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Cache SectorMap where possible and update when necessary.

This commit is contained in:
DjWarmonger
2015-10-26 16:38:17 +01:00
parent c9e03405f2
commit 1e36f3cecd
6 changed files with 38 additions and 33 deletions

View File

@@ -302,7 +302,7 @@ Goals::TSubgoal FuzzyHelper::chooseSolution (Goals::TGoalVec vec)
if (vec.empty()) //no possibilities found
return sptr(Goals::Invalid());
cachedSectorMaps.clear();
ai->cachedSectorMaps.clear();
//a trick to switch between heroes less often - calculatePaths is costly
auto sortByHeroes = [](const Goals::TSubgoal & lhs, const Goals::TSubgoal & rhs) -> bool
@@ -482,7 +482,7 @@ float FuzzyHelper::evaluate (Goals::ClearWayTo & g)
if (!g.hero.h)
throw cannotFulfillGoalException("ClearWayTo called without hero!");
int3 t = getCachedSectorMap(g.hero).firstTileToGet(g.hero, g.tile);
int3 t = ai->getCachedSectorMap(g.hero).firstTileToGet(g.hero, g.tile);
if (t.valid())
{
@@ -530,16 +530,4 @@ float FuzzyHelper::evaluate (Goals::AbstractGoal & g)
void FuzzyHelper::setPriority (Goals::TSubgoal & g)
{
g->setpriority(g->accept(this)); //this enforces returned value is set
}
SectorMap& FuzzyHelper::getCachedSectorMap(HeroPtr h)
{
auto it = cachedSectorMaps.find(h);
if (it != cachedSectorMaps.end())
return it->second;
else
{
cachedSectorMaps.insert (std::make_pair(h, SectorMap(h)));
return cachedSectorMaps[h];
}
}
}