1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Save format changed, removed compatibility workarounds.
This commit is contained in:
Michał W. Urbańczyk 2014-02-19 01:04:27 +00:00
parent a3cad2883f
commit 1e555a8ee3
10 changed files with 728 additions and 328 deletions

View File

@ -209,6 +209,16 @@ public:
}
};
template <> class CApplyOnPG<CPack> : public CBaseForPGApply
{
public:
void applyOnPG(CSelectionScreen *selScr, void *pack) const
{
logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
assert(0);
}
};
static CApplier<CBaseForPGApply> *applier = nullptr;
static CPicture* createPicture(const JsonNode& config)

View File

@ -79,6 +79,22 @@ public:
}
};
template <> class CApplyOnCL<CPack> : public CBaseForCLApply
{
public:
void applyOnClAfter(CClient *cl, void *pack) const
{
logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
assert(0);
}
void applyOnClBefore(CClient *cl, void *pack) const
{
logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
assert(0);
}
};
static CApplier<CBaseForCLApply> *applier = nullptr;
void CClient::init()

View File

@ -75,61 +75,61 @@ public:
static CApplier<CBaseForGSApply> *applierGs = nullptr;
class IObjectCaller
{
public:
virtual ~IObjectCaller(){};
virtual void preInit()=0;
virtual void postInit()=0;
};
// class IObjectCaller
// {
// public:
// virtual ~IObjectCaller(){};
// virtual void preInit()=0;
// virtual void postInit()=0;
// };
//
// template <typename T>
// class CObjectCaller : public IObjectCaller
// {
// public:
// void preInit()
// {
// //T::preInit();
// }
// void postInit()
// {
// //T::postInit();
// }
// };
template <typename T>
class CObjectCaller : public IObjectCaller
{
public:
void preInit()
{
//T::preInit();
}
void postInit()
{
//T::postInit();
}
};
class CObjectCallersHandler
{
public:
std::vector<IObjectCaller*> apps;
template<typename T> void registerType(const T * t=nullptr)
{
apps.push_back(new CObjectCaller<T>);
}
CObjectCallersHandler()
{
registerTypes1(*this);
}
~CObjectCallersHandler()
{
for (auto & elem : apps)
delete elem;
}
void preInit()
{
// for (size_t i = 0; i < apps.size(); i++)
// apps[i]->preInit();
}
void postInit()
{
//for (size_t i = 0; i < apps.size(); i++)
//apps[i]->postInit();
}
} *objCaller = nullptr;
// class CObjectCallersHandler
// {
// public:
// std::vector<IObjectCaller*> apps;
//
// template<typename T> void registerType(const T * t=nullptr)
// {
// apps.push_back(new CObjectCaller<T>);
// }
//
// CObjectCallersHandler()
// {
// registerTypes1(*this);
// }
//
// ~CObjectCallersHandler()
// {
// for (auto & elem : apps)
// delete elem;
// }
//
// void preInit()
// {
// // for (size_t i = 0; i < apps.size(); i++)
// // apps[i]->preInit();
// }
//
// void postInit()
// {
// //for (size_t i = 0; i < apps.size(); i++)
// //apps[i]->postInit();
// }
// } *objCaller = nullptr;
void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst) const
{
@ -730,7 +730,7 @@ CGameState::CGameState()
mx = new boost::shared_mutex();
applierGs = new CApplier<CBaseForGSApply>;
registerTypes2(*applierGs);
objCaller = new CObjectCallersHandler;
//objCaller = new CObjectCallersHandler;
globalEffects.setDescription("Global effects");
}
@ -742,7 +742,7 @@ CGameState::~CGameState()
//delete scenarioOps; //TODO: fix for loading ind delete
//delete initialOpts;
delete applierGs;
delete objCaller;
//delete objCaller;
for(auto ptr : hpool.heroesPool) // clean hero pool
ptr.second.dellNull();
@ -1838,7 +1838,7 @@ void CGameState::initTowns()
void CGameState::initMapObjects()
{
logGlobal->debugStream() << "\tObject initialization";
objCaller->preInit();
// objCaller->preInit();
for(CGObjectInstance *obj : map->objects)
{
if(obj)

View File

@ -45,13 +45,7 @@ class CIdentifierStorage
template <typename Handler> void serialize(Handler &h, const int version)
{
if(version >= 744)
h & id & scope;
else if(h.saving)
{
logGlobal->warnStream() << "Save compatibility, making object data with id -1 (can this happen?)";
id = -1;
}
h & id & scope;
}
};
@ -87,8 +81,7 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
if(version >= 744)
h & registeredObjects;
h & registeredObjects;
}
};
@ -266,10 +259,6 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & allMods & activeMods & settings & modules;
if(version >= 744)
h & identifiers;
else
logGlobal->warnStream() << "Savegame compatibility mode, omitting identifiers in modhandler. Related bugs will persist.";
h & allMods & activeMods & settings & modules & identifiers;
}
};

View File

@ -128,6 +128,11 @@ public:
static void preInit(); //called before objs receive their initObj
static void postInit();//called after objs receive their initObj
template <typename Handler> void serialize(Handler &h, const int version)
{
logGlobal->errorStream() << "IObjectInterface serialized, unexpected, should not happen!";
}
};
class DLL_LINKAGE IBoatGenerator
@ -136,6 +141,8 @@ public:
const CGObjectInstance *o;
IBoatGenerator(const CGObjectInstance *O);
virtual ~IBoatGenerator() {}
virtual int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
virtual void getOutOffsets(std::vector<int3> &offsets) const =0; //offsets to obj pos when we boat can be placed
int3 bestLocation() const; //returns location when the boat should be placed
@ -143,16 +150,28 @@ public:
enum EGeneratorState {GOOD, BOAT_ALREADY_BUILT, TILE_BLOCKED, NO_WATER};
EGeneratorState shipyardStatus() const; //0 - can buid, 1 - there is already a boat at dest tile, 2 - dest tile is blocked, 3 - no water
void getProblemText(MetaString &out, const CGHeroInstance *visitor = nullptr) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & o;
}
};
class DLL_LINKAGE IShipyard : public IBoatGenerator
{
public:
IShipyard(const CGObjectInstance *O);
virtual ~IShipyard() {}
virtual void getBoatCost(std::vector<si32> &cost) const;
static const IShipyard *castFrom(const CGObjectInstance *obj);
static IShipyard *castFrom(CGObjectInstance *obj);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<IBoatGenerator&>(*this);
}
};
class DLL_LINKAGE IMarket
@ -161,6 +180,8 @@ public:
const CGObjectInstance *o;
IMarket(const CGObjectInstance *O);
virtual ~IMarket() {}
virtual int getMarketEfficiency() const =0;
virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
@ -170,6 +191,11 @@ public:
std::vector<EMarketMode::EMarketMode> availableModes() const;
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & o;
}
};
class DLL_LINKAGE CGObjectInstance : public IObjectInterface
@ -653,6 +679,8 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGDwelling&>(*this);
h & static_cast<IShipyard&>(*this);
h & static_cast<IMarket&>(*this);
h & name & builded & destroyed & identifier;
h & garrisonHero & visitingHero;
h & alignment & forbiddenBuildings & builtBuildings & bonusValue
@ -1333,6 +1361,12 @@ public:
void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
CGShipyard();
void onHeroVisit(const CGHeroInstance * h) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);
h & static_cast<IShipyard&>(*this);
}
};
class DLL_LINKAGE CGMagi : public CGObjectInstance
@ -1417,6 +1451,7 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);
h & static_cast<IMarket&>(*this);
}
};

