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Something that compiles, but crashes when launching RMG map.
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@@ -194,17 +194,17 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
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possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
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assert(!possiblePlayers.empty());
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playerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
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playerCount = *std::next(possiblePlayers.begin(), rand.nextInt(8));
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updatePlayers();
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}
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if(teamCount == RANDOM_SIZE)
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{
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teamCount = rand.nextInt(playerCount - 1);
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teamCount = rand.nextInt(8);
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}
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if(compOnlyPlayerCount == RANDOM_SIZE)
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{
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auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
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compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
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compOnlyPlayerCount = *std::next(possiblePlayers.begin(), rand.nextInt(8));
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updateCompOnlyPlayers();
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}
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if(compOnlyTeamCount == RANDOM_SIZE)
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@@ -220,11 +220,11 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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if(waterContent == EWaterContent::RANDOM)
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{
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waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(2));
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waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::TOTAL_COUNT));
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}
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if(monsterStrength == EMonsterStrength::RANDOM)
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{
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(2));
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::TOTAL_COUNT));
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}
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}
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