przez zespół VCMI</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="823"/>
|
||||
<source>Install compatible version of addon "In The Wake of Gods": fan-made Heroes III expansion</source>
|
||||
<translation>Zainstaluj kompatybilną wersję fanowskiego dodatku "In The Wake Of Gods"</translation>
|
||||
<source>Install compatible version of "In The Wake of Gods", a fan-made Heroes III expansion</source>
|
||||
<translation type="unfinished">Zainstaluj kompatybilną wersję fanowskiego dodatku "In The Wake Of Gods"</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="870"/>
|
||||
@ -576,41 +633,20 @@
|
||||
<source>Step %v out of %m</source>
|
||||
<translation>Krok %v z %m</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Choose your language</source>
|
||||
<translation>Wybierz język</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="175"/>
|
||||
<source>VCMI on Github</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>VCMI na Github</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="182"/>
|
||||
<source>VCMI on Slack</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>VCMI na Slacku</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="189"/>
|
||||
<source>VCMI on Discord</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thanks for installing VCMI.
|
||||
|
||||
There are a few more steps to be done before you can start playing.
|
||||
|
||||
Keep in mind that in order to use VCMI you need to own original data files, Heroes III: Complete Edition or Shadow of Death.
|
||||
|
||||
Heroes III: HD Edition is currently not supported</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>VCMI na Discordzie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="239"/>
|
||||
@ -618,11 +654,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Next</source>
|
||||
<translation>Dalej</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Find Heroes III data files</source>
|
||||
<translation>Znajdź pliki Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="307"/>
|
||||
<source>Open help in browser</source>
|
||||
@ -633,26 +664,11 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Search again</source>
|
||||
<translation>Szukaj ponownie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have installed Heroes III copy, it is possible to use our automatic installation tool 'vcmibuilder' to extract data from GoG.com installer. Visit our wiki for detailed instructions.</source>
|
||||
<translation>Jeśli nie masz zainstalowanej kopii Heroes III istnieje możliwość użycia naszego automatycznego narzędzia instalacyjnego 'vcmibuilder' by wyodrębnić dane z instalatora GoG.com. Odwiedź nasze wiki po szczegółowe instrukcje.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>VCMI requires Heroes III data files in one of the locations listed above. Please copy Heroes III data in one of these directories.</source>
|
||||
<translation>VCMI wymaga plików Heroes III w jednej z wymienionych wyżej lokalizacji. Proszę, skopiuj pliki Heroes III do jednego z tych katalogów.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="403"/>
|
||||
<source>Heroes III data files</source>
|
||||
<translation>Pliki Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can select directory with installed Heroes III data and VCMI will copy exisiting data automatically.</source>
|
||||
<translation>Możesz też wybrać folder z zainstalowanym Heroes III i VCMI automatycznie skopiuje istniejące dane.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="432"/>
|
||||
<source>Copy existing data</source>
|
||||
@ -663,11 +679,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Your Heroes III language has been successfully detected.</source>
|
||||
<translation>Twój język Heroes III został pomyślnie wykryty.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>Automatic detection of language failed. Please select language of your Heroes III copy</source>
|
||||
<translation>Automatyczna detekcja języka nie powiodła się. Proszę wybrać język twojego Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="504"/>
|
||||
<source>Heroes III language</source>
|
||||
@ -687,27 +698,22 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="635"/>
|
||||
<source>Horn of the Abyss</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Horn of the Abyss</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="657"/>
|
||||
<source>Heroes III Translation</source>
|
||||
<translation type="unfinished">Tłumaczenie Heroes III</translation>
|
||||
<translation>Tłumaczenie Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="721"/>
|
||||
<source>High Definition Support</source>
|
||||
<translation type="unfinished"></translation>
|
||||
<translation>Wsparcie High Definition</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="743"/>
|
||||
<source>In The Wake of Gods</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install translation of Heroes III to your language</source>
|
||||
<translation>Zainstaluj tłumaczenie Heroes III dla twojego języka</translation>
|
||||
<translation>In The Wake of Gods</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -804,11 +810,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Server</source>
|
||||
<translation>Serwer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>People in lobby</source>
|
||||
<translation>Ludzie w lobby</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="114"/>
|
||||
<source>Lobby chat</source>
|
||||
@ -844,6 +845,11 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>New room</source>
|
||||
<translation>Nowy pokój</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>Players in lobby</source>
|
||||
<translation type="unfinished">Ludzie w lobby</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="159"/>
|
||||
<source>Join room</source>
|
||||
@ -945,8 +951,8 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<name>UpdateDialog</name>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="71"/>
|
||||
<source>You have latest version</source>
|
||||
<translation>Posiadasz obecnie aktualną wersję</translation>
|
||||
<source>You have the latest version</source>
|
||||
<translation type="unfinished">Posiadasz obecnie aktualną wersję</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="94"/>
|
||||
@ -955,8 +961,8 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="101"/>
|
||||
<source>Check updates on startup</source>
|
||||
<translation>Sprawdź aktualizacje przy uruchomieniu</translation>
|
||||
<source>Check for updates on startup</source>
|
||||
<translation type="unfinished">Sprawdź aktualizacje przy uruchomieniu</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -279,28 +279,28 @@
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="319"/>
|
||||
<source>This mod can not be installed or enabled because following dependencies are not present</source>
|
||||
<translation>Этот мод не может быть установлен или активирован, так как отсутствуют следующие зависимости</translation>
|
||||
<source>This mod can not be installed or enabled because the following dependencies are not present</source>
|
||||
<translation type="unfinished">Этот мод не может быть установлен или активирован, так как отсутствуют следующие зависимости</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="320"/>
|
||||
<source>This mod can not be enabled because following mods are incompatible with this mod</source>
|
||||
<translation>Этот мод не может быть установлен или активирован, так как следующие моды несовместимы с этим</translation>
|
||||
<source>This mod can not be enabled because the following mods are incompatible with it</source>
|
||||
<translation type="unfinished">Этот мод не может быть установлен или активирован, так как следующие моды несовместимы с этим</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="321"/>
|
||||
<source>This mod can not be disabled because it is required to run following mods</source>
|
||||
<translation>Этот мод не может быть выключен, так как он является зависимостью для следующих</translation>
|
||||
<source>This mod cannot be disabled because it is required by the following mods</source>
|
||||
<translation type="unfinished">Этот мод не может быть выключен, так как он является зависимостью для следующих</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="322"/>
|
||||
<source>This mod can not be uninstalled or updated because it is required to run following mods</source>
|
||||
<translation>Этот мод не может быть удален или обновлен, так как является зависимостью для следующих модов</translation>
|
||||
<source>This mod cannot be uninstalled or updated because it is required by the following mods</source>
|
||||
<translation type="unfinished">Этот мод не может быть удален или обновлен, так как является зависимостью для следующих модов</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="323"/>
|
||||
<source>This is submod and it can not be installed or uninstalled separately from parent mod</source>
|
||||
<translation>Это вложенный мод, он не может быть установлен или удален отдельно от родительского</translation>
|
||||
<source>This is a submod and it cannot be installed or uninstalled separately from its parent mod</source>
|
||||
<translation type="unfinished">Это вложенный мод, он не может быть установлен или удален отдельно от родительского</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="338"/>
|
||||
@ -541,29 +541,80 @@
|
||||
<source>Mods Preset</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Select your language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thank you for installing VCMI!