View File

@ -440,27 +440,104 @@ CTypeList::CTypeList()
registerTypes(*this);
}
ui16 CTypeList::registerType( const std::type_info *type )
CTypeList::TypeInfoPtr CTypeList::registerType( const std::type_info *type )
{
TTypeMap::const_iterator i = types.find(type);
if(i != types.end())
return i->second; //type found, return ID
if(auto typeDescr = getTypeDescriptor(type, false))
return typeDescr; //type found, return ptr to structure
//type not found - add it to the list and return given ID
ui16 id = types.size() + 1;
types.insert(std::make_pair(type,id));
return id;
auto newType = make_shared<TypeDescriptor>();
newType->typeID = typeInfos.size() + 1;
newType->name = type->name();
typeInfos[type] = newType;
return newType;
}
ui16 CTypeList::getTypeID( const std::type_info *type )
{
TTypeMap::const_iterator i = types.find(type);
if(i != types.end())
return i->second;
auto i = typeInfos.find(type);
if(i != typeInfos.end())
return i->second->typeID;
else
return 0;
}
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, TypeInfoPtr to)
{
if(from == to)
return std::vector<CTypeList::TypeInfoPtr>();
// Perform a simple BFS in the class hierarchy.
auto BFS = [&](bool upcast)
{
std::map<TypeInfoPtr, TypeInfoPtr> previous;
std::queue<TypeInfoPtr> q;
q.push(to);
while(q.size())
{
auto typeNode = q.front();
q.pop();
for(auto &nodeBase : upcast ? typeNode->parents : typeNode->children)
{
if(!previous.count(nodeBase))
{
previous[nodeBase] = typeNode;
q.push(nodeBase);
}
}
}
std::vector<TypeInfoPtr> ret;
if(!previous.count(from))
return ret;
ret.push_back(from);
TypeInfoPtr ptr = from;
do
{
ptr = previous.at(ptr);
ret.push_back(ptr);
} while(ptr != to);
return ret;
};
// Try looking both up and down.
auto ret = BFS(true);
if(ret.empty())
ret = BFS(false);
if(ret.empty())
THROW_FORMAT("Cannot find relation between types %s and %s. Were they (and all classes between them) properly registered?", from->name % to->name);
return ret;
}
std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(const std::type_info *from, const std::type_info *to)
{
//This additional if is needed because getTypeDescriptor might fail if type is not registered
// (and if casting is not needed, then registereing should no be required)
if(*from == *to)
return std::vector<CTypeList::TypeInfoPtr>();
return castSequence(getTypeDescriptor(from), getTypeDescriptor(to));
}
CTypeList::TypeInfoPtr CTypeList::getTypeDescriptor(const std::type_info *type, bool throws)
{
auto i = typeInfos.find(type);
if(i != typeInfos.end())
return i->second; //type found, return ptr to structure
if(!throws)
return nullptr;
THROW_FORMAT("Cannot find type descriptor for type %s. Was it registered?", type->name());
}
std::ostream & operator<<(std::ostream &str, const CConnection &cpc)
{
return str << "Connection with " << cpc.name << " (ID: " << cpc.connectionID << /*", " << (cpc.host ? "host" : "guest") <<*/ ")";
@ -536,6 +613,7 @@ int CLoadIntegrityValidator::read( void * data, unsigned size )
unique_ptr<CLoadFile> CLoadIntegrityValidator::decay()
{
primaryFile->loadedPointers = this->loadedPointers;
primaryFile->loadedPointersTypes = this->loadedPointersTypes;
return std::move(primaryFile);
}

