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https://github.com/vcmi/vcmi.git
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Something that compiles, but crashes when launching RMG map.
This commit is contained in:
parent
88f962d6d5
commit
1e1dce20a8
@ -840,8 +840,8 @@ void CGameState::initNewGame()
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CStopWatch sw;
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// Gen map
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CMapGenerator mapGenerator;
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map = mapGenerator.generate(scenarioOps->mapGenOptions.get(), scenarioOps->seedToBeUsed).release();
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CMapGenerator mapGenerator(*scenarioOps->mapGenOptions, std::time(nullptr));
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map = mapGenerator.generate();
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// Update starting options
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for(int i = 0; i < map->players.size(); ++i)
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@ -194,17 +194,17 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
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possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
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assert(!possiblePlayers.empty());
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playerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
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playerCount = *std::next(possiblePlayers.begin(), rand.nextInt(8));
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updatePlayers();
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}
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if(teamCount == RANDOM_SIZE)
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{
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teamCount = rand.nextInt(playerCount - 1);
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teamCount = rand.nextInt(8);
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}
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if(compOnlyPlayerCount == RANDOM_SIZE)
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{
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auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
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compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
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compOnlyPlayerCount = *std::next(possiblePlayers.begin(), rand.nextInt(8));
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updateCompOnlyPlayers();
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}
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if(compOnlyTeamCount == RANDOM_SIZE)
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@ -220,11 +220,11 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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if(waterContent == EWaterContent::RANDOM)
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{
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waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(2));
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waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::TOTAL_COUNT));
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}
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if(monsterStrength == EMonsterStrength::RANDOM)
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{
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(2));
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::TOTAL_COUNT));
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}
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}
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@ -18,34 +18,36 @@ class CRmgTemplate;
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namespace EWaterContent
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{
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enum EWaterContent
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{
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enum EWaterContent
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{
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RANDOM = -1,
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NONE,
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NORMAL,
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ISLANDS
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};
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ISLANDS,
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TOTAL_COUNT
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};
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}
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namespace EMonsterStrength
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{
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enum EMonsterStrength
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{
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enum EMonsterStrength
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{
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RANDOM = -1,
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WEAK,
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NORMAL,
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STRONG
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};
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STRONG,
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TOTAL_COUNT
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};
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}
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namespace EPlayerType
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{
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enum EPlayerType
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{
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enum EPlayerType
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{
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HUMAN,
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AI,
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COMP_ONLY
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};
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};
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}
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/// The map gen options class holds values about general map generation settings
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File diff suppressed because it is too large
Load Diff
@ -13,369 +13,22 @@
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#include "../GameConstants.h"
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#include "../CRandomGenerator.h"
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#include "CMapGenOptions.h"
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#include "../CObjectHandler.h"
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#include "../int3.h"
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class CMap;
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class CRmgTemplate;
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class CRmgTemplateZone;
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class CMapGenOptions;
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class CTerrainViewPatternConfig;
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class CMapEditManager;
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class JsonNode;
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typedef std::vector<JsonNode> JsonVector;
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namespace ETemplateZoneType
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{
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enum ETemplateZoneType
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{
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PLAYER_START,
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CPU_START,
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TREASURE,
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JUNCTION
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};
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}
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typedef int TRmgTemplateZoneId;
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class CMapGenerator;
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/// The CRmgTemplateZone describes a zone in a template.