|
||||
|
||||
Before you can start playing, there are a few more steps that need to be completed.
|
||||
|
||||
Please keep in mind that in order to use VCMI you must own the original data files for Heroes® of Might and Magic® III: Complete or The Shadow of Death.
|
||||
|
||||
Heroes® of Might and Magic® III HD is currently not supported!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Locate Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have a copy of Heroes III installed, you can use our automatic installation tool 'vcmibuilder', which only requires the GoG.com Heroes III installer. Please visit our wiki for detailed instructions.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>To run VCMI, Heroes III data files need to be present in one of the specified locations. Please copy the Heroes III data to one of these directories.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can provide the directory where Heroes III data is installed and VCMI will copy the existing data automatically.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="445"/>
|
||||
<source>Your Heroes III data files have been successfully found.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>The automatic detection of the Heroes III language has failed. Please select the language of your Heroes III manually</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install a translation of Heroes III in your preferred language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="775"/>
|
||||
<source>Optionally, you can install additional mods either now or at any point later:</source>
|
||||
<source>Optionally, you can install additional mods either now, or at any point later, using the VCMI Launcher</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="791"/>
|
||||
<source>Install support for playing Heroes III in resolutions other than 800x600.</source>
|
||||
<source>Install support for playing Heroes III in resolutions higher than 800x600</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="807"/>
|
||||
<source>Install compatible version of addon Horn of the Abyss: fan-made Heroes III expansion, ported by VCMI team</source>
|
||||
<source>Install compatible version of "Horn of the Abyss", a fan-made Heroes III expansion ported by the VCMI team</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="823"/>
|
||||
<source>Install compatible version of addon "In The Wake of Gods": fan-made Heroes III expansion</source>
|
||||
<source>Install compatible version of "In The Wake of Gods", a fan-made Heroes III expansion</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -576,11 +627,6 @@
|
||||
<source>Step %v out of %m</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Choose your language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="175"/>
|
||||
<source>VCMI on Github</source>
|
||||
@ -596,33 +642,12 @@
|
||||
<source>VCMI on Discord</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thanks for installing VCMI.
|
||||
|
||||
There are a few more steps to be done before you can start playing.
|
||||
|
||||
Keep in mind that in order to use VCMI you need to own original data files, Heroes III: Complete Edition or Shadow of Death.
|
||||
|
||||
Heroes III: HD Edition is currently not supported</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="239"/>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="554"/>
|
||||
<source>Next</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Find Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="307"/>
|
||||
<source>Open help in browser</source>
|
||||
@ -633,26 +658,11 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Search again</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have installed Heroes III copy, it is possible to use our automatic installation tool 'vcmibuilder' to extract data from GoG.com installer. Visit our wiki for detailed instructions.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>VCMI requires Heroes III data files in one of the locations listed above. Please copy Heroes III data in one of these directories.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="403"/>
|
||||
<source>Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can select directory with installed Heroes III data and VCMI will copy exisiting data automatically.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="432"/>
|
||||
<source>Copy existing data</source>
|
||||
@ -663,11 +673,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Your Heroes III language has been successfully detected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>Automatic detection of language failed. Please select language of your Heroes III copy</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="504"/>
|
||||
<source>Heroes III language</source>
|
||||
@ -704,11 +709,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>In The Wake of Gods</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install translation of Heroes III to your language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ImageViewer</name>
|
||||
@ -804,11 +804,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Server</source>
|
||||
<translation>Сервер</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>People in lobby</source>
|
||||
<translation>Люди в лобби</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="114"/>
|
||||
<source>Lobby chat</source>
|
||||
@ -844,6 +839,11 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>New room</source>
|
||||
<translation>Создать комнату</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>Players in lobby</source>
|
||||
<translation type="unfinished">Люди в лобби</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="159"/>
|
||||
<source>Join room</source>
|
||||
@ -945,8 +945,8 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<name>UpdateDialog</name>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="71"/>
|
||||
<source>You have latest version</source>
|
||||
<translation>У вас уже последняя версия</translation>
|
||||
<source>You have the latest version</source>
|
||||