View File

@ -28,8 +28,8 @@
#include "mapping/CCampaignHandler.h" //for CCampaignState
#include "rmg/CMapGenerator.h" // for CMapGenOptions
const ui32 version = 744;
const ui32 minSupportedVersion = 743;
const ui32 version = 745;
const ui32 minSupportedVersion = version;
class CConnection;
class CGObjectInstance;
@ -86,23 +86,174 @@ struct TypeComparer
}
};
struct IPointerCaster
{
virtual boost::any castRawPtr(const boost::any &ptr) const = 0; // takes From*, performs dynamic cast, returns To*
virtual boost::any castSharedPtr(const boost::any &ptr) const = 0; // takes std::shared_ptr<From>, performs dynamic cast, returns std::shared_ptr<To>
virtual boost::any castWeakPtr(const boost::any &ptr) const = 0; // takes std::weak_ptr<From>, performs dynamic cast, returns std::weak_ptr<To>. The object under poitner must live.
//virtual boost::any castUniquePtr(const boost::any &ptr) const = 0; // takes std::unique_ptr<From>, performs dynamic cast, returns std::unique_ptr<To>
};
template <typename From, typename To>
struct PointerCaster : IPointerCaster
{
virtual boost::any castRawPtr(const boost::any &ptr) const override // takes void* pointing to From object, performs dynamic cast, returns void* pointing to To object
{
From * from = (From*)boost::any_cast<void*>(ptr);
To * ret = dynamic_cast<To*>(from);
return (void*)ret;
}
// Helper function performing casts between smart pointers using dynamic_pointer_cast
template<typename SmartPt>
boost::any castSmartPtr(const boost::any &ptr) const
{
try
{
auto from = boost::any_cast<SmartPt>(ptr);
auto ret = std::dynamic_pointer_cast<To>(from);
return ret;
}
catch(std::exception &e)
{
THROW_FORMAT("Failed cast %s -> %s. Given argument was %s. Error message: %s", typeid(From).name() % typeid(To).name() % ptr.type().name() % e.what());
}
}
virtual boost::any castSharedPtr(const boost::any &ptr) const override
{
return castSmartPtr<std::shared_ptr<From>>(ptr);
}
virtual boost::any castWeakPtr(const boost::any &ptr) const override
{
auto from = boost::any_cast<std::weak_ptr<From>>(ptr);
return castSmartPtr<std::shared_ptr<From>>(from.lock());
}
// virtual boost::any castUniquePtr(const boost::any &ptr) const override
// {
// return castSmartPtr<std::unique_ptr<From>>(ptr);
// }
};
class DLL_LINKAGE CTypeList
{
typedef std::multimap<const std::type_info *,ui16,TypeComparer> TTypeMap;
TTypeMap types;
public:
CTypeList();
ui16 registerType(const std::type_info *type);
template <typename T> ui16 registerType(const T * t = nullptr)
struct TypeDescriptor;
typedef std::shared_ptr<TypeDescriptor> TypeInfoPtr;
struct TypeDescriptor
{
return registerType(getTypeInfo(t));
ui16 typeID;
const char *name;
std::vector<TypeInfoPtr> children, parents;
};
private:
std::map<const std::type_info *, TypeInfoPtr, TypeComparer> typeInfos;
std::map<std::pair<TypeInfoPtr, TypeInfoPtr>, std::unique_ptr<const IPointerCaster>> casters; //for each pair <Base, Der> we provide a caster (each registered relations creates a single entry here)
CTypeList(CTypeList &)
{
// This type is non-copyable.
// Unfortunately on Windows it is required for DLL_EXPORT-ed type to provide copy c-tor, so we can't =delete it.
assert(0);
}
CTypeList &operator=(CTypeList &)
{
// As above.
assert(0);
return *this;
}
public:
CTypeList();
TypeInfoPtr registerType(const std::type_info *type);
template <typename Base, typename Derived>
void registerType(const Base * b = nullptr, const Derived * d = nullptr)
{
static_assert(std::is_base_of<Base, Derived>::value, "First registerType template parameter needs to ba a base class of the second one.");
static_assert(std::has_virtual_destructor<Base>::value, "Base class needs to have a virtual destructor.");
static_assert(!std::is_same<Base, Derived>::value, "Parameters of registerTypes should be two diffrenet types.");
auto bt = getTypeInfo(b), dt = getTypeInfo(d); //obtain std::type_info
auto bti = registerType(bt), dti = registerType(dt); //obtain our TypeDescriptor
// register the relation between classes
bti->children.push_back(dti);
dti->parents.push_back(bti);
casters[std::make_pair(bti, dti)] = make_unique<const PointerCaster<Base, Derived>>();
casters[std::make_pair(dti, bti)] = make_unique<const PointerCaster<Derived, Base>>();
}
ui16 getTypeID(const std::type_info *type);
template <typename T> ui16 getTypeID(const T * t = nullptr)
TypeInfoPtr getTypeDescriptor(const std::type_info *type, bool throws = true); //if not throws, failure returns nullptr
template <typename T>
ui16 getTypeID(const T * t = nullptr)
{
return getTypeID(getTypeInfo(t));
}
// Returns sequence of types starting from "from" and ending on "to". Every next type is derived from the previous.
// Throws if there is no link registered.
std::vector<TypeInfoPtr> castSequence(TypeInfoPtr from, TypeInfoPtr to);
std::vector<TypeInfoPtr> castSequence(const std::type_info *from, const std::type_info *to);
template<boost::any(IPointerCaster::*CastingFunction)(const boost::any &) const>
boost::any castHelper(boost::any inputPtr, const std::type_info *fromArg, const std::type_info *toArg)
{
auto typesSequence = castSequence(fromArg, toArg);
boost::any ptr = inputPtr;
for(int i = 0; i < (int)typesSequence.size() - 1; i++)
{
auto &from = typesSequence[i];
auto &to = typesSequence[i + 1];
auto castingPair = std::make_pair(from, to);
if(!casters.count(castingPair))
THROW_FORMAT("Cannot find caster for conversion %s -> %s which is needed to cast %s -> %s", from->name % to->name % fromArg->name() % toArg->name());
auto &caster = casters.at(castingPair);
ptr = (*caster.*CastingFunction)(ptr); //Why does unique_ptr does not have operator->* ..?
}
return ptr;
}
template<typename TInput>
void *castToMostDerived(const TInput *inputPtr)
{
auto &baseType = typeid(typename std::remove_cv<TInput>::type);
auto derivedType = getTypeInfo(inputPtr);
if(baseType == *derivedType)
return (void*)inputPtr;
return boost::any_cast<void*>(castHelper<&IPointerCaster::castRawPtr>((void*)inputPtr, &baseType, derivedType));
}
template<typename TInput>
boost::any castSharedToMostDerived(const std::shared_ptr<TInput> inputPtr)
{
auto &baseType = typeid(typename std::remove_cv<TInput>::type);
auto derivedType = getTypeInfo(inputPtr.get());
if(baseType == *derivedType)
return inputPtr;
return castHelper<&IPointerCaster::castSharedPtr>(inputPtr, &baseType, derivedType);
}
void* castRaw(void *inputPtr, const std::type_info *from, const std::type_info *to)
{
return boost::any_cast<void*>(castHelper<&IPointerCaster::castRawPtr>(inputPtr, from, to));
}
boost::any castShared(boost::any inputPtr, const std::type_info *from, const std::type_info *to)
{
return castHelper<&IPointerCaster::castSharedPtr>(inputPtr, from, to);
}
template <typename T> const std::type_info * getTypeInfo(const T * t = nullptr)
@ -583,10 +734,19 @@ public:
delete iter->second;
}
template<typename T> void registerType(const T * t=nullptr)
template<typename T>
void addSaver(const T * t = nullptr)
{
ui16 ID = typeList.registerType(t);
savers[ID] = new CPointerSaver<COSer<Serializer>,T>;
auto ID = typeList.getTypeID(t);
if(!savers.count(ID))
savers[ID] = new CPointerSaver<COSer<Serializer>, T>;
}