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class DLL_LINKAGE CRmgTemplateZone
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{
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public:
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class DLL_LINKAGE CTownInfo
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{
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public:
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CTownInfo();
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int getTownCount() const; /// Default: 0
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void setTownCount(int value);
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int getCastleCount() const; /// Default: 0
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void setCastleCount(int value);
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int getTownDensity() const; /// Default: 0
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void setTownDensity(int value);
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int getCastleDensity() const; /// Default: 0
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void setCastleDensity(int value);
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private:
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int townCount, castleCount, townDensity, castleDensity;
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};
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class DLL_LINKAGE CTileInfo
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{
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public:
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CTileInfo();
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int getNearestObjectDistance() const;
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void setNearestObjectDistance(int value);
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bool isObstacle() const;
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void setObstacle(bool value);
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bool isOccupied() const;
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void setOccupied(bool value);
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ETerrainType getTerrainType() const;
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void setTerrainType(ETerrainType value);
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private:
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int nearestObjectDistance;
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bool obstacle;
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bool occupied;
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ETerrainType terrain;
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};
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CRmgTemplateZone();
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TRmgTemplateZoneId getId() const; /// Default: 0
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void setId(TRmgTemplateZoneId value);
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ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
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void setType(ETemplateZoneType::ETemplateZoneType value);
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int getSize() const; /// Default: 1
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void setSize(int value);
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boost::optional<int> getOwner() const;
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void setOwner(boost::optional<int> value);
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const CTownInfo & getPlayerTowns() const;
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void setPlayerTowns(const CTownInfo & value);
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const CTownInfo & getNeutralTowns() const;
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void setNeutralTowns(const CTownInfo & value);
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bool getTownsAreSameType() const; /// Default: false
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void setTownsAreSameType(bool value);
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const std::set<TFaction> & getTownTypes() const; /// Default: all
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void setTownTypes(const std::set<TFaction> & value);
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std::set<TFaction> getDefaultTownTypes() const;
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bool getMatchTerrainToTown() const; /// Default: true
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void setMatchTerrainToTown(bool value);
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const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
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void setTerrainTypes(const std::set<ETerrainType> & value);
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std::set<ETerrainType> getDefaultTerrainTypes() const;
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boost::optional<TRmgTemplateZoneId> getTerrainTypeLikeZone() const;
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void setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
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boost::optional<TRmgTemplateZoneId> getTownTypeLikeZone() const;
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void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
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void setShape(std::vector<int3> shape);
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bool fill(CMapGenerator* gen);
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private:
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TRmgTemplateZoneId id;
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ETemplateZoneType::ETemplateZoneType type;
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int size;
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boost::optional<int> owner;
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CTownInfo playerTowns, neutralTowns;
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bool townsAreSameType;
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std::set<TFaction> townTypes;
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bool matchTerrainToTown;
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std::set<ETerrainType> terrainTypes;
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boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
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std::vector<int3> shape;
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std::map<int3, CTileInfo> tileinfo;
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std::vector<CGObjectInstance*> objects;
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int3 getCenter();
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bool pointIsIn(int x, int y);
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bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
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void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
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bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str);
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};
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/// The CRmgTemplateZoneConnection describes the connection between two zones.
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class DLL_LINKAGE CRmgTemplateZoneConnection
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{
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public:
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CRmgTemplateZoneConnection();
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TRmgTemplateZoneId getZoneA() const; /// Default: 0
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void setZoneA(TRmgTemplateZoneId value);
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TRmgTemplateZoneId getZoneB() const; /// Default: 0
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void setZoneB(TRmgTemplateZoneId value);
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int getGuardStrength() const; /// Default: 0
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void setGuardStrength(int value);
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private:
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TRmgTemplateZoneId zoneA, zoneB;
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int guardStrength;
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};
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/// The CRmgTemplate describes a random map template.