<translation type="unfinished">У вас уже последняя версия</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="94"/>
|
||||
@ -955,8 +955,8 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="101"/>
|
||||
<source>Check updates on startup</source>
|
||||
<translation>Проверять обновления при запуске</translation>
|
||||
<source>Check for updates on startup</source>
|
||||
<translation type="unfinished">Проверять обновления при запуске</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -279,28 +279,28 @@
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="319"/>
|
||||
<source>This mod can not be installed or enabled because following dependencies are not present</source>
|
||||
<translation>Este mod no se puede instalar o habilitar porque no están presentes las siguientes dependencias</translation>
|
||||
<source>This mod can not be installed or enabled because the following dependencies are not present</source>
|
||||
<translation type="unfinished">Este mod no se puede instalar o habilitar porque no están presentes las siguientes dependencias</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="320"/>
|
||||
<source>This mod can not be enabled because following mods are incompatible with this mod</source>
|
||||
<translation>Este mod no se puede habilitar porque los siguientes mods son incompatibles con él</translation>
|
||||
<source>This mod can not be enabled because the following mods are incompatible with it</source>
|
||||
<translation type="unfinished">Este mod no se puede habilitar porque los siguientes mods son incompatibles con él</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="321"/>
|
||||
<source>This mod can not be disabled because it is required to run following mods</source>
|
||||
<translation>No se puede desactivar este mod porque es necesario para ejecutar los siguientes mods</translation>
|
||||
<source>This mod cannot be disabled because it is required by the following mods</source>
|
||||
<translation type="unfinished">No se puede desactivar este mod porque es necesario para ejecutar los siguientes mods</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="322"/>
|
||||
<source>This mod can not be uninstalled or updated because it is required to run following mods</source>
|
||||
<translation>No se puede desinstalar o actualizar este mod porque es necesario para ejecutar los siguientes mods</translation>
|
||||
<source>This mod cannot be uninstalled or updated because it is required by the following mods</source>
|
||||
<translation type="unfinished">No se puede desinstalar o actualizar este mod porque es necesario para ejecutar los siguientes mods</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="323"/>
|
||||
<source>This is submod and it can not be installed or uninstalled separately from parent mod</source>
|
||||
<translation>Este es un submod y no se puede instalar o desinstalar por separado del mod principal</translation>
|
||||
<source>This is a submod and it cannot be installed or uninstalled separately from its parent mod</source>
|
||||
<translation type="unfinished">Este es un submod y no se puede instalar o desinstalar por separado del mod principal</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="338"/>
|
||||
@ -546,11 +546,6 @@
|
||||
<source>Step %v out of %m</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Choose your language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="175"/>
|
||||
<source>VCMI on Github</source>
|
||||
@ -566,33 +561,12 @@
|
||||
<source>VCMI on Discord</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thanks for installing VCMI.
|
||||
|
||||
There are a few more steps to be done before you can start playing.
|
||||
|
||||
Keep in mind that in order to use VCMI you need to own original data files, Heroes III: Complete Edition or Shadow of Death.
|
||||
|
||||
Heroes III: HD Edition is currently not supported</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="239"/>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="554"/>
|
||||
<source>Next</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Find Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="307"/>
|
||||
<source>Open help in browser</source>
|
||||
@ -603,26 +577,11 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Search again</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have installed Heroes III copy, it is possible to use our automatic installation tool 'vcmibuilder' to extract data from GoG.com installer. Visit our wiki for detailed instructions.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>VCMI requires Heroes III data files in one of the locations listed above. Please copy Heroes III data in one of these directories.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="403"/>
|
||||
<source>Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can select directory with installed Heroes III data and VCMI will copy exisiting data automatically.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="432"/>
|
||||
<source>Copy existing data</source>
|
||||
@ -638,9 +597,50 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Your Heroes III language has been successfully detected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Select your language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thank you for installing VCMI!
|
||||
|
||||
Before you can start playing, there are a few more steps that need to be completed.
|
||||
|
||||
Please keep in mind that in order to use VCMI you must own the original data files for Heroes® of Might and Magic® III: Complete or The Shadow of Death.
|
||||
|
||||
Heroes® of Might and Magic® III HD is currently not supported!</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Locate Heroes III data files</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have a copy of Heroes III installed, you can use our automatic installation tool 'vcmibuilder', which only requires the GoG.com Heroes III installer. Please visit our wiki for detailed instructions.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>To run VCMI, Heroes III data files need to be present in one of the specified locations. Please copy the Heroes III data to one of these directories.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can provide the directory where Heroes III data is installed and VCMI will copy the existing data automatically.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>Automatic detection of language failed. Please select language of your Heroes III copy</source>