template<typename Base, typename Derived> void registerType(const Base * b = nullptr, const Derived * d = nullptr)
{
typeList.registerType(b, d);
addSaver(b);
addSaver(d);
}
Serializer * This()
@ -650,7 +810,10 @@ public:
if(smartPointerSerialization)
{
std::map<const void*,ui32>::iterator i = savedPointers.find(data);
// We might have an object that has multiple inheritance and store it via the non-first base pointer.
// Therefore, all pointers need to be normalized to the actual object address.
auto actualPointer = typeList.castToMostDerived(data);
std::map<const void*,ui32>::iterator i = savedPointers.find(actualPointer);
if(i != savedPointers.end())
{
//this pointer has been already serialized - write only it's id
@ -660,7 +823,7 @@ public:
//give id to this pointer
ui32 pid = (ui32)savedPointers.size();
savedPointers[data] = pid;
savedPointers[actualPointer] = pid;
*this << pid;
}
@ -678,7 +841,7 @@ public:
if(!tid)
*this << *data; //if type is unregistered simply write all data in a standard way
else
savers[tid]->savePtr(*this,data); //call serializer specific for our real type
savers[tid]->savePtr(*this, typeList.castToMostDerived(data)); //call serializer specific for our real type
}
template <typename T>
@ -855,24 +1018,44 @@ class DLL_LINKAGE CLoaderBase : public virtual CSerializer
class CBasicPointerLoader
{
public:
virtual void loadPtr(CLoaderBase &ar, void *data, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
virtual const type_info * loadPtr(CLoaderBase &ar, void *data, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
virtual ~CBasicPointerLoader(){}
};
template <typename T, typename Enable = void>
struct ClassObjectCreator
{
static T *invoke()
{
static_assert(!typename std::is_abstract<T>::value, "Cannot call new upon abstract classes!");
return new T();
}
};
template<typename T>
struct ClassObjectCreator<T, typename std::enable_if<std::is_abstract<T>::value>::type>
{
static T *invoke()
{
throw std::runtime_error("Something went really wrong during deserialization. Attempted creating an object of an abstract class " + std::string(typeid(T).name()));
}
};
template <typename Serializer, typename T> class CPointerLoader : public CBasicPointerLoader
{
public:
void loadPtr(CLoaderBase &ar, void *data, ui32 pid) const //data is pointer to the ACTUAL POINTER
const type_info * loadPtr(CLoaderBase &ar, void *data, ui32 pid) const //data is pointer to the ACTUAL POINTER
{
Serializer &s = static_cast<Serializer&>(ar);
T *&ptr = *static_cast<T**>(data);
//create new object under pointer
typedef typename boost::remove_pointer<T>::type npT;
ptr = new npT;
ptr = ClassObjectCreator<npT>::invoke(); //does new npT or throws for abstract classes
s.ptrAllocated(ptr, pid);
//T is most derived known type, it's time to call actual serialize
ptr->serialize(s,version);
return &typeid(T);
}
};
@ -882,10 +1065,11 @@ template <typename Serializer> class DLL_LINKAGE CISer : public CLoaderBase
public:
bool saving;
std::map<ui16,CBasicPointerLoader*> loaders; // typeID => CPointerSaver<serializer,type>
ui32 fileVersion;
si32 fileVersion;
bool reverseEndianess; //if source has different endianess than us, we reverse bytes
std::map<ui32, void*> loadedPointers;
std::map<ui32, const std::type_info*> loadedPointersTypes;
std::map<const void*, boost::any> loadedSharedPointers;
bool smartPointerSerialization;
@ -906,10 +1090,19 @@ public:
delete iter->second;
}
template<typename T> void registerType(const T * t=nullptr)
template<typename T>
void addLoader(const T * t = nullptr)
{
ui16 ID = typeList.registerType(t);
loaders[ID] = new CPointerLoader<CISer<Serializer>,T>;
auto ID = typeList.getTypeID(t);
if(!loaders.count(ID))
loaders[ID] = new CPointerLoader<CISer<Serializer>, T>;
}
template<typename Base, typename Derived> void registerType(const Base * b = nullptr, const Derived * d = nullptr)
{
typeList.registerType(b, d);
addLoader(b);
addLoader(d);
}
Serializer * This()
@ -1049,8 +1242,10 @@ public:
if(i != loadedPointers.end())
{
//we already got this pointer
data = static_cast<T>(i->second);
// We already got this pointer
// Cast it in case we are loading it to a non-first base pointer
assert(loadedPointersTypes.count(pid));
data = reinterpret_cast<T>(typeList.castRaw(i->second, loadedPointersTypes.at(pid), &typeid(typename boost::remove_const<typename boost::remove_pointer<T>::type>::type)));
return;
}
}
@ -1069,13 +1264,14 @@ public:
{
typedef typename boost::remove_pointer<T>::type npT;
typedef typename boost::remove_const<npT>::type ncpT;
data = new ncpT;
data = ClassObjectCreator<ncpT>::invoke();
ptrAllocated(data, pid);
*this >> *data;
}
else
{
loaders[tid]->loadPtr(*this,&data, pid);
auto typeInfo = loaders[tid]->loadPtr(*this,&data, pid);
data = reinterpret_cast<T>(typeList.castRaw((void*)data, typeInfo, &typeid(typename boost::remove_const<typename boost::remove_pointer<T>::type>::type)));
}
}
@ -1083,7 +1279,10 @@ public:
void ptrAllocated(const T *ptr, ui32 pid)
{
if(smartPointerSerialization && pid != 0xffffffff)
{
loadedPointersTypes[pid] = &typeid(T);
loadedPointers[pid] = (void*)ptr; //add loaded pointer to our lookup map; cast is to avoid errors with const T* pt
}
}
#define READ_CHECK_U32(x) \
@ -1099,19 +1298,34 @@ public:
template <typename T>
void loadSerializable(shared_ptr<T> &data)
{
T *internalPtr;
typedef typename boost::remove_const<T>::type NonConstT;
NonConstT *internalPtr;
*this >> internalPtr;
void *internalPtrDerived = typeList.castToMostDerived(internalPtr);
if(internalPtr)
{
auto itr = loadedSharedPointers.find(internalPtr);
auto itr = loadedSharedPointers.find(internalPtrDerived);
if(itr != loadedSharedPointers.end())
{
// This pointers is already loaded. The "data" needs to be pointed to it,
// so their shared state is actually shared.
try
{
data = boost::any_cast<std::shared_ptr<T>>(itr->second);
auto actualType = typeList.getTypeInfo(internalPtr);
auto typeWeNeedToReturn = typeList.getTypeInfo<T>();
if(*actualType == *typeWeNeedToReturn)
{
// No casting needed, just unpack already stored shared_ptr and return it
data = boost::any_cast<std::shared_ptr<T>>(itr->second);
}
else
{
// We need to perform series of casts
auto ret = typeList.castShared(itr->second, actualType, typeWeNeedToReturn);
data = boost::any_cast<std::shared_ptr<T>>(ret);
}
}
catch(std::exception &e)
{
@ -1124,8 +1338,9 @@ public:
}
else
{
data = std::shared_ptr<T>(internalPtr);
loadedSharedPointers[internalPtr] = data;
auto hlp = std::shared_ptr<NonConstT>(internalPtr);
data = hlp; //possibly adds const
loadedSharedPointers[internalPtrDerived] = typeList.castSharedToMostDerived(hlp);
}
}
else
@ -1435,10 +1650,20 @@ public:
for(iter = apps.begin(); iter != apps.end(); iter++)
delete iter->second;
}
template<typename U> void registerType(const U * t=nullptr)
template<typename RegisteredType>
void addApplier(ui16 ID)
{
ui16 ID = typeList.registerType(t);
apps[ID] = T::getApplier(t);
if(!apps.count(ID))
apps[ID] = T::getApplier<RegisteredType>();
}
template<typename Base, typename Derived>
void registerType(const Base * b = nullptr, const Derived * d = nullptr)
{
typeList.registerType(b, d);
addApplier<Base>(typeList.getTypeID(b));
addApplier<Derived>(typeList.getTypeID(d));
}
};