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class DLL_LINKAGE CRmgTemplate
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{
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public:
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class CSize
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{
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public:
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CSize();
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CSize(int width, int height, bool under);
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int getWidth() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
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void setWidth(int value);
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int getHeight() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
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void setHeight(int value);
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bool getUnder() const; /// Default: true
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void setUnder(bool value);
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bool operator<=(const CSize & value) const;
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bool operator>=(const CSize & value) const;
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private:
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int width, height;
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bool under;
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};
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class CPlayerCountRange
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{
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public:
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void addRange(int lower, int upper);
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void addNumber(int value);
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bool isInRange(int count) const;
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std::set<int> getNumbers() const;
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private:
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std::list<std::pair<int, int> > range;
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};
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CRmgTemplate();
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const std::string & getName() const;
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void setName(const std::string & value);
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const CSize & getMinSize() const;
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void setMinSize(const CSize & value);
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const CSize & getMaxSize() const;
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void setMaxSize(const CSize & value);
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const CPlayerCountRange & getPlayers() const;
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void setPlayers(const CPlayerCountRange & value);
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const CPlayerCountRange & getCpuPlayers() const;
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void setCpuPlayers(const CPlayerCountRange & value);
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const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & getZones() const;
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void setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & value);
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const std::list<CRmgTemplateZoneConnection> & getConnections() const;
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void setConnections(const std::list<CRmgTemplateZoneConnection> & value);
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void validate() const; /// Tests template on validity and throws exception on failure
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private:
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std::string name;
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CSize minSize, maxSize;
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CPlayerCountRange players, cpuPlayers;
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std::map<TRmgTemplateZoneId, CRmgTemplateZone> zones;
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std::list<CRmgTemplateZoneConnection> connections;
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};
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namespace EWaterContent
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{
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enum EWaterContent
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{
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RANDOM = -1,
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NONE,
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NORMAL,
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ISLANDS
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};
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}
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namespace EMonsterStrength
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{
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enum EMonsterStrength
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{
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RANDOM = -1,
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WEAK,
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NORMAL,
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STRONG
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};
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}
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namespace EPlayerType
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{
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enum EPlayerType
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{
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HUMAN,
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AI,
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COMP_ONLY
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};
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}
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/// The map gen options class holds values about general map generation settings
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/// e.g. the size of the map, the count of players,...
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class DLL_LINKAGE CMapGenOptions
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{
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public:
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/// The player settings class maps the player color, starting town and human player flag.
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class DLL_LINKAGE CPlayerSettings
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{
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public:
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CPlayerSettings();
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/// The color of the player ranging from 0 to PlayerColor::PLAYER_LIMIT - 1.
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/// The default value is 0.
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PlayerColor getColor() const;
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void setColor(PlayerColor value);
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/// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
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/// The default value is RANDOM_TOWN.
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si32 getStartingTown() const;
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void setStartingTown(si32 value);
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/// The default value is EPlayerType::AI.
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EPlayerType::EPlayerType getPlayerType() const;
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void setPlayerType(EPlayerType::EPlayerType value);
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/// Constant for a random town selection.
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static const si32 RANDOM_TOWN = -1;
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private:
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PlayerColor color;
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si32 startingTown;
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EPlayerType::EPlayerType playerType;
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public:
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template <typename Handler>
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void serialize(Handler & h, const int version)
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{
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h & color & startingTown & playerType;
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}
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};
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CMapGenOptions();
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si32 getWidth() const;
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void setWidth(si32 value);
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si32 getHeight() const;
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void setHeight(si32 value);
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bool getHasTwoLevels() const;
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void setHasTwoLevels(bool value);
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/// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
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/// this method, all player settings are reset to default settings.
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si8 getPlayerCount() const;
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void setPlayerCount(si8 value);
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/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
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si8 getTeamCount() const;
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void setTeamCount(si8 value);
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/// The count of the computer only players ranging from 0 to <PlayerColor::PLAYER_LIMIT - players count> or RANDOM_SIZE for random.
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/// If you call this method, all player settings are reset to default settings.
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si8 getCompOnlyPlayerCount() const;
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void setCompOnlyPlayerCount(si8 value);
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/// The count of the computer only teams ranging from 0 to <comp only players - 1> or RANDOM_SIZE for random.
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si8 getCompOnlyTeamCount() const;
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void setCompOnlyTeamCount(si8 value);
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EWaterContent::EWaterContent getWaterContent() const;
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void setWaterContent(EWaterContent::EWaterContent value);
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EMonsterStrength::EMonsterStrength getMonsterStrength() const;
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void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
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/// The first player colors belong to standard players and the last player colors belong to comp only players.