|
||||
<source>The automatic detection of the Heroes III language has failed. Please select the language of your Heroes III manually</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -681,27 +681,27 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install translation of Heroes III to your language</source>
|
||||
<source>Install a translation of Heroes III in your preferred language</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="775"/>
|
||||
<source>Optionally, you can install additional mods either now or at any point later:</source>
|
||||
<source>Optionally, you can install additional mods either now, or at any point later, using the VCMI Launcher</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="791"/>
|
||||
<source>Install support for playing Heroes III in resolutions other than 800x600.</source>
|
||||
<source>Install support for playing Heroes III in resolutions higher than 800x600</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="807"/>
|
||||
<source>Install compatible version of addon Horn of the Abyss: fan-made Heroes III expansion, ported by VCMI team</source>
|
||||
<source>Install compatible version of "Horn of the Abyss", a fan-made Heroes III expansion ported by the VCMI team</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="823"/>
|
||||
<source>Install compatible version of addon "In The Wake of Gods": fan-made Heroes III expansion</source>
|
||||
<source>Install compatible version of "In The Wake of Gods", a fan-made Heroes III expansion</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -804,11 +804,6 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>Server</source>
|
||||
<translation>Servidor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>People in lobby</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="114"/>
|
||||
<source>Lobby chat</source>
|
||||
@ -844,6 +839,11 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<source>New room</source>
|
||||
<translation>Nueva sala</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>Players in lobby</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="159"/>
|
||||
<source>Join room</source>
|
||||
@ -945,8 +945,8 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
<name>UpdateDialog</name>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="71"/>
|
||||
<source>You have latest version</source>
|
||||
<translation>Tienes la última versión</translation>
|
||||
<source>You have the latest version</source>
|
||||
<translation type="unfinished">Tienes la última versión</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="94"/>
|
||||
@ -955,8 +955,8 @@ Heroes III: HD Edition is currently not supported</source>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="101"/>
|
||||
<source>Check updates on startup</source>
|
||||
<translation>Comprobar actualizaciones al iniciar</translation>
|
||||
<source>Check for updates on startup</source>
|
||||
<translation type="unfinished">Comprobar actualizaciones al iniciar</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -279,27 +279,27 @@
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="319"/>
|
||||
<source>This mod can not be installed or enabled because following dependencies are not present</source>
|
||||
<source>This mod can not be installed or enabled because the following dependencies are not present</source>
|
||||
<translation>Цю модифікацію не можна встановити чи активувати, оскільки відсутні наступні залежності</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="320"/>
|
||||
<source>This mod can not be enabled because following mods are incompatible with this mod</source>
|
||||
<source>This mod can not be enabled because the following mods are incompatible with it</source>
|
||||
<translation>Цю модифікацію не можна ввімкнути, оскільки наступні модифікації несумісні з цією модифікацією</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="321"/>
|
||||
<source>This mod can not be disabled because it is required to run following mods</source>
|
||||
<source>This mod cannot be disabled because it is required by the following mods</source>
|
||||
<translation>Цю модифікацію не можна відключити, оскільки вона необхідна для запуску наступних модифікацій</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="322"/>
|
||||
<source>This mod can not be uninstalled or updated because it is required to run following mods</source>
|
||||
<source>This mod cannot be uninstalled or updated because it is required by the following mods</source>
|
||||
<translation>Цю модифікацію не можна видалити або оновити, оскільки вона необхідна для запуску наступних модифікацій</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../modManager/cmodlistview_moc.cpp" line="323"/>
|
||||
<source>This is submod and it can not be installed or uninstalled separately from parent mod</source>
|
||||
<source>This is a submod and it cannot be installed or uninstalled separately from its parent mod</source>
|
||||
<translation>Це вкладена модифікація, і її не можна встановити або видалити окремо від батьківської модифікації</translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -541,30 +541,87 @@
|
||||
<source>Mods Preset</source>
|
||||
<translation>Початкові модифікації</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Select your language</source>
|
||||
<translation>Оберіть свою мову</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us!</source>
|
||||
<translation>Маєте питання? Виявили помилку? Хочете допомогти? Приєднуйтесь до нас!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thank you for installing VCMI!
|
||||
|
||||
Before you can start playing, there are a few more steps that need to be completed.
|
||||
|
||||