View File

@ -47,9 +47,9 @@ struct CPackForClient : public CPack
CGameState* GS(CClient *cl);
void applyFirstCl(CClient *cl)//called before applying to gs
{};
{}
void applyCl(CClient *cl)//called after applying to gs
{};
{}
};
struct CPackForServer : public CPack
@ -64,7 +64,11 @@ struct CPackForServer : public CPack
type = 2;
}
bool applyGh(CGameHandler *gh);//called after applying to gs
bool applyGh(CGameHandler *gh) //called after applying to gs
{
logGlobal->errorStream() << "Should not happen... applying plain CPackForServer";
return false;
}
};

View File

@ -23,237 +23,268 @@
template<typename Serializer>
void registerTypes1(Serializer &s)
{
//map objects
s.template registerType<CGHeroPlaceholder>();
s.template registerType<CGHeroInstance>();
s.template registerType<CGTownInstance>();
s.template registerType<CTownBonus>();
s.template registerType<CGPandoraBox>();
s.template registerType<CGEvent>();
s.template registerType<CGDwelling>();
s.template registerType<CGVisitableOPH>();
s.template registerType<CGVisitableOPW>();
s.template registerType<CGTeleport>();
s.template registerType<CGPickable>();
s.template registerType<CGCreature>();
s.template registerType<CGSignBottle>();
s.template registerType<CQuest>();
s.template registerType<IQuestObject>();
s.template registerType<CGSeerHut>();
s.template registerType<CGQuestGuard>();
s.template registerType<CGWitchHut>();
s.template registerType<CGScholar>();
s.template registerType<CGGarrison>();
s.template registerType<CGArtifact>();
s.template registerType<CGResource>();
s.template registerType<CGMine>();
s.template registerType<CGShrine>();
s.template registerType<CGBonusingObject>();
s.template registerType<CGMagicSpring>();
s.template registerType<CGMagicWell>();
s.template registerType<CGObservatory>();
s.template registerType<CGKeys>();
s.template registerType<CGKeymasterTent>();
s.template registerType<CGBorderGuard>();
s.template registerType<CGBorderGate>();
s.template registerType<CGBoat>();
s.template registerType<CGMagi>();
s.template registerType<CGSirens>();
s.template registerType<CGOnceVisitable>();
s.template registerType<CBank>();
s.template registerType<CGPyramid>();
s.template registerType<CGShipyard>();
s.template registerType<CCartographer>();
s.template registerType<CGObjectInstance>();
s.template registerType<COPWBonus>();
s.template registerType<CGDenOfthieves>();
s.template registerType<CGObelisk>();
s.template registerType<CGLighthouse>();
s.template registerType<CGMarket>();
s.template registerType<CGBlackMarket>();
s.template registerType<CGUniversity>();
//////////////////////////////////////////////////////////////////////////
// Adventure map objects (and related)
//////////////////////////////////////////////////////////////////////////
s.template registerType<IObjectInterface, CGObjectInstance>();
// Non-armed objects
s.template registerType<CGObjectInstance, CGTeleport>();
s.template registerType<CGObjectInstance, CGPickable>();
s.template registerType<CGObjectInstance, CGSignBottle>();
s.template registerType<CGObjectInstance, CGScholar>();
s.template registerType<CGObjectInstance, CGBonusingObject>();
s.template registerType<CGObjectInstance, CGMagicWell>();
s.template registerType<CGObjectInstance, CGObservatory>();
s.template registerType<CGObjectInstance, CGKeys>();
s.template registerType<CGKeys, CGKeymasterTent>();
s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
s.template registerType<CGBorderGuard, CGBorderGate>();
s.template registerType<CGObjectInstance, CGBoat>();
s.template registerType<CGObjectInstance, CGMagi>();
s.template registerType<CGObjectInstance, CGSirens>();
s.template registerType<CGObjectInstance, CGShipyard>(); s.template registerType<IShipyard, CGShipyard>();
s.template registerType<CGObjectInstance, CGDenOfthieves>();
s.template registerType<CGObjectInstance, CGLighthouse>();
s.template registerType<CGObjectInstance, CGMarket>(); s.template registerType<IMarket, CGMarket>();
s.template registerType<CGMarket, CGBlackMarket>();
s.template registerType<CGMarket, CGUniversity>();
s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
// Armed objects
s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<IBoatGenerator, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
s.template registerType<CArmedInstance, CGDwelling>();
s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>(); s.template registerType<IMarket, CGTownInstance>();
s.template registerType<CArmedInstance, CGPandoraBox>();
s.template registerType<CGPandoraBox, CGEvent>();
s.template registerType<CArmedInstance, CGCreature>();
s.template registerType<CArmedInstance, CGGarrison>();
s.template registerType<CArmedInstance, CGArtifact>();
s.template registerType<CArmedInstance, CGResource>();
s.template registerType<CArmedInstance, CGMine>();
s.template registerType<CArmedInstance, CBank>();
s.template registerType<CBank, CGPyramid>();
s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
s.template registerType<CGSeerHut, CGQuestGuard>();
//Other object-related
s.template registerType<IObjectInterface, CGTownBuilding>();
s.template registerType<CGTownBuilding, CTownBonus>();
s.template registerType<CGTownBuilding, COPWBonus>();
s.template registerType<CGObjectInstance, CGVisitableOPH>();
s.template registerType<CGObjectInstance, CGVisitableOPW>();
s.template registerType<CGVisitableOPW, CGMagicSpring>();
s.template registerType<CGObjectInstance, CPlayersVisited>();
s.template registerType<CPlayersVisited, CGWitchHut>();
s.template registerType<CPlayersVisited, CGShrine>();
s.template registerType<CPlayersVisited, CGOnceVisitable>();
s.template registerType<CPlayersVisited, CCartographer>();
s.template registerType<CPlayersVisited, CGObelisk>();