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/// All standard players are by default of type EPlayerType::AI.
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const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
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void setStartingTownForPlayer(PlayerColor color, si32 town);
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/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
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/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
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void setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType);
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/// The random map template to generate the map with or empty/not set if the template should be chosen randomly.
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/// Default: Not set/random.
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const CRmgTemplate * getMapTemplate() const;
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void setMapTemplate(const CRmgTemplate * value);
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const std::map<std::string, CRmgTemplate> & getAvailableTemplates() const;
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/// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
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/// a random number generator by keeping the options in a valid state. Check options should return true, otherwise
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/// this function fails.
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void finalize();
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void finalize(CRandomGenerator & gen);
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/// Returns false if there is no template available which fits to the currently selected options.
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bool checkOptions() const;
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static const si8 RANDOM_SIZE = -1;
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private:
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void resetPlayersMap();
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int countHumanPlayers() const;
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PlayerColor getNextPlayerColor() const;
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void updateCompOnlyPlayers();
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void updatePlayers();
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const CRmgTemplate * getPossibleTemplate(CRandomGenerator & gen) const;
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si32 width, height;
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bool hasTwoLevels;
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si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
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EWaterContent::EWaterContent waterContent;
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EMonsterStrength::EMonsterStrength monsterStrength;
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std::map<PlayerColor, CPlayerSettings> players;
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const CRmgTemplate * mapTemplate;
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public:
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template <typename Handler>
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void serialize(Handler & h, const int version)
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{
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h & width & height & hasTwoLevels & playerCount & teamCount & compOnlyPlayerCount;
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h & compOnlyTeamCount & waterContent & monsterStrength & players;
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//TODO add name of template to class, enables selection of a template by a user
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}
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};
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/// The map generator creates a map randomly.
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class DLL_LINKAGE CMapGenerator
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{
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@ -383,16 +36,16 @@ public:
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explicit CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed = std::time(nullptr));
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~CMapGenerator(); // required due to unique_ptr
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std::unique_ptr<CMap> generate();
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ConstTransitivePtr<CMap> generate();
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CMapGenOptions mapGenOptions;
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std::unique_ptr<CMap> map;
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CRandomGenerator gen;
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ConstTransitivePtr<CMap> map;
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CRandomGenerator rand;
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int randomSeed;
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CMapEditManager * editManager;
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private:
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std::map<TRmgTemplateZoneId, CRmgTemplateZone> zones;
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
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/// Generation methods
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std::string getMapDescription() const;
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@ -407,45 +60,3 @@ private:
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/* Implementation/Detail classes, Private API */
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/* ---------------------------------------------------------------------------- */
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/// The CRmgTemplateLoader is a abstract base class for loading templates.
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||||
class DLL_LINKAGE CRmgTemplateLoader
|
||||
{
|
||||
public:
|
||||
virtual ~CRmgTemplateLoader() { };
|
||||
virtual void loadTemplates() = 0;
|
||||
const std::map<std::string, CRmgTemplate> & getTemplates() const;
|
||||
|
||||
protected:
|
||||
std::map<std::string, CRmgTemplate> templates;
|
||||
};
|
||||
|
||||
/// The CJsonRmgTemplateLoader loads templates from a JSON file.
|
||||
class DLL_LINKAGE CJsonRmgTemplateLoader : public CRmgTemplateLoader
|
||||
{
|
||||
public:
|
||||
void loadTemplates() override;
|
||||
|
||||
private:
|
||||
CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
|
||||
CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
|
||||
ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
|
||||
std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
|
||||
std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
|
||||
CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
|
||||
};
|
||||
|
||||
/// The CRmgTemplateStorage is a singleton object where templates are stored and which can be accessed from anywhere.