Please keep in mind that in order to use VCMI you must own the original data files for Heroes® of Might and Magic® III: Complete or The Shadow of Death.
|
||||
|
||||
Heroes® of Might and Magic® III HD is currently not supported!</source>
|
||||
<translation>Дякуємо, що встановили VCMI.
|
||||
|
||||
Залишилося зробити ще кілька кроків, перш ніж ви зможете почати грати.
|
||||
|
||||
Майте на увазі, що для використання VCMI вам потрібно мати оригінальні файли гри Heroes® of Might and Magic® III: Complete або The Shadow of Death.
|
||||
|
||||
Heroes® of Might and Magic® III HD наразі не підтримується!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Locate Heroes III data files</source>
|
||||
<translation>Пошук файлів даних Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have a copy of Heroes III installed, you can use our automatic installation tool 'vcmibuilder', which only requires the GoG.com Heroes III installer. Please visit our wiki for detailed instructions.</source>
|
||||
<translation>Якщо у вас не встановлена копія Heroes III, ви можете скористатися нашим засобом встановлення "vcmibuilder", яка вимагає лише інсталятора GoG.com. Докладні інструкції можна знайти у нашій вікі.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>To run VCMI, Heroes III data files need to be present in one of the specified locations. Please copy the Heroes III data to one of these directories.</source>
|
||||
<translation>VCMI потребує файлів даних Heroes III в одному з перелічених вище розташувань. Будь ласка, скопіюйте дані Heroes III в одну з цих директорій.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can provide the directory where Heroes III data is installed and VCMI will copy the existing data automatically.</source>
|
||||
<translation>Або ж ви можете вибрати директорію зі встановленими даними Heroes III, і VCMI автоматично скопіює ці дані.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="445"/>
|
||||
<source>Your Heroes III data files have been successfully found.</source>
|
||||
<translation>Файли даних вашої гри Heroes III успішно знайдено.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>The automatic detection of the Heroes III language has failed. Please select the language of your Heroes III manually</source>
|
||||
<translation>Не вдалося визначити мову гри. Будь ласка, виберіть мову вашої копії Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install a translation of Heroes III in your preferred language</source>
|
||||
<translation>Встановити переклад Heroes III на вашу мову</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="775"/>
|
||||
<source>Optionally, you can install additional mods either now or at any point later:</source>
|
||||
<translation>За бажанням ви можете встановити додаткові модифікації зараз або пізніше:</translation>
|
||||
<source>Optionally, you can install additional mods either now, or at any point later, using the VCMI Launcher</source>
|
||||
<translation>За бажанням ви можете встановити додаткові модифікації зараз або пізніше, використовуючи VCMI Launcher</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="791"/>
|
||||
<source>Install support for playing Heroes III in resolutions other than 800x600.</source>
|
||||
<translation>Встановити підтримку для гри в Heroes III у роздільних здатностях, більших за 800x600.</translation>
|
||||
<source>Install support for playing Heroes III in resolutions higher than 800x600</source>
|
||||
<translation>Встановити підтримку для гри в Heroes III у роздільних здатностях, більших за 800x600</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="807"/>
|
||||
<source>Install compatible version of addon Horn of the Abyss: fan-made Heroes III expansion, ported by VCMI team</source>
|
||||
<translation>Встановити сумісну версію доповнення Horn of the Abyss: фанатське доповнення Heroes III, портоване командою VCMI</translation>
|
||||
<source>Install compatible version of "Horn of the Abyss", a fan-made Heroes III expansion ported by the VCMI team</source>
|
||||
<translation>Встановити сумісну версію доповнення "Horn of the Abyss", фанатське доповнення Heroes III, портоване командою VCMI</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="823"/>
|
||||
<source>Install compatible version of addon "In The Wake of Gods": fan-made Heroes III expansion</source>
|
||||
<translation>Встановити сумісну версію доповнення " In The Wake of Gods": фанатське доповнення до Heroes III</translation>
|
||||
<source>Install compatible version of "In The Wake of Gods", a fan-made Heroes III expansion</source>
|
||||
<translation>Встановити сумісну версію доповнення "In The Wake of Gods", фанатське доповнення до Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="870"/>
|
||||
@ -576,11 +633,6 @@
|
||||
<source>Step %v out of %m</source>
|
||||
<translation>Крок %v з %m</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="146"/>
|
||||
<source>Choose your language</source>
|
||||
<translation>Оберіть свою мову</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="175"/>
|
||||
<source>VCMI on Github</source>
|
||||
@ -596,39 +648,12 @@
|
||||
<source>VCMI on Discord</source>
|
||||
<translation>VCMI на Discord</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="196"/>
|
||||
<source>Have a question? Found a bug? Want to help? Join us:</source>
|
||||
<translation>Маєте питання? Виявили помилку? Хочете допомогти? Приєднуйтесь до нас:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="205"/>
|
||||
<source>Thanks for installing VCMI.
|
||||
|
||||
There are a few more steps to be done before you can start playing.
|
||||
|
||||
Keep in mind that in order to use VCMI you need to own original data files, Heroes III: Complete Edition or Shadow of Death.
|
||||
|
||||
Heroes III: HD Edition is currently not supported</source>
|
||||
<translation>Дякуємо, що встановили VCMI.
|
||||
|
||||
Залишилося зробити ще кілька кроків, перш ніж ви зможете почати грати.
|
||||
|
||||
Майте на увазі, що для використання VCMI вам потрібно мати оригінальні файли гри Heroes III: Complete Edition або Shadow of Death.
|
||||
|
||||