//s.template registerType<CQuest>();
//s.template registerType<IQuestObject>();
//end of objects
s.template registerType<IPropagator>();
s.template registerType<CPropagatorNodeType>();
s.template registerType<ILimiter>();
s.template registerType<LimiterList>();
s.template registerType<CCreatureTypeLimiter>();
s.template registerType<HasAnotherBonusLimiter>();
s.template registerType<CreatureNativeTerrainLimiter>();
s.template registerType<CreatureFactionLimiter>();
s.template registerType<CreatureAlignmentLimiter>();
s.template registerType<RankRangeLimiter>();
s.template registerType<StackOwnerLimiter>();
//////////////////////////////////////////////////////////////////////////
// Bonus system
//////////////////////////////////////////////////////////////////////////
//s.template registerType<IPropagator>();
s.template registerType<IPropagator, CPropagatorNodeType>();
s.template registerType<CModInfo>();
// Limiters
//s.template registerType<ILimiter>();
s.template registerType<ILimiter, LimiterList>();
s.template registerType<ILimiter, CCreatureTypeLimiter>();
s.template registerType<ILimiter, HasAnotherBonusLimiter>();
s.template registerType<ILimiter, CreatureNativeTerrainLimiter>();
s.template registerType<ILimiter, CreatureFactionLimiter>();
s.template registerType<ILimiter, CreatureAlignmentLimiter>();
s.template registerType<ILimiter, RankRangeLimiter>();
s.template registerType<ILimiter, StackOwnerLimiter>();
// s.template registerType<CBonusSystemNode>();
s.template registerType<CBonusSystemNode, CArtifact>();
s.template registerType<CArtifact, CGrowingArtifact>();
s.template registerType<CBonusSystemNode, CCreature>();
s.template registerType<CBonusSystemNode, CStackInstance>();
s.template registerType<CStackInstance, CCommanderInstance>();
s.template registerType<CBonusSystemNode, PlayerState>();
s.template registerType<CBonusSystemNode, TeamState>();
//s.template registerType<CGameState>(); //TODO
s.template registerType<CBonusSystemNode, CGHeroInstance::HeroSpecial>();
//s.template registerType<CArmedInstance>();
s.template registerType<CBonusSystemNode, CStack>();
s.template registerType<CBonusSystemNode, BattleInfo>();
//s.template registerType<QuestInfo>();
s.template registerType<CBonusSystemNode, CArtifactInstance>();
s.template registerType<CArtifactInstance, CCombinedArtifactInstance>();
s.template registerType<CBonusSystemNode>();
s.template registerType<CArtifact>();
s.template registerType<CGrowingArtifact>();
s.template registerType<CCreature>();
s.template registerType<CStackInstance>();
s.template registerType<CCommanderInstance>();
s.template registerType<PlayerState>();
s.template registerType<TeamState>();
s.template registerType<CGameState>();
s.template registerType<CGHeroInstance::HeroSpecial>();
s.template registerType<CArmedInstance>();
s.template registerType<CStack>();
s.template registerType<BattleInfo>();
s.template registerType<QuestInfo>();
s.template registerType<CArtifactInstance>();
s.template registerType<CCombinedArtifactInstance>();
s.template registerType<CObstacleInstance>();
s.template registerType<MoatObstacle>();
s.template registerType<SpellCreatedObstacle>();
//s.template registerType<CCreatureArtifactInstance>();
//s.template registerType<ArtSlotInfo>();
//s.template registerType<ArtifactLocation>();
//s.template registerType<StackLocation>();
//s.template registerType<CObstacleInstance>();
s.template registerType<CObstacleInstance, MoatObstacle>();
s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
}
template<typename Serializer>
void registerTypes2(Serializer &s)
{
s.template registerType<PackageApplied>();
s.template registerType<SystemMessage>();
s.template registerType<PlayerBlocked>();
s.template registerType<YourTurn>();
s.template registerType<SetResource>();
s.template registerType<SetResources>();
s.template registerType<SetPrimSkill>();
s.template registerType<SetSecSkill>();
s.template registerType<HeroVisitCastle>();
s.template registerType<ChangeSpells>();
s.template registerType<SetMana>();
s.template registerType<SetMovePoints>();
s.template registerType<FoWChange>();
s.template registerType<SetAvailableHeroes>();
s.template registerType<GiveBonus>();
s.template registerType<ChangeObjPos>();
s.template registerType<PlayerEndsGame>();
s.template registerType<RemoveBonus>();
s.template registerType<UpdateCampaignState>();
s.template registerType<PrepareForAdvancingCampaign>();
s.template registerType<UpdateArtHandlerLists>();
s.template registerType<UpdateMapEvents>();
s.template registerType<UpdateCastleEvents>();
s.template registerType<RemoveObject>();
s.template registerType<TryMoveHero>();
//s.template registerType<SetGarrisons>();
s.template registerType<NewStructures>();
s.template registerType<RazeStructures>();
s.template registerType<SetAvailableCreatures>();
s.template registerType<SetHeroesInTown>();
//s.template registerType<SetHeroArtifacts>();
s.template registerType<HeroRecruited>();
s.template registerType<GiveHero>();
s.template registerType<NewTurn>();
s.template registerType<InfoWindow>();
s.template registerType<SetObjectProperty>();
s.template registerType<SetHoverName>();
s.template registerType<HeroLevelUp>();
s.template registerType<CommanderLevelUp>();
s.template registerType<SetCommanderProperty>();
s.template registerType<BlockingDialog>();
s.template registerType<GarrisonDialog>();
s.template registerType<ExchangeDialog>();
s.template registerType<BattleStart>();
s.template registerType<BattleNextRound>();
s.template registerType<BattleSetActiveStack>();
s.template registerType<BattleResult>();
s.template registerType<BattleStackMoved>();
s.template registerType<BattleStackAttacked>();
s.template registerType<BattleAttack>();
s.template registerType<StartAction>();