|
||||
class DLL_LINKAGE CRmgTemplateStorage
|
||||
{
|
||||
public:
|
||||
static CRmgTemplateStorage & get();
|
||||
|
||||
const std::map<std::string, CRmgTemplate> & getTemplates() const;
|
||||
|
||||
private:
|
||||
CRmgTemplateStorage();
|
||||
~CRmgTemplateStorage();
|
||||
|
||||
static boost::mutex smx;
|
||||
std::map<std::string, CRmgTemplate> templates; /// Key: Template name
|
||||
};
|
||||
|
@ -11,10 +11,15 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CRmgTemplateZone.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../mapping/CMap.h"
|
||||
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CTownHandler.h"
|
||||
|
||||
class CMap;
|
||||
class CMapEditManager;
|
||||
|
||||
CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
|
||||
{
|
||||
|
||||
@ -64,6 +69,52 @@ void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
|
||||
castleDensity = value;
|
||||
}
|
||||
|
||||
CRmgTemplateZone::CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), obstacle(false), occupied(false), terrain(ETerrainType::WRONG)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int CRmgTemplateZone::CTileInfo::getNearestObjectDistance() const
|
||||
{
|
||||
return nearestObjectDistance;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::CTileInfo::setNearestObjectDistance(int value)
|
||||
{
|
||||
if(value < 0) throw std::runtime_error("Negative value for nearest object distance not allowed.");
|
||||
nearestObjectDistance = value;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::CTileInfo::isObstacle() const
|
||||
{
|
||||
return obstacle;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::CTileInfo::setObstacle(bool value)
|
||||
{
|
||||
obstacle = value;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::CTileInfo::isOccupied() const
|
||||
{
|
||||
return occupied;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::CTileInfo::setOccupied(bool value)
|
||||
{
|
||||
occupied = value;
|
||||
}
|
||||
|
||||
ETerrainType CRmgTemplateZone::CTileInfo::getTerrainType() const
|
||||
{
|
||||
return terrain;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::CTileInfo::setTerrainType(ETerrainType value)
|
||||
{
|
||||
terrain = value;
|
||||
}
|
||||
|
||||
CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
|
||||
townsAreSameType(false), matchTerrainToTown(true)
|
||||
{
|
||||
@ -214,3 +265,280 @@ void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> v
|
||||
{
|
||||
townTypeLikeZone = value;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::pointIsIn(int x, int y)
|
||||
{
|
||||
int i, j;
|
||||
bool c = false;
|
||||
int nvert = shape.size();
|
||||
for (i = 0, j = nvert-1; i < nvert; j = i++) {
|
||||
if ( ((shape[i].y>y) != (shape[j].y>y)) &&
|
||||
(x < (shape[j].x-shape[i].x) * (y-shape[i].y) / (shape[j].y-shape[i].y) + shape[i].x) )
|
||||
c = !c;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::setShape(std::vector<int3> shape)
|
||||
{
|
||||
int z = -1;
|
||||
si32 minx = INT_MAX;
|
||||
si32 maxx = -1;
|
||||
si32 miny = INT_MAX;
|
||||
si32 maxy = -1;
|
||||
for(auto &point : shape)
|
||||
{
|
||||
if (z == -1)
|
||||
z = point.z;
|
||||
if (point.z != z)
|
||||
throw std::runtime_error("Zone shape points should lie on same z.");
|
||||
minx = std::min(minx, point.x);
|
||||
maxx = std::max(maxx, point.x);