Heroes III: HD Edition наразі не підтримується</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="239"/>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="554"/>
|
||||
<source>Next</source>
|
||||
<translation>Далі</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="276"/>
|
||||
<source>Find Heroes III data files</source>
|
||||
<translation>Пошук файлів даних Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="307"/>
|
||||
<source>Open help in browser</source>
|
||||
@ -639,26 +664,11 @@ Heroes III: HD Edition наразі не підтримується</translation
|
||||
<source>Search again</source>
|
||||
<translation>Повторити пошук</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="365"/>
|
||||
<source>If you don't have installed Heroes III copy, it is possible to use our automatic installation tool 'vcmibuilder' to extract data from GoG.com installer. Visit our wiki for detailed instructions.</source>
|
||||
<translation>Якщо у вас не встановлена копія Heroes III, ви можете скористатися нашим засобом встановлення "vcmibuilder", щоб видобути дані з інсталятора GoG.com. Докладні інструкції можна знайти у нашій вікі.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="381"/>
|
||||
<source>VCMI requires Heroes III data files in one of the locations listed above. Please copy Heroes III data in one of these directories.</source>
|
||||
<translation>VCMI потребує файлів даних Heroes III в одному з перелічених вище розташувань. Будь ласка, скопіюйте дані Heroes III в одну з цих директорій.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="403"/>
|
||||
<source>Heroes III data files</source>
|
||||
<translation>Файли даних Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="416"/>
|
||||
<source>Alternatively, you can select directory with installed Heroes III data and VCMI will copy exisiting data automatically.</source>
|
||||
<translation>Або ж ви можете вибрати директорію зі встановленими даними Heroes III, і VCMI автоматично скопіює ці дані.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="432"/>
|
||||
<source>Copy existing data</source>
|
||||
@ -669,11 +679,6 @@ Heroes III: HD Edition наразі не підтримується</translation
|
||||
<source>Your Heroes III language has been successfully detected.</source>
|
||||
<translation>Мову вашої гри Heroes III успішно визначено.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="485"/>
|
||||
<source>Automatic detection of language failed. Please select language of your Heroes III copy</source>
|
||||
<translation>Не вдалося визначити мову гри. Будь ласка, виберіть мову вашої копії Heroes III</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="504"/>
|
||||
<source>Heroes III language</source>
|
||||
@ -710,11 +715,6 @@ Heroes III: HD Edition наразі не підтримується</translation
|
||||
<source>In The Wake of Gods</source>
|
||||
<translation>In The Wake of Gods</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../firstLaunch/firstlaunch_moc.ui" line="759"/>
|
||||
<source>Install translation of Heroes III to your language</source>
|
||||
<translation>Встановити переклад Heroes III на вашу мову</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ImageViewer</name>
|
||||
@ -810,11 +810,6 @@ Heroes III: HD Edition наразі не підтримується</translation
|
||||
<source>Server</source>
|
||||
<translation>Сервер</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>People in lobby</source>
|
||||
<translation>Гравці у лобі</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="114"/>
|
||||
<source>Lobby chat</source>
|
||||
@ -850,6 +845,11 @@ Heroes III: HD Edition наразі не підтримується</translation
|
||||
<source>New room</source>
|
||||
<translation>Створити кімнату</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="76"/>
|
||||
<source>Players in lobby</source>
|
||||
<translation>Гравці у лобі</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../lobby/lobby_moc.ui" line="159"/>
|
||||
<source>Join room</source>
|
||||
@ -951,7 +951,7 @@ Heroes III: HD Edition наразі не підтримується</translation
|
||||
<name>UpdateDialog</name>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="71"/>
|
||||
<source>You have latest version</source>
|
||||
<source>You have the latest version</source>
|
||||
<translation>У вас встановлена остання версія</translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -961,7 +961,7 @@ Heroes III: HD Edition наразі не підтримується</translation
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../updatedialog_moc.ui" line="101"/>
|
||||
<source>Check updates on startup</source>
|
||||
<source>Check for updates on startup</source>
|
||||
<translation>Перевіряти наявність оновлень при запуску</translation>
|
||||
</message>
|
||||
</context>
|
||||
|
@ -68,7 +68,7 @@
|
||||
<enum>QFrame::Raised</enum>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>You have latest version</string>
|
||||
<string>You have the latest version</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -98,7 +98,7 @@
|
||||
<item row="3" column="0" colspan="2">
|
||||
<widget class="QCheckBox" name="checkOnStartup">
|
||||
<property name="text">
|
||||
<string>Check updates on startup</string>
|
||||
<string>Check for updates on startup</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -327,12 +327,12 @@ bool CCreature::isItNativeTerrain(TerrainId terrain) const
|
||||
|
||||
TerrainId CCreature::getNativeTerrain() const
|
||||
{
|
||||
const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY";
|
||||
static const auto selectorNoTerrainPenalty = Selector::type()(Bonus::NO_TERRAIN_PENALTY);
|
||||
const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
|
||||
static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, static_cast<int>(ETerrainId::ANY_TERRAIN));
|
||||
|
||||
//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
|
||||
//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
|
||||
return hasBonus(selectorNoTerrainPenalty, selectorNoTerrainPenalty)
|
||||
return hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
|
||||
? TerrainId(ETerrainId::ANY_TERRAIN)
|
||||