s.template registerType<EndAction>();
s.template registerType<BattleSpellCast>();
s.template registerType<SetStackEffect>();
s.template registerType<BattleTriggerEffect>();
s.template registerType<BattleObstaclePlaced>();
s.template registerType<BattleSetStackProperty>();
s.template registerType<StacksInjured>();
s.template registerType<BattleResultsApplied>();
s.template registerType<StacksHealedOrResurrected>();
s.template registerType<ObstaclesRemoved>();
s.template registerType<CatapultAttack>();
s.template registerType<BattleStacksRemoved>();
s.template registerType<BattleStackAdded>();
s.template registerType<ShowInInfobox>();
s.template registerType<AdvmapSpellCast>();
s.template registerType<OpenWindow>();
s.template registerType<NewObject>();
s.template registerType<NewArtifact>();
s.template registerType<AddQuest>();
s.template registerType<ChangeStackCount>();
s.template registerType<SetStackType>();
s.template registerType<EraseStack>();
s.template registerType<SwapStacks>();
s.template registerType<InsertNewStack>();
s.template registerType<RebalanceStacks>();
s.template registerType<SetAvailableArtifacts>();
s.template registerType<PutArtifact>();
s.template registerType<EraseArtifact>();
s.template registerType<MoveArtifact>();
s.template registerType<AssembledArtifact>();
s.template registerType<DisassembledArtifact>();
s.template registerType<HeroVisit>();
s.template registerType<CPack, CPackForClient>();
s.template registerType<SaveGame>();
s.template registerType<SetSelection>();
s.template registerType<PlayerMessage>();
s.template registerType<CenterView>();
s.template registerType<CPackForClient, PackageApplied>();
s.template registerType<CPackForClient, SystemMessage>();
s.template registerType<CPackForClient, PlayerBlocked>();
s.template registerType<CPackForClient, YourTurn>();
s.template registerType<CPackForClient, SetResource>();
s.template registerType<CPackForClient, SetResources>();
s.template registerType<CPackForClient, SetPrimSkill>();
s.template registerType<CPackForClient, SetSecSkill>();
s.template registerType<CPackForClient, HeroVisitCastle>();
s.template registerType<CPackForClient, ChangeSpells>();
s.template registerType<CPackForClient, SetMana>();
s.template registerType<CPackForClient, SetMovePoints>();
s.template registerType<CPackForClient, FoWChange>();
s.template registerType<CPackForClient, SetAvailableHeroes>();
s.template registerType<CPackForClient, GiveBonus>();
s.template registerType<CPackForClient, ChangeObjPos>();
s.template registerType<CPackForClient, PlayerEndsGame>();
s.template registerType<CPackForClient, RemoveBonus>();
s.template registerType<CPackForClient, UpdateCampaignState>();
s.template registerType<CPackForClient, PrepareForAdvancingCampaign>();
s.template registerType<CPackForClient, UpdateArtHandlerLists>();
s.template registerType<CPackForClient, UpdateMapEvents>();
s.template registerType<CPackForClient, UpdateCastleEvents>();
s.template registerType<CPackForClient, RemoveObject>();
s.template registerType<CPackForClient, TryMoveHero>();
//s.template registerType<CPackForClient, SetGarrisons>();
s.template registerType<CPackForClient, NewStructures>();
s.template registerType<CPackForClient, RazeStructures>();
s.template registerType<CPackForClient, SetAvailableCreatures>();
s.template registerType<CPackForClient, SetHeroesInTown>();
//s.template registerType<CPackForClient, SetHeroArtifacts>();
s.template registerType<CPackForClient, HeroRecruited>();
s.template registerType<CPackForClient, GiveHero>();
s.template registerType<CPackForClient, NewTurn>();
s.template registerType<CPackForClient, InfoWindow>();
s.template registerType<CPackForClient, SetObjectProperty>();
s.template registerType<CPackForClient, SetHoverName>();
s.template registerType<CPackForClient, BattleStart>();
s.template registerType<CPackForClient, BattleNextRound>();
s.template registerType<CPackForClient, BattleSetActiveStack>();
s.template registerType<CPackForClient, BattleResult>();
s.template registerType<CPackForClient, BattleStackMoved>();
s.template registerType<CPackForClient, BattleStackAttacked>();
s.template registerType<CPackForClient, BattleAttack>();
s.template registerType<CPackForClient, StartAction>();
s.template registerType<CPackForClient, EndAction>();
s.template registerType<CPackForClient, BattleSpellCast>();
s.template registerType<CPackForClient, SetStackEffect>();
s.template registerType<CPackForClient, BattleTriggerEffect>();
s.template registerType<CPackForClient, BattleObstaclePlaced>();
s.template registerType<CPackForClient, BattleSetStackProperty>();
s.template registerType<CPackForClient, StacksInjured>();
s.template registerType<CPackForClient, BattleResultsApplied>();
s.template registerType<CPackForClient, StacksHealedOrResurrected>();
s.template registerType<CPackForClient, ObstaclesRemoved>();
s.template registerType<CPackForClient, CatapultAttack>();
s.template registerType<CPackForClient, BattleStacksRemoved>();
s.template registerType<CPackForClient, BattleStackAdded>();
s.template registerType<CPackForClient, ShowInInfobox>();
s.template registerType<CPackForClient, AdvmapSpellCast>();
s.template registerType<CPackForClient, OpenWindow>();
s.template registerType<CPackForClient, NewObject>();
s.template registerType<CPackForClient, NewArtifact>();
s.template registerType<CPackForClient, AddQuest>();
s.template registerType<CPackForClient, SetAvailableArtifacts>();
s.template registerType<CPackForClient, CenterView>();
s.template registerType<CPackForClient, HeroVisit>();
s.template registerType<CPackForClient, SetCommanderProperty>();
s.template registerType<CPackForClient, Query>();
s.template registerType<Query, HeroLevelUp>();