|
||||
miny = std::min(miny, point.y);
|
||||
maxy = std::max(maxy, point.y);
|
||||
}
|
||||
this->shape = shape;
|
||||
for(int x = minx; x <= maxx; ++x)
|
||||
{
|
||||
for(int y = miny; y <= maxy; ++y)
|
||||
{
|
||||
if (pointIsIn(x, y))
|
||||
{
|
||||
tileinfo[int3(x,y,z)] = CTileInfo();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int3 CRmgTemplateZone::getCenter()
|
||||
{
|
||||
si32 cx = 0;
|
||||
si32 cy = 0;
|
||||
si32 area = 0;
|
||||
si32 sz = shape.size();
|
||||
//include last->first too
|
||||
for(si32 i = 0, j = sz-1; i < sz; j = i++) {
|
||||
si32 sf = (shape[i].x * shape[j].y - shape[j].x * shape[i].y);
|
||||
cx += (shape[i].x + shape[j].x) * sf;
|
||||
cy += (shape[i].y + shape[j].y) * sf;
|
||||
area += sf;
|
||||
}
|
||||
area /= 2;
|
||||
return int3(std::abs(cx/area/6), std::abs(cy/area/6), shape[0].z);
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
||||
{
|
||||
std::vector<CGObjectInstance*> required_objects;
|
||||
if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
|
||||
{
|
||||
logGlobal->infoStream() << "Preparing playing zone";
|
||||
int player_id = *owner - 1;
|
||||
auto & playerInfo = gen->map->players[player_id];
|
||||
if (playerInfo.canAnyonePlay())
|
||||
{
|
||||
PlayerColor player(player_id);
|
||||
auto town = new CGTownInstance();
|
||||
town->ID = Obj::TOWN;
|
||||
int townId = gen->mapGenOptions.getPlayersSettings().find(player)->second.getStartingTown();
|
||||
|
||||
if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
|
||||
townId = gen->rand.nextInt (VLC->townh->factions.size()); // all possible towns
|
||||
|
||||
town->subID = townId;
|
||||
town->tempOwner = player;
|
||||
town->builtBuildings.insert(BuildingID::FORT);
|
||||
town->builtBuildings.insert(BuildingID::DEFAULT);
|
||||
|
||||
placeObject(gen, town, getCenter());
|
||||
logGlobal->infoStream() << "Placed object";
|
||||
|
||||
logGlobal->infoStream() << "Fill player info " << player_id;
|
||||
auto & playerInfo = gen->map->players[player_id];
|
||||
// Update player info
|
||||
playerInfo.allowedFactions.clear();
|
||||
playerInfo.allowedFactions.insert(town->subID);
|
||||
playerInfo.hasMainTown = true;
|
||||
playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
|
||||
playerInfo.generateHeroAtMainTown = true;
|
||||
|
||||
//required_objects.push_back(town);
|
||||
|
||||
std::vector<Res::ERes> required_mines;
|
||||
required_mines.push_back(Res::ERes::WOOD);
|
||||
required_mines.push_back(Res::ERes::ORE);
|
||||
|
||||
for(const auto res : required_mines)
|
||||
{
|
||||
auto mine = new CGMine();
|
||||
mine->ID = Obj::MINE;
|
||||
mine->subID = static_cast<si32>(res);
|
||||
mine->producedResource = res;
|
||||
mine->producedQuantity = mine->defaultResProduction();
|
||||
required_objects.push_back(mine);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
type = ETemplateZoneType::TREASURE;
|
||||
logGlobal->infoStream() << "Skipping this zone cause no player";
|
||||
}
|
||||
}
|
||||
logGlobal->infoStream() << "Creating required objects";
|
||||
for(const auto &obj : required_objects)
|
||||
{
|
||||
int3 pos;
|
||||
logGlobal->infoStream() << "Looking for place";
|
||||
if ( ! findPlaceForObject(gen, obj, 3, pos))
|
||||
{
|
||||
logGlobal->errorStream() << "Failed to fill zone due to lack of space";
|
||||
//TODO CLEANUP!