: (*VLC->townh)[faction]->nativeTerrain;
|
||||
}
|
||||
|
@ -199,7 +199,7 @@ class DLL_LINKAGE CCreatureSet : public IArmyDescriptor //seven combined creatur
|
||||
CCreatureSet &operator=(const CCreatureSet&);
|
||||
public:
|
||||
TSlots stacks; //slots[slot_id]->> pair(creature_id,creature_quantity)
|
||||
ui8 formation; //0 - wide, 1 - tight
|
||||
ui8 formation = 0; //0 - wide, 1 - tight
|
||||
|
||||
CCreatureSet() = default; //Should be here to avoid compile errors
|
||||
virtual ~CCreatureSet();
|
||||
|
@ -1761,33 +1761,37 @@ void CGameState::initTowns()
|
||||
}
|
||||
}
|
||||
|
||||
//#1444 - remove entries that don't have buildings defined (like some unused extra town hall buildings)
|
||||
vstd::erase_if(vti->builtBuildings, [vti](const BuildingID & bid)
|
||||
{
|
||||
return !vti->town->buildings.count(bid) || !vti->town->buildings.at(bid);
|
||||
});
|
||||
|
||||
if (vstd::contains(vti->builtBuildings, BuildingID::SHIPYARD) && vti->shipyardStatus()==IBoatGenerator::TILE_BLOCKED)
|
||||
vti->builtBuildings.erase(BuildingID::SHIPYARD);//if we have harbor without water - erase it (this is H3 behaviour)
|
||||
|
||||
//init hordes
|
||||
for (int i = 0; i<GameConstants::CREATURES_PER_TOWN; i++)
|
||||
if (vstd::contains(vti->builtBuildings,(-31-i))) //if we have horde for this level
|
||||
for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; i++)
|
||||
{
|
||||
if (vstd::contains(vti->builtBuildings, (BuildingID::HORDE_PLACEHOLDER1 - i))) //if we have horde for this level
|
||||
{
|
||||
vti->builtBuildings.erase(BuildingID(-31-i));//remove old ID
|
||||
vti->builtBuildings.erase(BuildingID(BuildingID::HORDE_PLACEHOLDER1 - i));//remove old ID
|
||||
if (vti->town->hordeLvl.at(0) == i)//if town first horde is this one
|
||||
{
|
||||
vti->builtBuildings.insert(BuildingID::HORDE_1);//add it
|
||||
if (vstd::contains(vti->builtBuildings,(BuildingID::DWELL_UP_FIRST+i)))//if we have upgraded dwelling as well
|
||||
//if we have upgraded dwelling as well
|
||||
if (vstd::contains(vti->builtBuildings, (BuildingID::DWELL_UP_FIRST + i)))
|
||||
vti->builtBuildings.insert(BuildingID::HORDE_1_UPGR);//add it as well
|
||||
}
|
||||
if (vti->town->hordeLvl.at(1) == i)//if town second horde is this one
|
||||
{
|
||||
vti->builtBuildings.insert(BuildingID::HORDE_2);
|
||||
if (vstd::contains(vti->builtBuildings,(BuildingID::DWELL_UP_FIRST+i)))
|
||||
if (vstd::contains(vti->builtBuildings, (BuildingID::DWELL_UP_FIRST + i)))
|
||||
vti->builtBuildings.insert(BuildingID::HORDE_2_UPGR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//#1444 - remove entries that don't have buildings defined (like some unused extra town hall buildings)
|
||||
//But DO NOT remove horde placeholders before they are replaced
|
||||
vstd::erase_if(vti->builtBuildings, [vti](const BuildingID & bid)
|
||||
{
|
||||
return !vti->town->buildings.count(bid) || !vti->town->buildings.at(bid);
|
||||
});
|
||||
|
||||
if (vstd::contains(vti->builtBuildings, BuildingID::SHIPYARD) && vti->shipyardStatus()==IBoatGenerator::TILE_BLOCKED)
|
||||
vti->builtBuildings.erase(BuildingID::SHIPYARD);//if we have harbor without water - erase it (this is H3 behaviour)
|
||||
|
||||
//Early check for #1444-like problems
|
||||
for(const auto & building : vti->builtBuildings)
|
||||
|
@ -485,15 +485,6 @@ void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building) const
|
||||
{
|
||||
b = createBonus(building, Bonus::MORALE, +1);
|
||||
}
|
||||
else if(building->bid == BuildingID::GRAIL
|
||||
&& building->town->faction != nullptr
|
||||
&& boost::algorithm::ends_with(building->town->faction->getJsonKey(), ":cove"))
|
||||
{
|
||||
static TPropagatorPtr allCreaturesPropagator(new CPropagatorNodeType(CBonusSystemNode::ENodeTypes::ALL_CREATURES));
|
||||
static auto factionLimiter = std::make_shared<CreatureFactionLimiter>(building->town->faction->getIndex());
|
||||
b = createBonus(building, Bonus::NO_TERRAIN_PENALTY, 0, allCreaturesPropagator);
|
||||
b->addLimiter(factionLimiter);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -473,7 +473,16 @@ public:
|
||||
enum EBuildingID
|
||||
{
|
||||
DEFAULT = -50,
|
||||
HORDE_PLACEHOLDER7 = -36,
|
||||
HORDE_PLACEHOLDER6 = -35,
|
||||
HORDE_PLACEHOLDER5 = -34,
|
||||
HORDE_PLACEHOLDER4 = -33,
|
||||
HORDE_PLACEHOLDER3 = -32,
|
||||
HORDE_PLACEHOLDER2 = -31,
|
||||
HORDE_PLACEHOLDER1 = -30,
|
||||
HORDE_BUILDING_CONVERTER = -29, //-1 => -30
|
||||
NONE = -1,
|
||||
FIRST_REGULAR_ID = 0,
|
||||
MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
|
||||
TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
|
||||
VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
|
||||
|
@ -2086,7 +2086,7 @@ CGTownInstance * CMapLoaderH3M::readTown(int castleID, const int3 & position)
|
||||
|
||||
std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> & h3m, int castleID, bool addAuxiliary) const
|
||||
{
|
||||
std::map<int, BuildingID> mapa;
|
||||
std::map<int, BuildingID> helperMap;
|
||||
std::set<BuildingID> ret;
|
||||
|
||||
// Note: this file is parsed many times.
|
||||
@ -2098,23 +2098,24 @@ std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID>
|
||||
|
||||
if (town == castleID || town == -1)
|
||||
{
|
||||
mapa[static_cast<int>(entry["h3"].Float())] = BuildingID(static_cast<si32>(entry["vcmi"].Float()));
|
||||
helperMap[static_cast<int>(entry["h3"].Float())] = BuildingID(static_cast<si32>(entry["vcmi"].Float()));
|
||||
}
|
||||
}
|
||||
|
||||
for(const auto & elem : h3m)
|
||||
{
|
||||
if(mapa[elem] >= 0)
|
||||
if(helperMap[elem] >= BuildingID::FIRST_REGULAR_ID)
|
||||
{
|
||||
ret.insert(mapa[elem]);
|
||||
ret.insert(helperMap[elem]);
|
||||
}
|
||||
// horde buildings
|
||||
else if(mapa[elem] >= (-GameConstants::CREATURES_PER_TOWN))
|
||||
// horde buildings use indexes from -1 to -5, where creature level is 1 to 5
|
||||
else if(helperMap[elem] >= (-GameConstants::CREATURES_PER_TOWN))
|
||||
{
|
||||
int level = (mapa[elem]);
|
||||
int level = (helperMap[elem]);
|
||||
|
||||
//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
|
||||
ret.insert(BuildingID(level - 30));
|
||||