s.template registerType<Query, CommanderLevelUp>();
s.template registerType<Query, BlockingDialog>();
s.template registerType<Query, GarrisonDialog>();
s.template registerType<Query, ExchangeDialog>();
s.template registerType<CPackForClient, CGarrisonOperationPack>();
s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
s.template registerType<CGarrisonOperationPack, SetStackType>();
s.template registerType<CGarrisonOperationPack, EraseStack>();
s.template registerType<CGarrisonOperationPack, SwapStacks>();
s.template registerType<CGarrisonOperationPack, InsertNewStack>();
s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
s.template registerType<CPackForClient, CArtifactOperationPack>();
s.template registerType<CArtifactOperationPack, PutArtifact>();
s.template registerType<CArtifactOperationPack, EraseArtifact>();
s.template registerType<CArtifactOperationPack, MoveArtifact>();
s.template registerType<CArtifactOperationPack, AssembledArtifact>();
s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
s.template registerType<CPackForClient, SaveGame>();
s.template registerType<CPackForClient, SetSelection>();
s.template registerType<CPackForClient, PlayerMessage>();
}
template<typename Serializer>
void registerTypes3(Serializer &s)
{
s.template registerType<CloseServer>();
s.template registerType<EndTurn>();
s.template registerType<DismissHero>();
s.template registerType<MoveHero>();
s.template registerType<ArrangeStacks>();
s.template registerType<DisbandCreature>();
s.template registerType<BuildStructure>();
s.template registerType<RecruitCreatures>();
s.template registerType<UpgradeCreature>();
s.template registerType<GarrisonHeroSwap>();
s.template registerType<ExchangeArtifacts>();
s.template registerType<AssembleArtifacts>();
s.template registerType<BuyArtifact>();
s.template registerType<TradeOnMarketplace>();
s.template registerType<SetFormation>();
s.template registerType<HireHero>();
s.template registerType<BuildBoat>();
s.template registerType<QueryReply>();
s.template registerType<MakeAction>();
s.template registerType<MakeCustomAction>();
s.template registerType<DigWithHero>();
s.template registerType<CastAdvSpell>();
s.template registerType<CastleTeleportHero>();
s.template registerType<CPack, CPackForServer>();
s.template registerType<CPackForServer, CloseServer>();
s.template registerType<CPackForServer, EndTurn>();
s.template registerType<CPackForServer, DismissHero>();
s.template registerType<CPackForServer, MoveHero>();
s.template registerType<CPackForServer, ArrangeStacks>();
s.template registerType<CPackForServer, DisbandCreature>();
s.template registerType<CPackForServer, BuildStructure>();
s.template registerType<CPackForServer, RecruitCreatures>();
s.template registerType<CPackForServer, UpgradeCreature>();
s.template registerType<CPackForServer, GarrisonHeroSwap>();
s.template registerType<CPackForServer, ExchangeArtifacts>();
s.template registerType<CPackForServer, AssembleArtifacts>();
s.template registerType<CPackForServer, BuyArtifact>();
s.template registerType<CPackForServer, TradeOnMarketplace>();
s.template registerType<CPackForServer, SetFormation>();
s.template registerType<CPackForServer, HireHero>();
s.template registerType<CPackForServer, BuildBoat>();
s.template registerType<CPackForServer, QueryReply>();
s.template registerType<CPackForServer, MakeAction>();
s.template registerType<CPackForServer, MakeCustomAction>();
s.template registerType<CPackForServer, DigWithHero>();
s.template registerType<CPackForServer, CastAdvSpell>();
s.template registerType<CPackForServer, CastleTeleportHero>();
s.template registerType<CPackForServer, CommitPackage>();
s.template registerType<SaveGame>();
s.template registerType<CommitPackage>();
s.template registerType<SetSelection>();
s.template registerType<PlayerMessage>();
s.template registerType<CPackForServer, SaveGame>();
s.template registerType<CPackForServer, SetSelection>();
s.template registerType<CPackForServer, PlayerMessage>();
}
template<typename Serializer>
void registerTypes4(Serializer &s)
{
s.template registerType<ChatMessage>();
s.template registerType<QuitMenuWithoutStarting>();
s.template registerType<PlayerJoined>();
s.template registerType<SelectMap>();
s.template registerType<UpdateStartOptions>();
s.template registerType<PregameGuiAction>();
s.template registerType<RequestOptionsChange>();
s.template registerType<PlayerLeft>();
s.template registerType<PlayersNames>();
s.template registerType<StartWithCurrentSettings>();
s.template registerType<CPack, CPackForSelectionScreen>();
s.template registerType<CPackForSelectionScreen, CPregamePackToPropagate>();
s.template registerType<CPackForSelectionScreen, CPregamePackToHost>();
s.template registerType<CPregamePackToPropagate, ChatMessage>();
s.template registerType<CPregamePackToPropagate, QuitMenuWithoutStarting>();
s.template registerType<CPregamePackToPropagate, SelectMap>();
s.template registerType<CPregamePackToPropagate, UpdateStartOptions>();
s.template registerType<CPregamePackToPropagate, PregameGuiAction>();
s.template registerType<CPregamePackToPropagate, PlayerLeft>();
s.template registerType<CPregamePackToPropagate, PlayersNames>();
s.template registerType<CPregamePackToPropagate, StartWithCurrentSettings>();
s.template registerType<CPregamePackToHost, PlayerJoined>();
s.template registerType<CPregamePackToHost, RequestOptionsChange>();
}
template<typename Serializer>

View File

@ -88,6 +88,18 @@ public:
}
};
template <>
class CApplyOnGH<CPack> : public CBaseForGHApply
{
public:
bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const
{
logGlobal->errorStream() << "Cannot apply on GH plain CPack!";
assert(0);
return false;
}
};
static CApplier<CBaseForGHApply> *applier = nullptr;
CMP_stack cmpst ;