|
||||
return false;
|
||||
}
|
||||
logGlobal->infoStream() << "Place found";
|
||||
|
||||
placeObject(gen, obj, pos);
|
||||
logGlobal->infoStream() << "Placed object";
|
||||
}
|
||||
std::vector<CGObjectInstance*> guarded_objects;
|
||||
static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
|
||||
const double res_mindist = 5;
|
||||
do {
|
||||
auto obj = new CGResource();
|
||||
auto restype = static_cast<Res::ERes>(res_gen());
|
||||
obj->ID = Obj::RESOURCE;
|
||||
obj->subID = static_cast<si32>(restype);
|
||||
obj->amount = 0;
|
||||
|
||||
int3 pos;
|
||||
if ( ! findPlaceForObject(gen, obj, res_mindist, pos))
|
||||
{
|
||||
delete obj;
|
||||
break;
|
||||
}
|
||||
placeObject(gen, obj, pos);
|
||||
if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
|
||||
{
|
||||
guarded_objects.push_back(obj);
|
||||
}
|
||||
} while(true);
|
||||
|
||||
for(const auto &obj : guarded_objects)
|
||||
{
|
||||
if ( ! guardObject(gen, obj, 500))
|
||||
{
|
||||
//TODO, DEL obj from map
|
||||
}
|
||||
}
|
||||
|
||||
auto sel = gen->editManager->getTerrainSelection();
|
||||
sel.clearSelection();
|
||||
for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
|
||||
{
|
||||
if (it->second.isObstacle())
|
||||
{
|
||||
auto obj = new CGObjectInstance();
|
||||
obj->ID = static_cast<Obj>(130);
|
||||
obj->subID = 0;
|
||||
placeObject(gen, obj, it->first);
|
||||
}
|
||||
}
|
||||
logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
|
||||
//gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
|
||||
logGlobal->infoStream() << "Zone filled successfully";
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
|
||||
{
|
||||
//si32 min_dist = sqrt(tileinfo.size()/density);
|
||||
int best_distance = 0;
|
||||
bool result = false;
|
||||
si32 w = gen->map->width;
|
||||
si32 h = gen->map->height;
|
||||
auto ow = obj->getWidth();
|
||||
auto oh = obj->getHeight();
|
||||
//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
|
||||
for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
|
||||
{
|
||||
auto &ti = it->second;
|
||||
auto p = it->first;
|
||||
auto dist = ti.getNearestObjectDistance();
|
||||
//avoid borders
|
||||
if ((p.x < 3) || (w - p.x < 3) || (p.y < 3) || (h - p.y < 3))
|
||||
continue;
|
||||
if (!ti.isOccupied() && !ti.isObstacle() && (dist >= min_dist) && (dist > best_distance))
|
||||
{
|
||||
best_distance = dist;
|
||||
pos = p;
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
|
||||
{
|
||||
logGlobal->infoStream() << boost::format("Insert object at %d %d") % pos.x % pos.y;
|
||||
object->pos = pos;
|
||||
gen->editManager->insertObject(object, pos);
|
||||
logGlobal->infoStream() << "Inserted object";
|
||||
auto points = object->getBlockedPos();
|
||||
if (object->isVisitable())
|
||||
points.emplace(pos + object->getVisitableOffset());
|
||||
points.emplace(pos);
|
||||
for(auto const &p : points)
|
||||
{
|
||||
if (tileinfo.find(pos + p) != tileinfo.end())
|
||||
{
|
||||
tileinfo[pos + p].setOccupied(true);
|
||||
}
|
||||
}
|
||||
for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
|
||||
{
|
||||
si32 d = pos.dist2d(it->first);
|
||||
it->second.setNearestObjectDistance(std::min(d, it->second.getNearestObjectDistance()));
|
||||
}
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
|
||||
{
|
||||
|
||||
logGlobal->infoStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
|
||||
int3 visitable = object->pos + object->getVisitableOffset();
|
||||
std::vector<int3> tiles;
|
||||
for(int i = -1; i < 2; ++i)
|
||||
{
|
||||
for(int j = -1; j < 2; ++j)
|
||||
{
|
||||
auto it = tileinfo.find(visitable + int3(i, j, 0));
|
||||
if (it != tileinfo.end())
|
||||
{
|
||||
logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
|
||||
if ( ! it->second.isOccupied() && ! it->second.isObstacle())
|
||||
{
|
||||
tiles.push_back(it->first);
|
||||
it->second.setObstacle(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( ! tiles.size())
|
||||
{
|
||||
logGlobal->infoStream() << "Failed";
|
||||
return false;
|
||||
}
|
||||
auto guard_tile = *std::next(tiles.begin(), gen->rand.nextInt(tiles.size()));
|
||||
tileinfo[guard_tile].setObstacle(false);
|
||||
auto guard = new CGCreature();
|
||||
guard->ID = Obj::RANDOM_MONSTER;
|
||||
guard->subID = 0;
|
||||
auto hlp = new CStackInstance();
|
||||
hlp->count = 10;
|
||||
//type will be set during initialization
|
||||
guard->putStack(SlotID(0), hlp);
|
||||
|
||||
guard->pos = guard_tile;
|
||||
gen->editManager->insertObject(guard, guard->pos);
|
||||
return true;
|
||||
}
|
||||
|
@ -12,6 +12,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "../GameConstants.h"
|
||||
#include "CMapGenerator.h"
|
||||
|
||||
class CMapgenerator;
|
||||
|
||||
namespace ETemplateZoneType
|
||||
{
|
||||
@ -46,18 +49,37 @@ public:
|
||||
int townCount, castleCount, townDensity, castleDensity;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CTileInfo
|
||||
{
|
||||
public:
|
||||
CTileInfo();
|
||||
|
||||
int getNearestObjectDistance() const;
|
||||
void setNearestObjectDistance(int value);
|
||||
bool isObstacle() const;
|
||||
void setObstacle(bool value);
|
||||
bool isOccupied() const;
|
||||
void setOccupied(bool value);
|
||||
ETerrainType getTerrainType() const;
|
||||
void setTerrainType(ETerrainType value);
|
||||
|
||||
private:
|
||||
int nearestObjectDistance;
|
||||
bool obstacle;
|
||||
bool occupied;
|
||||
ETerrainType terrain;
|
||||
};
|
||||
|
||||
CRmgTemplateZone();
|
||||
|
||||
TRmgTemplateZoneId getId() const; /// Default: 0
|
||||
void setId(TRmgTemplateZoneId value);
|
||||
ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
|
||||
void setType(ETemplateZoneType::ETemplateZoneType value);
|
||||
|
||||
int getSize() const; /// Default: 1
|
||||
void setSize(int value);
|
||||
boost::optional<int> getOwner() const;
|
||||
void setOwner(boost::optional<int> value);
|
||||
|
||||
const CTownInfo & getPlayerTowns() const;
|
||||
void setPlayerTowns(const CTownInfo & value);
|
||||
const CTownInfo & getNeutralTowns() const;
|
||||
@ -69,7 +91,6 @@ public:
|
||||
std::set<TFaction> getDefaultTownTypes() const;
|
||||
bool getMatchTerrainToTown() const; /// Default: true
|
||||
void setMatchTerrainToTown(bool value);
|
||||
|
||||
const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
|
||||
void setTerrainTypes(const std::set<ETerrainType> & value);
|
||||
std::set<ETerrainType> getDefaultTerrainTypes() const;
|
||||
@ -77,6 +98,8 @@ public:
|
||||
void setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
|
||||
boost::optional<TRmgTemplateZoneId> getTownTypeLikeZone() const;
|
||||
void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
|
||||
void setShape(std::vector<int3> shape);
|
||||
bool fill(CMapGenerator* gen);
|
||||
|
||||
private:
|
||||
TRmgTemplateZoneId id;
|
||||
@ -89,4 +112,14 @@ private:
|
||||
bool matchTerrainToTown;
|
||||
std::set<ETerrainType> terrainTypes;
|
||||
boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
|
||||
|
||||
std::vector<int3> shape;
|
||||
std::map<int3, CTileInfo> tileinfo;
|
||||
std::vector<CGObjectInstance*> objects;
|
||||
|
||||
int3 getCenter();
|
||||
bool pointIsIn(int x, int y);
|
||||
bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
|
||||
void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
|
||||
bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user