//(-30)..(-36) - horde buildings (for game loading only)
|
||||
//They will be replaced in CGameState::initTowns()
|
||||
ret.insert(BuildingID(level + BuildingID::HORDE_BUILDING_CONVERTER)); //-1 => -30
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1085,7 +1085,7 @@ void CGameHandler::makeAttack(const CStack * attacker, const CStack * defender,
|
||||
auto spell = bat.spellID.toSpell();
|
||||
|
||||
battle::Target target;
|
||||
target.emplace_back(defender);
|
||||
target.emplace_back(defender, targetHex);
|
||||
|
||||
spells::BattleCast event(gs->curB, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell);
|
||||
event.setSpellLevel(bonus->val);
|
||||
@ -2418,6 +2418,9 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
if (leavingTile == LEAVING_TILE)
|
||||
leaveTile();
|
||||
|
||||
if (isInTheMap(guardPos))
|
||||
tmh.attackedFrom = boost::make_optional(guardPos);
|
||||
|
||||
tmh.result = result;
|
||||
sendAndApply(&tmh);
|
||||
|
||||
@ -2425,10 +2428,8 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
{ // Hero should be always able to visit any object he staying on even if there guards around
|
||||
visitObjectOnTile(t, h);
|
||||
}
|
||||
else if (lookForGuards == CHECK_FOR_GUARDS && this->isInTheMap(guardPos))
|
||||
else if (lookForGuards == CHECK_FOR_GUARDS && isInTheMap(guardPos))
|
||||
{
|
||||
tmh.attackedFrom = boost::make_optional(guardPos);
|
||||
|
||||
const TerrainTile &guardTile = *gs->getTile(guardPos);
|
||||
objectVisited(guardTile.visitableObjects.back(), h);
|
||||
|
||||
@ -4968,8 +4969,12 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
|
||||
void CGameHandler::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj)
|
||||
{
|
||||
bool cheated = false;
|
||||
PlayerMessageClient temp_message(player, message);
|
||||
sendAndApply(&temp_message);
|
||||
|
||||
if(!getPlayerSettings(player)->isControlledByAI())
|
||||
{
|
||||
PlayerMessageClient temp_message(player, message);
|
||||
sendAndApply(&temp_message);
|
||||
}
|
||||
|
||||
std::vector<std::string> words;
|
||||
boost::split(words, message, boost::is_any_of(" "));
|
||||
@ -5023,7 +5028,7 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
|
||||
}
|
||||
|
||||
int obj = 0;
|
||||
if (words.size() == 2 && words[0] != "vcmiexp")
|
||||
if (words.size() == 2 && words[0] != "vcmiexp" && words[0] != "vcmiolorin")
|
||||
{
|
||||
obj = std::atoi(words[1].c_str());
|
||||
if (obj)
|
||||
@ -5035,7 +5040,7 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
|
||||
if (!town && hero)
|
||||
town = hero->visitedTown;
|
||||
|
||||
if((words[0] == "vcmiarmy" || words[0] == "vcmiexp") && words.size() > 1)
|
||||
if(words.size() > 1 && (words[0] == "vcmiarmy" || words[0] == "vcminissi" || words[0] == "vcmiexp" || words[0] == "vcmiolorin"))
|
||||
{
|
||||
std::string cheatCodeWithOneParameter = std::string(words[0]) + " " + words[1];
|
||||
handleCheatCode(cheatCodeWithOneParameter, player, hero, town, cheated);
|
||||
@ -5698,7 +5703,7 @@ void CGameHandler::objectVisitEnded(const CObjectVisitQuery & query)
|
||||
ObjectVisitEnded::defaultExecute(serverEventBus.get(), endVisit, query.players.front(), query.visitingHero->id);
|
||||
}
|
||||
|
||||
bool CGameHandler::buildBoat(ObjectInstanceID objid)
|
||||
bool CGameHandler::buildBoat(ObjectInstanceID objid, PlayerColor playerID)
|
||||
{
|
||||
const IShipyard *obj = IShipyard::castFrom(getObj(objid));
|
||||
|
||||
@ -5714,7 +5719,6 @@ bool CGameHandler::buildBoat(ObjectInstanceID objid)
|
||||
return false;
|
||||
}
|
||||
|
||||
const PlayerColor playerID = obj->o->tempOwner;
|
||||
TResources boatCost;
|
||||
obj->getBoatCost(boatCost);
|
||||
TResources aviable = getPlayerState(playerID)->resources;
|
||||
@ -7004,7 +7008,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
|
||||
if (!hero->hasStackAtSlot(SlotID(i)))
|
||||
insertNewStack(StackLocation(hero, SlotID(i)), creature, creatures[cheat].second);
|
||||
}
|
||||
else if (boost::starts_with(cheat, "vcmiarmy"))
|
||||
else if (boost::starts_with(cheat, "vcmiarmy") || boost::starts_with(cheat, "vcminissi"))
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
@ -7055,7 +7059,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
|
||||
///selected hero gains a new level
|
||||
changePrimSkill(hero, PrimarySkill::EXPERIENCE, VLC->heroh->reqExp(hero->level + 1) - VLC->heroh->reqExp(hero->level));
|
||||
}
|
||||
else if (boost::starts_with(cheat, "vcmiexp"))
|
||||
else if (boost::starts_with(cheat, "vcmiexp") || boost::starts_with(cheat, "vcmiolorin"))
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
|
@ -238,7 +238,7 @@ public:
|
||||
void removeObstacle(const CObstacleInstance &obstacle);
|
||||
bool queryReply( QueryID qid, const JsonNode & answer, PlayerColor player );
|
||||
bool hireHero( const CGObjectInstance *obj, ui8 hid, PlayerColor player );
|
||||
bool buildBoat( ObjectInstanceID objid );
|
||||
bool buildBoat( ObjectInstanceID objid, PlayerColor player );
|
||||
bool setFormation( ObjectInstanceID hid, ui8 formation );
|
||||
bool tradeResources(const IMarket *market, ui32 val, PlayerColor player, ui32 id1, ui32 id2);
|
||||
bool sacrificeCreatures(const IMarket * market, const CGHeroInstance * hero, const std::vector<SlotID> & slot, const std::vector<ui32> & count);
|
||||
|
@ -253,7 +253,7 @@ void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
|
||||
if(gh.getPlayerRelations(gh.getOwner(pack.objid), gh.getPlayerAt(pack.c)) == PlayerRelations::ENEMIES)
|
||||
gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard");
|
||||
|
||||
result = gh.buildBoat(pack.objid);
|
||||
result = gh.buildBoat(pack.objid, gh.getPlayerAt(pack.c));
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
|
||||
|
@ -156,7 +156,10 @@ fi
|
||||
|
||||
if [[ -z "$dest_dir" ]]
|
||||
then
|
||||
if [[ -z "$XDG_DATA_HOME" ]]
|
||||
if [[ "$(uname)" == Darwin ]]
|
||||
then
|
||||
dest_dir="$HOME/Library/Application Support/vcmi"
|
||||
elif [[ -z "$XDG_DATA_HOME" ]]
|
||||
then
|
||||
dest_dir="$HOME/.local/share/vcmi"
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user